CTD upon mod removal

Post » Fri Jan 25, 2013 4:33 pm

One of the subscribers to my HF Enhanced claims that upon removing my mod he gets CTD at loadscreens between areas after removing my mod. I got from him the following piece of papyrus log:

[01/24/2013 - 03:44:48PM] warning: Assigning None to a non-object variable named "::temp30"
stack:
[ (0) on (00000000)].AUAPlayerAliasScript.OnUpdate() - "AUAPlayerAliasScript.psc" Line ?
[01/24/2013 - 03:44:56PM] VM is freezing...
[01/24/2013 - 03:44:56PM] VM is frozen
[01/24/2013 - 03:44:57PM] Saving game...

Can a conclusion about the CTD be drawn out of just that?
Anyone has any idea what mod is that script from? Disclaimer: I'm NOT claiming that mod is the fault but wish to investigate, too me it seems like another removed mod.

In my mod I have an alias to the player that registers for single updates (on the alias, NOT getActorRef().register) That can not trigger updates on the other alias. Right? (but the claim is that CTD happen after my mod was removed anyway)
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Alyce Argabright
 
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Post » Fri Jan 25, 2013 11:37 pm

Post AUAPlayerAliasScript if/when you get it?

Also, post your script as it might be possible to avoid using the update loop entirely.

Separate registrations for update by separate aliases shouldn't interfere with each other.
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renee Duhamel
 
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Post » Sat Jan 26, 2013 1:49 am

Post AUAPlayerAliasScript?
That's not my script as I sayed and I'm curious to what mod is that.
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Symone Velez
 
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