» Thu Jan 06, 2011 9:28 am
If you look at the technical aspect of what this engine is doing, it's really quite impressive. Global Illumination, Ambient Occlusion, Object Motion-Blur, High-Quality Bloom, Soft Shadows, Light Propogation Volumes. No, the lighting may not look as good as some Unreal Engine 3 maps, but you have to consider those are all Non-Realtime time lighting calculations. They all took 5-10 mins on a quad-core PC to calculate, and its just throwing all of the shading info into a big file. Cryengine 3 is Strictly real-time. Now if the last few sentences I said made no sense, here's what you need to know: Unlike other Engines which are non real time, Cryengine 3 gives the you the ability to have Dynamic Time-Of-Day maps, and allows for dynamic environments that can be destroyed and changed in-game. Also, when a developer makes a map on Non-Realtime solution Vs Cryengine 2/3, you have re-calculate the lighting any time ANYTHING about the map has changed, so it can be pretty time-consuming.