[WIP] B_C's Creature mod

Post » Sat May 28, 2011 9:06 pm

New creature, Lizard:

http://img22.imageshack.us/img22/1720/screenshot15au.jpg
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Tania Bunic
 
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Post » Sun May 29, 2011 2:35 am

Do you understand the reference of a new creature? A new creature is also a reharsh of existing creatures, BTW the visitors of this topic like my creatures

There are few who can create an entire new creature.

With this very post you blame every creature mod that has not added new creatures from he ground (Ivellon, MMM,OWC, and lots of others)



Same stuff different day - I totally dont agree with this lame sentence



So what? this is my mod.



Who doesnt?



Of course you should

In short this is just blaming a fresh mod from a rather unknown author.


Just mocking on your statements that Beth ONLY made 10 or so critters and YOU are going to make 20-25 ..... when what your doing does not equal what they did and your putting them down for what they did while basing all of what your doing on their work. its disrespectful...

And I have no issues with those other mods because not one of them put down the original creators while boasting they are going to make more, do more...... They usually just say New Creatures, no illusions or delusions.

The creature Re-Hashes themselves are fine, new critter entries are usualy a good thing overall.

----

I have personally done many of these things myself but I have never and will never try to take credit for what I did not do or create everytime I alter an Asset I specifically say its altered NOT NEW brand new by me all mine I did it all me !!!!! blah blah ad nauseum....

http://www.fallout3nexus.com/downloads/file.php?id=9396 I also have done about 15-20 other completely from scratch for Oblivion creatures that have not made it to FO3.
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Charlie Ramsden
 
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Post » Sat May 28, 2011 11:28 pm

that lizard is one nasty looking creature, i cant wait to slay it :)
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 7:33 pm

Just mocking on your statements that Beth ONLY made 10 or so critters and YOU are going to make 20-25 ..... when what your doing does not equal what they did and your putting them down for what they did while basing all of what your doing on their work. its disrespectful...

And I have no issues with those other mods because not one of them put down the original creators while boasting they are going to make more, do more...... They usually just say New Creatures, no illusions or delusions.

The creature Re-Hashes themselves are fine, new critter entries are usualy a good thing overall.

----

I have personally done many of these things myself but I have never and will never try to take credit for what I did not do or create everytime I alter an Asset I specifically say its altered NOT NEW brand new by me all mine I did it all me !!!!! blah blah ad nauseum....

http://www.fallout3nexus.com/downloads/file.php?id=9396 I also have done about 15-20 other completely from scratch for Oblivion creatures that have not made it to FO3.


I did not say their work was bad.... the amount of creatures is bad! learn to read, BTW this is just the beginning of this mod, who said i wasnt going to try to create new creatures, at least i have some SELF modelled armor and weapons here which i havent showed yet.

that lizard is one nasty looking creature, i cant wait to slay it


Thanks :)
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Catherine N
 
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Post » Sat May 28, 2011 1:11 pm

Yep, that's one badass scaly punk. :D
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Teghan Harris
 
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Post » Sat May 28, 2011 4:39 pm

Looks pretty interesting., the possessed troll and demon in particular caught my attention. Wouldn't wanna come on either of those in a dark dungeon.

Some criticism: the blood on the bear is a little... too red.. I mean, I've never actually seen bear blood, so maybe I'm not qualified to comment on it, but it seems like it should be darker or something. I had also thought the bear was too white, but if it's supposed to be like undeadish/ethereal probably not. Also, the bleed pattern seems unrealistic- again, never stabbed a bear in the back (doesn't seem like a smart idea, lol) but I don't think it would bleed like that, like up over the spine, when the knife seems to have gone in on one side of the spine.
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Emily Martell
 
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Post » Sun May 29, 2011 12:43 am

Some criticism: the blood on the bear is a little... too red.. I mean, I've never actually seen bear blood, so maybe I'm not qualified to comment on it, but it seems like it should be darker or something. I had also thought the bear was too white, but if it's supposed to be like undeadish/ethereal probably not. Also, the bleed pattern seems unrealistic- again, never stabbed a bear in the back (doesn't seem like a smart idea, lol) but I don't think it would bleed like that, like up over the spine, when the knife seems to have gone in on one side of the spine.


I made the blood alot darker and the skin a bit as well and i gave the nose a brown colour

Looks pretty interesting., the possessed troll and demon in particular caught my attention. Wouldn't wanna come on either of those in a dark dungeon.


Yeah, personally they are my favorites as well

New Creature, Lesser Demon:

http://img13.imageshack.us/img13/9832/screenshot16ad.jpg
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 6:12 pm

I made the blood alot darker and the skin a bit as well and i gave the nose a brown colour



Yeah, personally they are my favorites as well

New Creature, Lesser Demon:

http://img13.imageshack.us/img13/9832/screenshot16ad.jpg

looks pretty cool! though maybe add wings or something to its back if possible?
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 4:58 pm

Possesed troll and the lizard look amazing. The bear I think would be better without the dagger and blood though. Makes it look strange in my opinion. As for the demon lord and lesser demon, they just seem like minotaurs really. I still kinda like the lesser demon though. With the armoured skeleton, it looks interesting. Also, isnt there already a frost atronach?
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Katie Pollard
 
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Post » Sat May 28, 2011 9:56 pm

Also, isnt there already a frost atronach?


Yes, thats why i called him ice atronach..... He is way different from a frost atronach.

The bear I think would be better without the dagger and blood though. Makes it look strange in my opinion.


Wouldn't everything be the same if i wouldn't add something unique?

As for the demon lord and lesser demon, they just seem like minotaurs really. I still kinda like the lesser demon though


If you look good, you see there is a big difference.

looks pretty cool! though maybe add wings or something to its back if possible?


Should be possible.
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Jason Wolf
 
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Post » Sat May 28, 2011 10:50 am

New creature, Dreugh Lord:

http://img705.imageshack.us/img705/7383/screenshot17b.jpg
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Phoenix Draven
 
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Post » Sun May 29, 2011 3:07 am

New creature, Atronach:

http://img641.imageshack.us/img641/6724/screenshot22r.jpg
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Saul C
 
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Post » Sun May 29, 2011 2:41 am

As for the demon lord and lesser demon, they just seem like minotaurs really.


I suggest removing the (obviously minotaur) horns entirely, maybe adding in some kind of special shader effect to make them look more demonic. Just my opinion.
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Peetay
 
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Post » Sat May 28, 2011 10:06 pm

I suggest removing the (obviously minotaur) horns entirely, maybe adding in some kind of special shader effect to make them look more demonic. Just my opinion.


Good idea. i also thought, as someone earlier mentioned in this topic the demons look a bit alike the minotaur, going to change that by deleting the horns and adding something else.
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Courtney Foren
 
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Post » Sat May 28, 2011 9:54 pm

Some new items:

Healing Flask: http://img213.imageshack.us/i/screenshot25eb.jpg/

Golden Skull: http://img440.imageshack.us/i/screenshot26t.jpg/

Diamond Skull: http://img838.imageshack.us/i/screenshot27q.jpg/
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Everardo Montano
 
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Post » Sat May 28, 2011 9:47 pm

New Creature, Reaper:

http://img842.imageshack.us/i/screenshot30v.jpg/

New Item, Health Vial:

http://img835.imageshack.us/i/screenshot29g.jpg/
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Camden Unglesbee
 
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Post » Sat May 28, 2011 11:39 am

The reaper = excellent! The healing flask and health vial look like low poly models with no textures though.
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April D. F
 
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Post » Sat May 28, 2011 9:50 pm

The healing flask and health vial look like low poly models with no textures though.

Ahem!, the items supposed to look how they currently look.
The texture is supposed no to look very good because the items are ancient
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Dalia
 
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Post » Sat May 28, 2011 11:03 pm

Ahem!, the items supposed to look how they currently look.
The texture is supposed no to look very good because the items are ancient


They bring back memories for me :lol:, http://www.invision.tesalliance.org/forums/index.php?/gallery/album/114/64-starx-album/ even with a detailed texture and higher poly model :D
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Bethany Short
 
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Post » Sat May 28, 2011 7:26 pm

They bring back memories for me :lol:, http://www.invision.tesalliance.org/forums/index.php?/gallery/album/114/64-starx-album/ even with a detailed texture and higher poly model :D


Ok, thanks.

New creature, Gargoyle:

http://img217.imageshack.us/img217/8195/screenshot31i.jpg
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anna ley
 
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Post » Sat May 28, 2011 4:06 pm

Ahem!, the items supposed to look how they currently look.
The texture is supposed no to look very good because the items are ancient


But if it's supposed to be ancient, shouldn't it look a bit more...ancient? It looks like it's fresh from the manufacturer as it is.

New creature, Gargoyle:

http://img217.imageshack.us/img217/8195/screenshot31i.jpg


Seems a bit hard to fly with the wings clashing with the horns like that?
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Ash
 
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Post » Sat May 28, 2011 5:30 pm

But if it's supposed to be ancient, shouldn't it look a bit more...ancient? It looks like it's fresh from the manufacturer as it is.


I don't mean they should look ancient by adding rust or so but by making the contents a bit faint.

Seems a bit hard to fly with the wings clashing with the horns like that?


Yes, thats a reason why i am going to let the horns point downwards
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Nick Swan
 
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Post » Sat May 28, 2011 9:03 pm

I don't mean they should look ancient by adding rust or so but by making the contents a bit faint.


In general I think it's a good idea to make items look a bit worn and used, unless there is a good reason not to of course. That goes for creatures as well who should look like they actually spent their lives in the wilderness rather than in some rich man's home. It's a common "mistake" texturers make IMO - items and creatures that look like they come directly from the factory. Just my 2 septims. :)

EDIT: ^^^ That goes in general - so it's not aimed at your work specifically at all.
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James Baldwin
 
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Post » Sat May 28, 2011 12:13 pm

In general I think it's a good idea to make items look a bit worn and used, unless there is a good reason not to of course. That goes for creatures as well who should look like they actually spent their lives in the wilderness rather than in some rich man's home. It's a common "mistake" texturers make IMO - items and creatures that look like they come directly from the factory. Just my 2 septims. :)


I got your point :) , but the items are supposed to look ancient they dont necessarily need to be ancient :)

____________________________________________________________________________________________

Does this look better?: http://img801.imageshack.us/img801/9130/screenshot32e.jpg
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Alkira rose Nankivell
 
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Post » Sun May 29, 2011 1:59 am

New creature, Lizard:

http://img22.imageshack.us/img22/1720/screenshot15au.jpg

This thing is stuff nightmares are made of. Don't want to bump into one of those in a dark place at all. Good job there :goodjob:

I'd like to see more such stuff (new) creatures, than recolors of existing Vanilla creatures (like the ice atronach), unless you recolor/retexture the vanilla creatures to something totally unrecognizable. Keep up the good work B_C. :foodndrink:
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James Wilson
 
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