Crytek UK Failed to even COPY another game.

Post » Sat May 01, 2010 5:03 am


By that logic, Call of Duty 4 was based off of the Battlefield 2 system because it integrated dynamic spawns (i.e., Squad Leader), weapon unlocks (i.e., Battlefield), class abilities (i.e., Engineer Loadout = RPGx2, etc.), a Ranking System, etc....


Keep in mind: Everything is a rip-off of Doom and Wolfenstein at this point.
Don't forget Quake 1 and 2! :p


Crysis 2 is the biggest rip off out of any of these, open yur tunnel eyes you fanboys/!

How is Crysis 2 the biggest? Is your reasoning that it's the last down the line? What about World at War; wasn't that a big rip-off of Call of Duty 4? Isn't every lasst CoD game released just a big rip-off of the original Call of Cuty?

What about Homefront? Or Medal of Honor (online)? Or Breach? Or Shadowrun? Or NFS: Shift?

Every game has either been incredibly inspired by or ripped off another game; it's been that way for the last decade. Games copying another games commercial success is nothing new, but at least Crysis attempts to dissociate from the pack.

Arguing who the biggest rip-off is, is like arguing who the fattest guy at the World Obesity Championship is. We can all agree that they started copying the eating habits of Doom and drizzled the success with too much mayonaies.
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Benjamin Holz
 
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Post » Fri Apr 30, 2010 9:39 pm

Its annoying me that people are acting like CoD invented kill cams and tag awards for most kills and things. Timesplitters was awarding people with gameplay titles years ago.

CoD is the least innovative game around. It can barely do connections either! Europeans have to give up after 10pm because thats when all the Americans come on get host and we all get 1 and 2 bars. To be fair to you though this game cant even achive half the connection CoD can. Its just unplayable on a competitive level.

The actual Crysis gameplay is nothing like CoD. Its just the 3, 5 and 7 streaks which CoD make a big deal out of and frankly I think is the worst idea ever. Ok youre doing well now heres something that lets you crap all over the other team even more. Battlefield had it right with its very long charge small area mortar strikes and things.

The worst thing about Crysis though is they introduced this "collect the dog tags for a streak" as a sort of anti camping measure and then they put on a perk with auto retrieve the tags so people can sit invisible and sniping in a bush so you cant tell where on the map they are in the kill cam and they just get kill streaks without having any skill in energy bar management strategy or movement. It cancels out what was originally a great idea for anti camping.
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jessica robson
 
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Post » Fri Apr 30, 2010 8:20 pm

This **** KILLS COD dawg COD used to be My Favorite Game But Cysis Killed it man, Wayy harder. But Wayyyy better.
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Sammie LM
 
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Post » Sat May 01, 2010 6:51 am

hmmm... I would have defended the game prior launch, but I am left with a bitter taste in my mouth after each multiplayer game. Haven't played the game for 2days now, still it's better than black ops IMO biggest rip off.
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Steve Bates
 
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Post » Fri Apr 30, 2010 5:15 pm

Gave up on CoD about 2 weeks after it came out. I knew it was going to be the same old bland generic shooter with nothing new. Going back to Battlefield last night though felt like a breath of fresh air.
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Connor Wing
 
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Post » Fri Apr 30, 2010 6:35 pm

The worst thing about Crysis though is they introduced this "collect the dog tags for a streak" as a sort of anti camping measure and then they put on a perk with auto retrieve the tags so people can sit invisible and sniping in a bush so you cant tell where on the map they are in the kill cam and they just get kill streaks without having any skill in energy bar management strategy or movement. It cancels out what was originally a great idea for anti camping.

Not to rain on your parade, but sniping/camping IS strategy... I'll never understand why people get so worked up over campers... With killcams you know where they are... Go get them. Chances are they didn't move...
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Alan Whiston
 
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Post » Fri Apr 30, 2010 3:35 pm

One bad thing I'm not gonna say about Crysis 2 is that it copies CoD, not least because the only original thing in CoD is the never-before-seen level of unoriginality.
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Greg Swan
 
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Post » Sat May 01, 2010 6:30 am

Gears of war is like the only shooter that is fairly different. every game is based off of another game with something new added in.
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Alisha Clarke
 
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Post » Sat May 01, 2010 3:42 am

The worst thing about Crysis though is they introduced this "collect the dog tags for a streak" as a sort of anti camping measure and then they put on a perk with auto retrieve the tags so people can sit invisible and sniping in a bush so you cant tell where on the map they are in the kill cam and they just get kill streaks without having any skill in energy bar management strategy or movement. It cancels out what was originally a great idea for anti camping.

Not to rain on your parade, but sniping/camping IS strategy... I'll never understand why people get so worked up over campers... With killcams you know where they are... Go get them. Chances are they didn't move...

Im not sure I understand your point. 1st you say camping "IS" a strategy (sniping and camping are not the same thing) but then you say kill cams are there as an anti camping measure.

My point was that if they get rid of kill cams then get rid of retriever to balance out the amount of camping no kill cam will inevitably encourage.

Sure sit in a bush and snipe if you want but learn to move around and find more than 1 spot (sniping and camping are not meant to be the same thing). Dont just give people their streaks cheaply by letting them have their tags. Make them earn it otherwise whats the point in introducing the tag pick up feature?

Anybody can sit in a bush and snipe and its why for 4 games tonight I have seen nothing else but snipers sitting invisible in a bush with their energy transfer, blind spot and retriever perks on. And before you say "use your camo" theres a glow to it so whats the point? You get sniped still especially when they have nano vision anyway.

I could sit there and do it but if I wanted to sit around for half an hour not doing much other than looking around sniping I would play Silent Scope on the Dreamcast not a game based heavily around movement and designed to be a fast pace shooter.

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Izzy Coleman
 
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Post » Sat May 01, 2010 5:26 am

This game in no way can be compared to CoD. I didn't know that you can turn invisible, have twice the armor, jump 25 feet in the air and sprint at an inhuman speed?

Wow. This game is exactly like CoD. /sarcasm.

Perks, Attachments, Killstreaks, Prestige, Gun camos...

I know! Like, Gran Turismo is a total ripoff of Ridge Racer. I mean..

Doors, Windshields, Tires, Gas and brake pedals, steering wheels... so obvious, god!
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KRistina Karlsson
 
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Post » Fri Apr 30, 2010 4:25 pm

This game in no way can be compared to CoD. I didn't know that you can turn invisible, have twice the armor, jump 25 feet in the air and sprint at an inhuman speed?

Wow. This game is exactly like CoD. /sarcasm.

Perks, Attachments, Killstreaks, Prestige, Gun camos...

I know! Like, Gran Turismo is a total ripoff of Ridge Racer. I mean..

Doors, Windshields, Tires, Gas and brake pedals, steering wheels... so obvious, god!

Haha not to mention the fact so many other games had those things before CoD came out using that stuff. Attachments? Gun camos? haha somebody hasnt heard of Rainbow 6. CoD is the least original game around everything in it is taken from games like Goldeneye, Rainbow 6 and even Street Fighter! MW2 copied even the designs of the name plate things for achieving certain goals! I mean every little detail of them.

I think someone mentioned Wolfenstein earlier but you see people going round legitimately saying "wait a minute? You play a guy through his view? like looking through his actual eyes as if its you and you shoot things? That sounds like its ripping off wolfenstein far too much for my liking"
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Jani Eayon
 
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Post » Sat May 01, 2010 3:43 am

Can we all, Please, get over the "This game Ripped off this, and this game is a Lame version of that"?

ID Software defined what became the FPS genre, Their title Quake brought FPS not only to the Multiplayer arena but gave it the multi-storied open-level design everthing takes for granted now.

Counter-Strike gave the FPS MP genre a much needed evolution of advlt Realism - (Not to mention a very balanced system for competetive shooters).

Progression is the taking of someone else's concept and trying to improve on in slightly, sometimes it works, sometimes it fails.

Crysis 2 DOES borrow alot from what has come before it, and I'm not here to complain about that, I just happen to think they have merged many other concepts in a fairly sloppy fashion. (For MP atleast, I still think SP is a fantastic progression on the Tactical Shooter sub-genre).

And as for FPS Multiplayers that have been to some larger extent orginal, does anyone remember Hexen MP? or PVK? (Pirates, Vikings, Knights).

And quite frankly the most original FPS concept to come out in a long, long time was from studio that generally sets the bench-marks, Valve, in that incrediably addictive game, Portal....

Now as for different studios making different aspects of the game, The MP content on Crysis 2 is certainly the worst example. Even Bioshock 2's effort in that regard was out-standing compared to the HUGE amounts of issues people are having on this title....

I certainly won't be purchasing another Crytek game for the MP content, and if Crytek UK has ANYTHING to do with I doubt I will buy it at all. And before you take me the wrong way, I am not blaming Crytek for the premautre release, That was EA's (Abortionist of Games) fault and perogative. But I still think this should have come with a warning stating the obvious, THE MULTIPLAYER CONTENT IS UNFINISHED AND WILL REQUIRE PATCHING - TAKE THIS INTO CONSIDERATION BEFORE PURCHASE, I wouldn't be aggravated and waiting for something to be done if they had atleast been honest.......

And don't get me started on the lack of communication and information from these lazy **** moderators....
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claire ley
 
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Post » Sat May 01, 2010 3:35 am

uhg, get informed people. so annoying.

Listen, no goldeneye would mean no console FPS games as we know them. your precious call of duty would be nothing like it is today.
To say that the inventors of FPS games on the console have ripped off COD is the height of ignorance.
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Valerie Marie
 
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Post » Fri Apr 30, 2010 9:12 pm

uhg, get informed people. so annoying.

Listen, no goldeneye would mean no console FPS games as we know them. your precious call of duty would be nothing like it is today.
To say that the inventors of FPS games on the console have ripped off COD is the height of ignorance.

Like cod originated from consoles. Name one thing it has copied from Goldeneye.
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Ludivine Poussineau
 
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Post » Fri Apr 30, 2010 11:20 pm

uhg, get informed people. so annoying.

Listen, no goldeneye would mean no console FPS games as we know them. your precious call of duty would be nothing like it is today.
To say that the inventors of FPS games on the console have ripped off COD is the height of ignorance.

Like cod originated from consoles. Name one thing it has copied from Goldeneye.
Oh... My... God...

Look, if you can't see CoD has copied a lot of stuff from Goldeneye, you're just not on the same level as everybody else here and you should probably leave.
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Izzy Coleman
 
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Post » Fri Apr 30, 2010 10:21 pm



Oh... My... God...

Look, if you can't see CoD has copied a lot of stuff from Goldeneye, you're just not on the same level as everybody else here and you should probably leave.

Look, I agree with you, but if you can't even name one thing then it doesn't bode well for your argument.

You made the accusation. It's up to you to prove your claim.
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Lizbeth Ruiz
 
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Post » Sat May 01, 2010 8:50 am

uhg, get informed people. so annoying.

Listen, no goldeneye would mean no console FPS games as we know them. your precious call of duty would be nothing like it is today.
To say that the inventors of FPS games on the console have ripped off COD is the height of ignorance.

Like cod originated from consoles. Name one thing it has copied from Goldeneye.

Name one good thing CoD definitely brought to the genre and didnt copy.
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Chenae Butler
 
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Post » Sat May 01, 2010 3:02 am



Oh... My... God...

Look, if you can't see CoD has copied a lot of stuff from Goldeneye, you're just not on the same level as everybody else here and you should probably leave.

Look, I agree with you, but if you can't even name one thing then it doesn't bode well for your argument.

You made the accusation. It's up to you to prove your claim.



Its not a accusation, its a fact
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Ross
 
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Post » Fri Apr 30, 2010 6:58 pm

uhg, get informed people. so annoying.

Listen, no goldeneye would mean no console FPS games as we know them. your precious call of duty would be nothing like it is today.
To say that the inventors of FPS games on the console have ripped off COD is the height of ignorance.

Like cod originated from consoles. Name one thing it has copied from Goldeneye.

Name one good thing CoD definitely brought to the genre and didnt copy.


A serious amount of frustration and lack of fun.
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Ellie English
 
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Post » Sat May 01, 2010 7:03 am



Oh... My... God...

Look, if you can't see CoD has copied a lot of stuff from Goldeneye, you're just not on the same level as everybody else here and you should probably leave.

Look, I agree with you, but if you can't even name one thing then it doesn't bode well for your argument.

You made the accusation. It's up to you to prove your claim.



Its not a accusation, its a fact

No...it's an argument. Kind of like if I were to claim the existence of a smug-nosed idiot; I still have to prove its existence against nay-sayers with evidence.
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Erich Lendermon
 
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Post » Sat May 01, 2010 3:20 am

if you make a outlandish claim, thenm its up to you to provide evidence, if i post a fact, its up to you to prove it wrong. thats just the way things work.

fact is, crytek uk invented fps games on the console. there would be no mw2 or blops as for they are today if not for crytek uk.

If you dont like that fact then thats up to you to try and find evidence to disprove it. I know i know, its much easier to stamp your tiny feet rather than do some research, kid.
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Albert Wesker
 
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Post » Sat May 01, 2010 6:15 am

if you make a outlandish claim, thenm its up to you to provide evidence, if i post a fact, its up to you to prove it wrong. thats just the way things work.

That's...actually not how it works. For something to be a fact, you have to demonstrate that it is a fact. The Big Bang theory wouldn't be cited as tantimount to fact if it were merely conjecture.

Had you demonstrated a "fact", I would have to prove it wrong. However, because your argument was illogical and didn't prove your claim, it is simply not fact -- it is merely something you said that has gone unsubstantiated.

Either provide evidence or pipe down.

fact is, crytek uk invented fps games on the console. there would be no mw2 or blops as for they are today if not for crytek uk.

Also not a fact; Rare's Goldeneye premiered on home consoles three years prior. The genre existed in the console medium long before Free Radical Design and their landmark TimeSplitters.

If you dont like that fact then thats up to you to try and find evidence to disprove it. I know i know, its much easier to stamp your tiny feet rather than do some research, kid.

The emprical evidence and logic above disprove both of your arguments. Now either give a logical proof as to how Crytek copied Goldeneye, or Shut the **** up and Simmer the **** Down.
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Alexis Acevedo
 
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Post » Fri Apr 30, 2010 8:29 pm

Crysis 2 MP only borrows similar customization elements from CoD saying it takes anything more when the two play out completely different is ignorance.
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Adam Kriner
 
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Post » Fri Apr 30, 2010 8:28 pm

um thepilgrim101, just so you know, the rare devs that did goldeneye are frd....

But hey, thanks for proveing the fact i posted myself. anything you say from now on will be you just argueing for the sake of it, seeing as we agree on my main point.
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Latino HeaT
 
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Post » Sat May 01, 2010 3:34 am

um thepilgrim101, just so you know, the rare devs that did goldeneye are frd....

But hey, thanks for proveing the fact i posted myself. anything you say from now on will be you just argueing for the sake of it, seeing as we agree on my main point.

....No. David Doak joined Rare before he up and left to join Free Radical Design. Doak, the original screenplay writer left Rare to help start Free Radical, however the majority of the Rare team went stayed; it was created by Rare...not Free Radical Design.

If your argument was true, the associated between credited developers of Goldeneye 007 (64) and TimeSplitters should overlap nearly completely when examined:

http://www.mobygames.com/game/n64/goldeneye-007/credits

Surprise, surprise...MobyGames "collaborations" section lists the top games that people from the development team also worked on and, as I've said time and time again, TimeSplitters is not one of the main products. In fact, Blast Corps is.

For your argument to be correct, it would require that everyone on the development team to have up and gone to Free Radical, resulting in the top game being Timesplitters as that was their first "official" release. We see now that isn't the case. While I concede that some big names went off to form Free Radical, it wasn't even half of the actual development team.

The Rare team that developed Goldeneye 007 was not the Free Radical Design team that developed TimeSplitters.

Now, for the last time, if you can't prove things while I clearly can, you need the STFU and STFD.

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Katie Pollard
 
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