@ jj1919:
When i said "handling" i mean that you dont need to switch between 4 different nanosuit modes anymore. They reduced them to 2 basic modes, which can be upgraded by stats - points ( which you will earn by fragging others) Just like in Battlefield Bc2. Same for the weapon upgrades.
But the biggest improvement for me is that you could climb edges by jumping on to them. This means a whole lot more capabilities to move through the levels. You could also sneak upon s.o. from behind and then break his neck

. And when you fall down from a high wall or somethin, you see the floor beneath you is deforming into a small crater.
By the way the MP Maps had a very uniquie design. For example there are two skyskraqers ( an office and some sort of penthouse ) and one building collapsed into the other one. So everything is very deformed, the floors are skew etc..its kinda cool.
@Sahdev_92:
The Pc version has many advantages and yes i played both versions.
First was the resolutiom: The 360 Version ran on relatively small screens ( i think they were about 24- 30 Zoll/Inch) So did the pc version.
The 360 version was very pixelated in distant views.. on shadows and lights so i think the res. wasnt high @ all. The textures looked very low res.. compared to the pc version..you cant see any detail structures because everything looks very blurred.
I also saw s.o playing Killzone 3 on Ps3.. and it looked way more sharp and detailed. So when you own a big screen TV.. it will probably look even more pixelated than on the ones i saw.
Sadly the PS3 Version was not to be seen. But i dont think that it will look way better than the 360 Version. But maybe with the more advanced PS3 CPU they can add some AA to the PS3Version.
But again:
None of the Versions that i saw can surpass the great landscapes of Crysis 1.