One team would be the aliens and the other team would be CELL soldiers. The aliens are trying to protect something and the CELL soldiers are trying to destroy it. The aliens would not have any nanosuit abilities but the CELL soldiers would. To balance that out, the aliens would have increased health. The time limit would work like BC2 where the attackers have a certain number of respawns and when then run out the aliens would win. And of course if the CELL soldiers complete the objective, the win. Obviously this would work better is there were more than just 12 people in the game. I would say a max around 32.
What do you guys think? Would you play this game mode?
I think 32 or 16 vs 16 is too much but I like the idea of 14 or 7 vs 7. In addition, I think if the aliens should protect 3 things instead of one but the catch is, every 55 seconds only one of them becomes vulnerable during that window of opportunity. This would be to keep the players from just camping in one position and keep the game moving. Or every 80 seconds, one more thing becomes vulnerable to attack. Overall, the things the aliens protect should have their own HP and could probably regenerate some HP back until its venerable again.