CryEngine 2 vs. CryEngine3 performance

Post » Sat Mar 20, 2010 4:13 pm

I've seen most of the CryEngine 3 videos, about how it will produce more complex and realistic textures and shaders, but one thing puzzles me. There has been claims that Crysis 2 will run better than Crysis, I don't know how much of that is true, but I don't really believe it. In my understanding, more complex and realistic graphics means that it will demand more power. CryEngine 3 clearly has made the point that it's going to have more advanced graphics, as well as physics, which may hurt ATI users. This conflicts with the claims of Crysis 2 having better performance than Crysis. Very few games has ever achieved better graphics along with more performance, most of the time it's a see-saw balance, quality goes up, performance comes down, and vice versa. As a result, it is really difficult for me to believe that Crysis 2 will have better performance than Crysis.

If Crytek manages to pull it off, giving Crysis 2 better graphics, and more performance, then I would be truely impressed. Crytek has already surprised us with Crysis, and how far ahead of the competition it is, and I surely have high hopes and confidence that Crytek will once again surprise us all.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sat Mar 20, 2010 4:06 pm

Well Remember uncharted 1 and 2 quality went up and performance stayed the same. It's all about optimization. CryEngine 3 is being worked on very hardly by Crytek to optimize it to the max so I do believe they can make it possible. Also their physics is not based on nvidia's physx so ati users wont have any problems with performance. From listening to the devs I can say a gtx460 can run crysis 2 on max setting with 30fps and an ati 5830 to do the same. I also hope that other game devs would use the CryEngine so ati users won't have to be pissed with bad performance via physx and still have the best gaming physics to date.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Mar 20, 2010 5:31 am

Optimizing graphics/engine code isn't anything new, and gets done all the time, the quickest example would be the graphical optimizations of Crysis: warhead compared to Crysis, but there are plenty of others. Mass effect to Mass effect 2, for example. Both of these games use the same engine but improve on what is already there. (I think with Crysis Wahead they obviously could optimize the engine directly.)

My point being, is taking this into account it stands to reason that by working with the engine directly, it can be further optimized.

I guess consoles is another great example, look what comes out now compared to when the 360 was first released. Rage and Crysis 2 are coming up, compare that to the first Halo game. Though with consoles it is slightly different as they are almost clone systems so its easier to optimize for the hardware.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat Mar 20, 2010 8:58 am

It is heavily optimized because of the new lighting system Crytek has, and now it obviously runs on consoles. :)
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Sat Mar 20, 2010 9:15 am

[quote]Well Remember uncharted 1 and 2 quality went up and performance stayed the same. It's all about optimization. CryEngine 3 is being worked on very hardly by Crytek to optimize it to the max so I do believe they can make it possible. Also their physics is not based on nvidia's physx so ati users wont have any problems with performance. From listening to the devs I can say a gtx460 can run crysis 2 on max setting with 30fps and an ati 5830 to do the same. I also hope that other game devs would use the CryEngine so ati users won't have to be pissed with bad performance via physx and still have the best gaming physics to date.[/quote]

More like a GTX 260 Quad Core and 100 fps on High.

I've seen the sandbox in person, used the sandbox in person, and spoke with the employee about it. Everyone is grossly exaggerating how bad performance will be.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Sat Mar 20, 2010 2:11 pm

^this

There are some presentations about the speed of the engine. And it's not only the renderer module of the engine, but also all the other modules (physics, ai, animations, scripting...)
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Sat Mar 20, 2010 6:36 am

[quote][quote]Well Remember uncharted 1 and 2 quality went up and performance stayed the same. It's all about optimization. CryEngine 3 is being worked on very hardly by Crytek to optimize it to the max so I do believe they can make it possible. Also their physics is not based on nvidia's physx so ati users wont have any problems with performance. From listening to the devs I can say a gtx460 can run crysis 2 on max setting with 30fps and an ati 5830 to do the same. I also hope that other game devs would use the CryEngine so ati users won't have to be pissed with bad performance via physx and still have the best gaming physics to date.[/quote]

More like a GTX 260 Quad Core and 100 fps on High.

I've seen the sandbox in person, used the sandbox in person, and spoke with the employee about it. Everyone is grossly exaggerating how bad performance will be.[/quote]

That really reassured me, thanks. :) We will be kicking ass in Crysis 2 WITHOUT LAG then. :D
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Mar 20, 2010 10:57 am

[quote][quote]
[quote]

Well Remember uncharted 1 and 2 quality went up and performance stayed the same. It's all about optimization. CryEngine 3 is being worked on very hardly by Crytek to optimize it to the max so I do believe they can make it possible. Also their physics is not based on nvidia's physx so ati users wont have any problems with performance. From listening to the devs I can say a gtx460 can run crysis 2 on max setting with 30fps and an ati 5830 to do the same. I also hope that other game devs would use the CryEngine so ati users won't have to be pissed with bad performance via physx and still have the best gaming physics to date.[/quote]
More like a GTX 260 Quad Core and 100 fps on High.

I've seen the sandbox in person, used the sandbox in person, and spoke with the employee about it. Everyone is grossly exaggerating how bad performance will be.[/quote]

That really reassured me, thanks. :) We will be kicking ass in Crysis 2 WITHOUT LAG then. :D[/quote]

I really hope that will be the case. Crysis Warhead does have better performance than Crysis, but I don't consider it a completely new game compared to Crysis, more like an expansion. It has pretty much the same graphics, but more optimized. Mass Effect 1 and 2 is one of the few cases that they've managed to improve graphics and performance together, I was really impressed. If the guys at Bioware was able to do this so well, I would expect nothing less from Crytek.

If Crysis 2 can do 30FPS on max settings with GTX460/HD5830, that would be about the same performance as Crysis on max settings. I use an HD5850, and I get an average of 40FPS on Crysis with max settings, but because of the open environment, it often drops to 30FPS, still playable though.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Sat Mar 20, 2010 10:04 am

I hope and think that Crytek realizes that we are in a recession and dont have as much money to drop to upgrade to our PC's. For instance, i dont have the money right now to move past my LGA 775 socket, and my motherboard only supports up to the Q6700 after BIOS updates (that makes me angry). So, i am hoping that Crytek keeps in mind that people are not upgrading as much as they were in 2006-2007.

But of course, they have already said they are heavily optimizing. It just leaves me a bit worried anyway because i am in a bit of a catch 22 with my current PC. :(
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sat Mar 20, 2010 11:46 am

[quote]I really hope that will be the case. Crysis Warhead does have better performance than Crysis, but I don't consider it a completely new game compared to Crysis, more like an expansion. It has pretty much the same graphics, but more optimized. Mass Effect 1 and 2 is one of the few cases that they've managed to improve graphics and performance together, I was really impressed. If the guys at Bioware was able to do this so well, I would expect nothing less from Crytek. [/quote]

Yeah, at this point I think most game studios aren't trying to make games look better but rather making them look just as good/a bit better with the same/less resources.

In the case of ME/ME2 this was done through some great lighting work and art direction (imo, the textures still need a lot of work, but the game looks great where it matters, and it has a great ambiance to it).

The one thing that makes me wonder with the new deferred lighting system in CE3 is the performance cost of using AA. I'm guessing that the game will run pretty well maxed until you decide to play at 1920x1080 with 32xCSAA :P.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Mar 20, 2010 3:29 pm

[quote]I hope and think that Crytek realizes that we are in a recession and dont have as much money to drop to upgrade to our PC's. For instance, i dont have the money right now to move past my LGA 775 socket, and my motherboard only supports up to the Q6700 after BIOS updates (that makes me angry). So, i am hoping that Crytek keeps in mind that people are not upgrading as much as they were in 2006-2007.

But of course, they have already said they are heavily optimizing. It just leaves me a bit worried anyway because i am in a bit of a catch 22 with my current PC. :([/quote]

I still think you're way to nervous about that. You're PC is highend. Period. And it's not your task to make your pc run crysis, but crytek's to make crysis run on your pc. You're the customer - you got the money. And there are plenty of people with dualcores. Secondly - it even runs on consoles.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sat Mar 20, 2010 12:26 pm

[quote]Secondly - it even runs on consoles.[/quote]
Yes it does.
So it means that the performance is optimized.
But i hope, that the Console graphics is just about low / mid settings.
the tree's are horrible.

If the Perfomance is worse on max settings as it already is in crysis, i think i have no chance to run it on max settings with AMD Phenom II X4 920 @ 3,2 GHZ overclocked and an overclocked GTX460.
and i don't want to buy new components just for crysis.
It would be sad if you need an overclocked GTX480 to run it at about 30 FPS...
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Sat Mar 20, 2010 2:02 am

[quote]If the Perfomance is worse on max settings as it already is in crysis, i think i have no chance to run it on max settings with AMD Phenom II X4 920 @ 3,2 GHZ overclocked and an overclocked GTX460.
and i don't want to buy new components just for crysis.
It would be sad if you need an overclocked GTX480 to run it at about 30 FPS...[/quote]
I Think the equivalent of maximum settings will be like High, and there will be a new Ultra High Settings that you will need 2 Asus Ares to play that in 1080p. Just like in Crysis, you needed hardware that almos didn't existed at the time, to keep Cryteks Crown in Graphics until their next release (Crysis 3!?)
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sat Mar 20, 2010 8:49 am

Optimization=dumbing graphical features down .stuff u dont really notice...
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Sat Mar 20, 2010 3:32 pm

[quote]Optimizing graphics/engine code isn't anything new, and gets done all the time, the quickest example would be the graphical optimizations of Crysis: warhead compared to Crysis, but there are plenty of others. Mass effect to Mass effect 2, for example. Both of these games use the same engine but improve on what is already there. (I think with Crysis Wahead they obviously could optimize the engine directly.)

My point being, is taking this into account it stands to reason that by working with the engine directly, it can be further optimized.

I guess consoles is another great example, look what comes out now compared to when the 360 was first released. Rage and Crysis 2 are coming up, compare that to the first Halo game. Though with consoles it is slightly different as they are almost clone systems so its easier to optimize for the hardware.[/quote]

Warhead looks better than Crysis yes, but it performs worse too...
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Mar 20, 2010 1:23 pm

Since Crysis 2 will be in a city it won't be as heavy as if it had larger more open areas like the first game as it won't need to show as many things at the same time :P
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat Mar 20, 2010 6:29 pm

[quote]Since Crysis 2 will be in a city it won't be as heavy as if it had larger more open areas like the first game as it won't need to show as many things at the same time :P[/quote]

I agree on that, crysis had a lot of open spaces filled with palmtrees (wich have a relatively high polygon count). Now however the engine only has to run flat surface skyscraqers. I think this is what made it possible to run crysis 2 on consoles.
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Sat Mar 20, 2010 5:20 am

[quote][quote]Since Crysis 2 will be in a city it won't be as heavy as if it had larger more open areas like the first game as it won't need to show as many things at the same time :P[/quote]

I agree on that, crysis had a lot of open spaces filled with palmtrees (wich have a relatively high polygon count). Now however the engine only has to run flat surface skyscraqers. I think this is what made it possible to run crysis 2 on consoles.[/quote]

no. triangle counts are not the performance killer in cryengine. it is the draw calls. the vegetation caused many draw calls, not the tris.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Sat Mar 20, 2010 6:44 am

Just because they said that graphics will be better doesn't necessarily mean that performance will be worse/not better. Graphics/performance don't work in a fixed ratio, there is always room for improvement with level design, how the engine runs and how it transforms the code that Crytek built into a series of images on the screen.

Since Crysis 2 is confirmed on New York setting, we won't be seeing the vast amounts of vegitation that we saw in the jungles of the Lingshan Islands (Crysis). True, the levels will still be rich in content and detail, but walls will block different areas where once everything was visible and needed to be rendered.

And that's just the level design, CE3 will certainly have different rendering techniques which won't work the same as in CE2. Differed lighting will be a huge performance booster as well general color grading instead of having to grade with internal light objects.

Overall, a rise in quality doesn't mean a drop in performance. It just means that Crytek will have to find new ways to cut tris, drawcalls and other FPS killers.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sat Mar 20, 2010 1:50 pm

[quote]Differed lighting will be a huge performance booster [/quote]
Deferred Lighting only gives a perfomance advantage if many lights are used ;) Otherwise Deferred Lighting can't use its strengths.

[quote]as well general color grading instead of having to grade with internal light objects.[/quote]
Firstoff, Ce2 has already colorgrading. Secondly, I don't get how colorgrading should enhance the perfomance? And what do you mean by "internal Light Objects"?

The reason Ce3 runs faster, is that it has been optimized in many ways, not just the renderer, but the Ai, physics, animation module as well.
Ofc I agree about the level design.

@Osok
True, but in certain situations, less tris wouldn't hurt ;) And I'm quite sure, the city setting has less demand for tris, too. I agree with the drawcalls though. They're horrible =(
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat Mar 20, 2010 9:25 am

[quote]Warhead looks better than Crysis yes[/quote]

that's debatable. It's more stylized and maybe looks better to some people, but that's kind of subjective. depends on whether you like the lighting i guess.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sat Mar 20, 2010 6:01 pm

I thought Crysis looked far better than Warhead, tbh.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Mar 20, 2010 5:44 am

+1
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sat Mar 20, 2010 1:44 pm

Doubt it, Cryengine 2 did show promise. It would the choice of any developer, because Cryengine 3 is still quite brand new.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Mar 20, 2010 8:09 am

It's about having a flexible game engine that's designed for multiple architectures that can efficiently use available resources to the best of the hardware's abilities regardless of complexity & amount of resources.The cry engine 3 has achieved the above statement where previous cry engines & other game engines have failed congrats crytek kudos to you guys for all your hard work.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am


Return to Crysis