Crysis 2 pc please not console port!

Post » Wed Aug 25, 2010 2:28 pm

Hey I'm new to this game. I have never played a crysis game. I used to be a cod fan until I bought black ops. I realized that cod is a joke. Cod 4 was the only good one.

So I want to know some stuff about the pc version.

Will there be dedicated servers? A must have.

Will there be more than 6 vs 6 for pc? I want to see at least 32 players.

Is there a motivation to kill? I think someone said skill streaks? What are skill streaks?

Is there a motivation to stay alive? I don't want a bunch of people coming up trying to suicide bomb me.

What do you think min pc requirements are?

Will there be mod tools?

Will there be a variety of maps? I know it is in NYC but I don't want only urban maps. Hopefully there is a few desert and jungle maps

Just trying to decide if I want this game.
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Tasha Clifford
 
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Post » Wed Aug 25, 2010 9:06 pm

I hope too lol
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Roy Harris
 
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Post » Wed Aug 25, 2010 12:50 pm

To answer your questions:

"Will there be dedicated servers? A must have."
They did say they would go with the popular one, so it's definitely possible there will be Dedi's.

Will there be more than 6 vs 6 for pc? I want to see at least 32 players.
Unfortunately it will be 6 vs 6. We don't know if they have any plans to increase it.

Is there a motivation to kill? I think someone said skill streaks? What are skill streaks?
I heard something about streaks, which allow you to keep going on. But I heard it's all about skill, so in order to receive a certain reward, you must aim for a more harder area of the enemies body. You may then receive a streak reward. Of course, I'm not sure exactly how it works.

Is there a motivation to stay alive? I don't want a bunch of people coming up trying to suicide bomb me.
Not sure about this one. But if you ask me, I doubt there will be. Only time will tell for this question.

What do you think min pc requirements are?
Not sure, it hasn't been officially announced. But I believe this; if you were able to run Crysis smoothly at first, then it shouldn't be a problem for this game.

Will there be mod tools?
I remember that it was roughly confirmed. But I also know that a UDK like package of CE3 may be available after the game, although I have no proof, there was an article somewhere on Crymod.com about it.

Will there be a variety of maps? I know it is in NYC but I don't want only urban maps. Hopefully there is a few desert and jungle maps
Not sure about this. We've seen only urban environments. We will only know if there are more environments once we've played the game, or are near the official release date. Or we may get it as DLC.

Hope this answers your questions. At this time, some of the questions aren't really 100%, but we have rough confirmation on them.


Also, since this game is being made via LiveCreate, there's no lead platform. All of this game is being simultaneously created for all 3 platforms.

So you can't call it a port.
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Mistress trades Melissa
 
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Post » Wed Aug 25, 2010 10:01 am

This struggle will never end.. aayyy...
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Kira! :)))
 
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Post » Wed Aug 25, 2010 7:57 am

6vs6 is really lame.
Even in crysis 1 they have 16vs16 if I remembered it correctly.
I hope they won't be taking a step backwards.
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Niisha
 
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Post » Wed Aug 25, 2010 10:18 am

Hi & welcome :)

Regarding 6v6 gameplay, there's a 25 page thread on that here: http://www.gamesas.com/forums/topic4406

Crytek made the 12 player decision for MP based on extensive gameplay testing. When considering the level design and the type of gameplay aimed for, smaller, more tactical based gameplay faired much more enjoyable than a large scale war/spam. The level design and gameplay elements ensure there will always be action to be had in-game. Gamemodes like Crash Site are an action magnet and it can get pretty chaotic :)

Regarding Kill streaks and various other points: http://www.gamesas.com/forums/post88715.html#p88715

Cheers.
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Chris Cross Cabaret Man
 
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Post » Wed Aug 25, 2010 12:20 pm

Crytek made the 12 player decision for MP based on extensive gameplay testing. When considering the level design and the type of gameplay aimed for, smaller, more tactical based gameplay faired much more enjoyable than a large scale war/spam.

Well this is quite good to hear, more players to fight. :)
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Chase McAbee
 
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Post » Wed Aug 25, 2010 5:43 pm

I will get it on PC , and I have no problems with 6vs6.
I mean if the maps are small then too much players is just lame.
Try cod4 for example, it svcks on servers with 30+ players , you mostly die a few seconds after respawning (unless you camp).
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Blessed DIVA
 
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Post » Wed Aug 25, 2010 9:46 pm

the level design and the type of gameplay aimed for


Why were they aiming for small maps in the first place? Console limitations preventing maps the size of Mesa?
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Kaylee Campbell
 
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Post » Wed Aug 25, 2010 11:28 am

Why were they aiming for small maps in the first place? Console limitations preventing maps the size of Mesa?
Just like Shinanigans mentioned, it's a gameplay choice. Regarding console limitations I actually think consoles could handle larger maps on CryEngine 3 but for the cost of visual quality of course (on consoles, more than it already is) so they don't have memory overloads. They could tune down various quality options such as level of detail, view distance, and anisotropic filtering etc for this to work, but again that will lower the quality more than it is on consoles and that would be a cost to pay visually.

Gameplay choice, not necessarily an outcome of limitations.
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Chelsea Head
 
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Post » Wed Aug 25, 2010 3:27 pm

I just hope Crysis 2 is heading for the right direction with this.

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Emma Copeland
 
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Post » Wed Aug 25, 2010 8:42 pm

the level design and the type of gameplay aimed for


Why were they aiming for small maps in the first place? Console limitations preventing maps the size of Mesa?
Current gen consoles have proven themselves able to do large scale maps in other games, much larger than what was seen in Crysis 1. I don't believe it was a decision based on "console limitations", as you put it :)

You must remember that verticality [which again, is gameplay focussed] is something that Crytek really want to push with Crysis 2. Whilst levels may not be as wide as some levels from Crysis 1, they were sparse, single story levels. I think if you considered the levels in sheer cubic volume (negating airspace in C1), Crysis 2's levels wouldn't seem so small.

That being said, we've only seen Rooftops, Impact and some of Ambush. There's 12 MP levels all up and i'm definitely looking forward to seeing what else is to come :D
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Bedford White
 
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Post » Wed Aug 25, 2010 10:31 pm

i'm definitely looking forward to seeing what else is to come :D
wouldn't you be one of the people who have already seen them? xD

Random Question:
Why is Crytek obsessed with the word "Cry" as in:
Crytek
Far Cry
Crysis

and are you guys friends with DICE?
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Becky Palmer
 
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Post » Wed Aug 25, 2010 7:56 am

I'm a guy who has spent a lot of my time in BFBC2 playing Squad Rush and I gotta tell you, most of the time, I've had much, much more fun there than on large rush rounds. Maybe it's a matter of preference, I don't know, but I just like playing more tactical, as opposed to just brute forcing your way into a meat grinder. Just saying.

I assure you, consoles are able to handle 32 player matches. Again, take BFBC2 for example. CryEngine 3 is far, far, far superior to Frostbite 1.5, as well. So it's a non-issue. When it comes to player count, it all depends on the type of game you have, the size of the map, the goal of the match, the map layout, the terrain and well, basically a lot of things. It's not so plain and simple. You can't just say "I like 64 player matches and that's the end of it." It doesn't work like that.

64 players on a map about the size of a minigolf track on steroids isn't going to be pretty.

If Crytek says that 6vs6 is the best possible way to do it, then it probably is. I'm not going to judge the decision before I get a good feel of the game.
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jessica sonny
 
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Post » Wed Aug 25, 2010 10:12 pm

I agree, player number isn't the be all and end all. 6v6 will be perfectly fine.
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Marquis T
 
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Post » Wed Aug 25, 2010 7:00 pm

i'm definitely looking forward to seeing what else is to come :D
wouldn't you be one of the people who have already seen them? xD

Random Question:
Why is Crytek obsessed with the word "Cry" as in:
Crytek
Far Cry
Crysis

and are you guys friends with DICE?
I like that about them :P It's a shame they seem to be growing away from it (Warface).
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Vahpie
 
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Post » Wed Aug 25, 2010 10:17 am

I agree, player number isn't the be all and end all. 6v6 will be perfectly fine.
People just like the thought of big numbers, imo. With a good dev, you can have just as much -if not more- fun with a small player count.
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Hannah Barnard
 
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Post » Wed Aug 25, 2010 4:25 pm

Indeed, i love squad rush, and some of my best online experiences have been in games like halo 3 and 5v5 games on CS:S!

Lower player numbers allow a lot more for thinking and tactics as opposed to zergs, which unfortunately is what many large player games dissolve into in public servers. Some games, like battlefield, can get away with larger numbers as it is decided from the beginning that the game will have, say, 32 players in a map and are made sufficiently large to cope (Oasis in bad company 1/2 is a fantastic 32 player map, but the fact is the individual battles themselves end up about the same intensity as what we'll see in 6v6 in crysis).

However games like cod really die a horrible death with large numbers of players, they no longer resembles a first person shooter. It's just pac-man with guns at that point.
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katie TWAVA
 
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Post » Wed Aug 25, 2010 3:58 pm

I really do think that 8v8 would still suit Crysis 2 better than just 6v6. Even in the videos the battles seem a bit too scarce compared to some 12v12 or 16v16 battles on maps like Steel Mill and Savanna, despite the much smaller maps.
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.X chantelle .x Smith
 
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Post » Wed Aug 25, 2010 12:38 pm

I really do think that 8v8 would still suit Crysis 2 better than just 6v6. Even in the videos the battles seem a bit too scarce compared to some 12v12 or 16v16 battles on maps like Steel Mill and Savanna, despite the much smaller maps.

Crytek made their decision. And it's un-likely to change to this point. Were just going to have to live with it.
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Matt Gammond
 
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Post » Wed Aug 25, 2010 6:22 pm

I think that its not the number of players or size of the map, but the QUALITY of the MP that counts the most
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Soraya Davy
 
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Post » Wed Aug 25, 2010 8:11 pm

I think that its not the number of players or size of the map, but the QUALITY of the MP that counts the most

With that said, don't forget about Sp :)
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FirDaus LOVe farhana
 
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Post » Wed Aug 25, 2010 1:21 pm

Haha i personally dont give a dam about the multiplayer - i was always rubbish and kept getting Pwned at Wars.
But i already know the singleplayers going to be tops, the graphics are only in beta and still destroy all others - i just hope Richard Morgan knows how to write a good storyline with lots of alien buttwhoppage and chucking C.E.L.L soldiers/random civilians/Koreans off massive skyscraqers and watching them splat....
dont deny it, secretly you all love that too :P
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Paul Rice
 
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Post » Wed Aug 25, 2010 6:13 pm

Haha i personally dont give a dam about the multiplayer - i was always rubbish and kept getting Pwned at Wars.
But i already know the singleplayers going to be tops, the graphics are only in beta and still destroy all others - i just hope Richard Morgan knows how to write a good storyline with lots of alien buttwhoppage and chucking C.E.L.L soldiers/random civilians/Koreans off massive skyscraqers and watching them splat....
dont deny it, secretly you all love that too :P

I won't deny, it was Sp that kept me playing Crysis 1 till the end.
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!beef
 
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Post » Wed Aug 25, 2010 1:25 pm

its easy to re-play it so much because of the vastly different ways to take each level. i hope being in the smaller city enviroment wont affect this, but crytek has said its going to keep it very open and il trust them to keep to that.... being my most trusted and respected game company....
*hint crytek: COD has ****, boring, scripted singleplayer. keep doing what you've always done and youl keep getting more fans wanting to spend MONEY on your games. which are good. so far.*
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Katy Hogben
 
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