Crysis 2: Final Thoughts Interview with Crytek

Post » Fri Dec 31, 2010 7:13 am

Hi guys , I just found this interview with Crysis 2's development director , Jan Lechner.

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" The lush jungles of the original Crysis gave way to the urban canyons of New York City in Crysis 2--one of many changes developer Crytek ushered in with the latest entry in the first-person shooter series known for its technical wizardry. We spoke with Jan Lechner, development director on Crysis 2, to get his thoughts about the game, fan reaction, and some of the decisions the development team made over the course of bringing Crysis 2 to life.

GameSpot: What was the general feeling among the team when work began on Crysis 2? What did you feel that you needed to prove?

Jan Lechner: First of all, we were proud of what we had achieved with Crysis. Having worked on a game for three years and then witnessing how much people love it feels amazing. Nevertheless, we also knew that there were many areas we could do better and that there was still room for improvement. Crysis was perceived as a technical beast that could melt down the strongest PC hardware. Crysis was made to last long in the rapid progression of PC hardware. But the fact that many people felt they could not max it out on their rig led to negative feedback. At times it was perceived as bad optimization on our end, so this time we wanted to prove that we could do the same on consoles.

The story was probably the biggest aspect of the game we wanted to improve in Crysis 2. We realized that we created a strong universe that would offer plenty of opportunities to meet interesting characters and confront the player with intense situations. The nanosuit should become the real hero of the game and provide the entire fictional backstory for the player to understand where it's coming from. All this came a bit short in Crysis, and we wanted to prove to our fans and ourselves that we can do it better.

GS: What are the advantages of working on a game that essentially serves as a demonstration for your own engine? Are there any drawbacks?

JL: If your game is also promoting your own tech, it naturally pushes you to make the best use of it, develop it even further, and show all its features in its best light. Without CryEngine 3 we wouldn't have been able to achieve Crysis 2. With a highly iterative approach to development we managed not only to push technological boundaries, it also helped us to constantly improve both Crysis 2 and our tech.

GS: Can you talk a little bit about the transition from generally more open-world-style gameplay to the more focused approach for Crysis 2? Was there a specific goal in mind with that decision, or is it merely reflective of trends with first-person shooters?

JL: The decision about changing the game's setting was a very tough one. After the release of Crysis, we immediately started to think about Crysis 2 and whether we wanted to keep the original island and jungle setting or move to an entirely new setting. In the end, we felt we wanted to offer a new experience to our gamers, and that's why we chose NYC. The city that never sleeps felt like the perfect setting for the Crysis sequel. The whole story of Crysis was centered on the island and the government conspiracy, so everything was pretty limited in a local sense. Barely anybody from the rest of the world was affected by the catastrophe, but of course, when people left the island after the big bang at the end of the game, they started to spread rumors about it. So if you ask yourself what the next logical step might be, it was clear that everything would move to the big population centers of the world. This naturally led us to choose New York City.

GS: How do you perceive some of the negative reaction from PC players? Did you expect the vocal vehemence based on a perceived step backward in visuals and sandbox gameplay?

JL: Yes and no. We understand that many PC gamers were expecting yet another big step forward in visuals as we did with Crysis since the game set an incredibly high benchmark, especially in terms of graphics. From the beginning of Crysis 2 development on, it was our goal to exceed our own benchmark and deliver an even better gaming experience with Crysis 2--not only in terms of visuals, but overall experience. The change of the setting resulted in the fact that the gameplay is one of the biggest differences between Crysis and Crysis 2.

A city does not provide you with the open spaces of a jungle, but at the same time a city definitely offers a wide range of new experiences and offers many different areas that players can use as playgrounds. The destruction of the city allowed us to break the game space open, but we also could not overdo it and risk losing the feeling of New York. We added the vertical gameplay and combat approach that provides the player with many interesting and different gameplay layers. The players are not just confined to the ground and streets. They can jump between different floors or onto buses or trucks, drop down into craters and fissures in the streets, and leap from one building to the next. We didn't take a step back in sandbox gameplay; rather, we transformed it into something that we could apply to the setting of Crysis 2. The game combines the intensity of a linear FPS experience with the open sandbox gameplay and spaces Crysis is famous for. "

Source: Gamespot http://www.gamespot.com/features/6312998/crysis-2-final-thoughts/?tag=topslot;title;4
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chloe hampson
 
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Post » Fri Dec 31, 2010 6:55 am

Dear Crytek.

This must be the biggest dissapointment of a game ever for me. You have made the Crysis franchise into a simple dumbed down "cod clone". The graphics is by far worse than the original Crysis and thats kind of a shocker since the first game came out in 2007 (we kinda expected a improvement). The multiplayer is a HUGE letdown compared to Crysis 1, which had vehicles and huge battlefield like maps and more. The multiplayer barely worked on release and still has issues. The nanosuit has transformed into a retardosuit with stealth and armor and the rest auto. My opinion on Crytek now is that you are all a bunch of liars that promise what you cant deliver. If this is the way you are going to proceed making games i wish you good luck. Because you will fail.

Sincerely Former Crytek fan.
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loste juliana
 
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Post » Fri Dec 31, 2010 10:45 am

Dear Crytek.

This must be the biggest dissapointment of a game ever for me. You have made the Crysis franchise into a simple dumbed down "cod clone". The graphics is by far worse than the original Crysis and thats kind of a shocker since the first game came out in 2007 (we kinda expected a improvement). The multiplayer is a HUGE letdown compared to Crysis 1, which had vehicles and huge battlefield like maps and more. The multiplayer barely worked on release and still has issues. The nanosuit has transformed into a retardosuit with stealth and armor and the rest auto. My opinion on Crytek now is that you are all a bunch of liars that promise what you cant deliver. If this is the way you are going to proceed making games i wish you good luck. Because you will fail.

Sincerely Former Crytek fan.
Nope my sir they were quite successful. Most of gamers hated the crysis mechanix. all of my friends told me that crysis has bad feel when u shoot and its true it had bad shooting mechanix and such. Yeah sure it was pretty but it wasnt as good as crysis 2 gameplay comparason. I srsly like crysis 2 more then crysis and no im not trolling im just telling what i feel about this game and im surely going to buy future crytek products and we wont miss ye not one bit :)
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FABIAN RUIZ
 
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Post » Fri Dec 31, 2010 9:52 am

I'm not sure why so many people say this is a CoD clone... I own Black Ops and these 2 games are worlds apart. Crysis 2 is definitely not a corridor shooter even though you're not allowed to go absolutely anywhere you want. There are no corridors to be had in Crysis 2 because every level is an open battlefield. Open world is cool, but in the end it's really just a distraction as the objective will always be the same and the story will always be linear.
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Luna Lovegood
 
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Post » Fri Dec 31, 2010 3:45 am

Dear Crytek.

This must be the biggest dissapointment of a game ever for me. You have made the Crysis franchise into a simple dumbed down "cod clone". The graphics is by far worse than the original Crysis and thats kind of a shocker since the first game came out in 2007 (we kinda expected a improvement). The multiplayer is a HUGE letdown compared to Crysis 1, which had vehicles and huge battlefield like maps and more. The multiplayer barely worked on release and still has issues. The nanosuit has transformed into a retardosuit with stealth and armor and the rest auto. My opinion on Crytek now is that you are all a bunch of liars that promise what you cant deliver. If this is the way you are going to proceed making games i wish you good luck. Because you will fail.

Sincerely Former Crytek fan.
Nope my sir they were quite successful. Most of gamers hated the crysis mechanix. all of my friends told me that crysis has bad feel when u shoot and its true it had bad shooting mechanix and such. Yeah sure it was pretty but it wasnt as good as crysis 2 gameplay comparason. I srsly like crysis 2 more then crysis and no im not trolling im just telling what i feel about this game and im surely going to buy future crytek products and we wont miss ye not one bit :)

Err... I'll miss him.

Crysis 2 is a bucket of epic wank fail compared to the first one...

Crysis 2=
Generic shooter.
Small environments.
Little choice.
Dumbed-down console controls.
Worse graphics.
Story that has ****-all to do with Crysis or Crysis Warhead.

Crysis=
Inovative-ish shooter with on-the-fly weapon customization.
Large, wide-open environments.
A large variety of choice, not like the crappy 'choice' you get in Crysis 2. Crysis or Warhead you could do whatever you wanted however you wanted to do it.
Controls designed for PC, full Stealth, Armor, Strength, Cloak and weapon customisation.
Awesome graphics.
Interesting story.
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Manny(BAKE)
 
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Post » Fri Dec 31, 2010 12:12 am

I'm not sure why so many people say this is a CoD clone... I own Black Ops and these 2 games are worlds apart. Crysis 2 is definitely not a corridor shooter even though you're not allowed to go absolutely anywhere you want. There are no corridors to be had in Crysis 2 because every level is an open battlefield. Open world is cool, but in the end it's really just a distraction as the objective will always be the same and the story will always be linear.

crysis 2 is CoD clone mostly in MP, read this;

http://www.gamesas.com/forums/viewtopic.php?f=40&t=25903&hilit=did+cevat+yerli
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kiss my weasel
 
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Post » Fri Dec 31, 2010 3:22 pm

Crysis 2 shouldnt even be called crysis they took a great game that was innovative and state of the art back int he date and gave us garbage they simply did not deliver to the pc community the things we wanted that made crysis so successfull this game is epic garbage comapred to crysis 1 and warhead.
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Louise
 
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Post » Fri Dec 31, 2010 7:04 am

GS: How do you perceive some of the negative reaction from PC players? Did you expect the vocal vehemence based on a perceived step backward in visuals and sandbox gameplay?

JL: Yes and no. We understand that many PC gamers were expecting yet another big step forward in visuals as we did with Crysis since the game set an incredibly high benchmark, especially in terms of graphics. From the beginning of Crysis 2 development on, it was our goal to exceed our own benchmark and deliver an even better gaming experience with Crysis 2--not only in terms of visuals, but overall experience. The change of the setting resulted in the fact that the gameplay is one of the biggest differences between Crysis and Crysis 2.

A city does not provide you with the open spaces of a jungle, but at the same time a city definitely offers a wide range of new experiences and offers many different areas that players can use as playgrounds. The destruction of the city allowed us to break the game space open, but we also could not overdo it and risk losing the feeling of New York. We added the vertical gameplay and combat approach that provides the player with many interesting and different gameplay layers. The players are not just confined to the ground and streets. They can jump between different floors or onto buses or trucks, drop down into craters and fissures in the streets, and leap from one building to the next. We didn't take a step back in sandbox gameplay; rather, we transformed it into something that we could apply to the setting of Crysis 2. The game combines the intensity of a linear FPS experience with the open sandbox gameplay and spaces Crysis is famous for. "

didnt the effin gamesport make a comparison video and themselves concluded that graphics are dumb donw.
And y the hell this director dude still thinks graphics are great. He should jump from a bridge.

CRYTEK own up to your mistakes. Dont dodge them. If u still havent fired Nathan and this dude, I have no hope for dx11 patch. I dont want to support a company that employ ppl like these
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Dragonz Dancer
 
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Post » Fri Dec 31, 2010 8:06 am

Dear Crytek.

This must be the biggest dissapointment of a game ever for me. You have made the Crysis franchise into a simple dumbed down "cod clone". The graphics is by far worse than the original Crysis and thats kind of a shocker since the first game came out in 2007 (we kinda expected a improvement). The multiplayer is a HUGE letdown compared to Crysis 1, which had vehicles and huge battlefield like maps and more. The multiplayer barely worked on release and still has issues. The nanosuit has transformed into a retardosuit with stealth and armor and the rest auto. My opinion on Crytek now is that you are all a bunch of liars that promise what you cant deliver. If this is the way you are going to proceed making games i wish you WILL MAKE IT FOR X-BOX EXCLUSIVELY
Sincerely Former Crytek fan.
FIXED
=D
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Eduardo Rosas
 
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Post » Fri Dec 31, 2010 9:38 am

the only thing they seem good at is answer avoidance!
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Portions
 
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Post » Fri Dec 31, 2010 11:08 am

the only thing they seem good at is answer avoidance!

They got special training from EA for that.
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Aliish Sheldonn
 
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Post » Fri Dec 31, 2010 3:44 am

The graphics are...good? Well I guess you can say that if you are a 9 year old and likes whatever looks colorful. Crysis 2 graphics are no doubt flashy, but not photorealistic like Crysis.
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Gen Daley
 
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Post » Fri Dec 31, 2010 3:36 am

The graphics are...good? Well I guess you can say that if you are a 9 year old and likes whatever looks colorful. Crysis 2 graphics are no doubt flashy, but not photorealistic like Crysis.


Wow your good man see at EA theyd train u to say that but convice people its good! lol
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James Potter
 
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Post » Fri Dec 31, 2010 1:53 am

All you really do is have to read forums to see how many pc players enjoy this game. I am assuming its about 20% outta the amount that post here. Really I am upset by crytek and I am mad I paid good money for a piece of tard ass game. By the time DX11 is released with no visual updates what so ever just a name, the price for crysis 2 will be 20 dollars meaning everybody who actually bought it early and supported crytek from crysis 1 and warhead get no respect but **** on. I dont care if its EAs fault or not as others have stated they have had more then enough time to get this game right. The developers in interviews ignore the fact that there forums and fans have lost full respect for them and that they will most likely shut down or lose staff. Atleast to this day there are people whom play crysis and crysis warhead online even a very small amount but still is. Crysis 2 nobody will play this **** in 2 years. Nobody even plays it now because its ****. Game is honestly laughable, if you find this game enjoyable or better then the orginal you must be bat **** insane. I hope crytek engine 3 and crysis 3 is a total utter failure when it is released. I hope EA drops crytek and maybe they actually learn from their mistakes. To me they just seem to deny everything and dont acknowledge anything they did wrong but only sugar coat ****.
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Marie
 
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Post » Fri Dec 31, 2010 2:42 pm

Nvida should stop advertising with crytek products. It brings bad rep to them.

There is no benchmarking site that is touch this game with a 10 ft pole.
Hope this tells them something
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Siobhan Wallis-McRobert
 
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Post » Thu Dec 30, 2010 11:53 pm

Dear Crytek,

thank you for crysis 1. however **** you for "crysis 2". that is all.
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Lilit Ager
 
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Post » Fri Dec 31, 2010 6:55 am

Dear CryTek,

If I hear about even more students at my college pirating Crysis 2 and other games in the future, I will NOT stop them. You deserve it. I regret paying $60 for your game. In fact, I'm glad they're pirating it, because your company deserves to be shut down. I am not kidding.
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Star Dunkels Macmillan
 
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Post » Fri Dec 31, 2010 10:16 am

hahaha i like how he completely dodges the question about graphics and visuals and starts talkin about gameplay and how you can jump to different buildings the 2 times in the game ur able to!

fail.
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Ezekiel Macallister
 
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Post » Fri Dec 31, 2010 9:25 am

I thought something was wrong playing Crysis 2 and noticing all the pixelated textures, and then when I saw the Gamespot comparison video that showed how Crysis 2 was at best same as Crysis 1, and probably even downgraded, well...
That kinda explains a lot, doesnt it?
I guess you have to downgrade the graphics if u want it to run on Xbox.

But wait....
Why did they need to do extra work to port it to xbox?
Or did they even need to?
The whole game looks and feels like it was ported FROM xbox.
If the DX11 patch wasnt announced, I would have even said that with conviction.
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Noraima Vega
 
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Post » Fri Dec 31, 2010 12:11 pm

Nvida should stop advertising with crytek products. It brings bad rep to them.

There is no benchmarking site that is touch this game with a 10 ft pole.
Hope this tells them something
Yup I upgraded my system only for the DirectX11 and wah , I did it for nothing >.<
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brenden casey
 
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Post » Fri Dec 31, 2010 1:23 am

"witnessing how much people love it feels amazing" LOL HAHAHAHAHAHA
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Harinder Ghag
 
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Post » Fri Dec 31, 2010 1:28 am

Yup I upgraded my system only for the DirectX11 and wah , I did it for nothing >.<
You tool, why would you waste money to do that
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Breanna Van Dijk
 
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Post » Fri Dec 31, 2010 11:57 am

By: Staff, GameSpot - Posted on May 10, 2011
So everything he said in this interview is recent. I sometimes think some developers are just blind and do the possible to avoid seeing all the problems their games have. There are so many things wrong with what he said in this interview that it feels like they are playing a totally different game and not what we play.
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liz barnes
 
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Post » Fri Dec 31, 2010 7:18 am

Recently I read post-mortem article from one developers magazine about Splinter Cell: Conviction. Well, developers of that game definitely have balls, cause they admit that their game has few issues and they expain the reason of that: lack of time, lack of resources, protracted development etc. and explan how they try to avoide main problems during development process. But that was objective of that article. It was written by developers for developers.

But these Final Thoughts about Crysis 2 are rather pointless. It's clearly another PR article. That's it.

P.S: anyway, I like Crysis 2, however it has lot of bugs. I don't think that Crysis was photorealistic. I think that Crysis 2 has better lighting effects and shadows cause it has global illumination and better SSAO algorithm. But lack of resolution of textures, water shader (although C2 has better splashes in water) and other stuff.

CRYTEK own up to your mistakes. Dont dodge them. If u still havent fired Nathan and this dude, I have no hope for dx11 patch. I dont want to support a company that employ ppl like these
Game development is a collaborative process. You can't blame two persons for all mistakes.
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Breanna Van Dijk
 
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Post » Fri Dec 31, 2010 3:39 am

Game development is a collaborative process. You can't blame two persons for all mistakes.
But You can blame 2 persons for bad management. Bad management means that rest of the processes will be also on very average level.
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Alisia Lisha
 
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