Cubic Activator Headache

Post » Fri Nov 16, 2012 7:16 pm

Hello,

I have been trying to get a working Dragon Priest Mask Display in my home and have run into a brick wall.

It seems simple enough to do, I began by duplicating the two required items in the object window used by the mask display in the Labrynthian. There is a 3D model bust, and a trigger Activator, the trigger activator has a simple script attached to it which handles the whole mask-placement affair.

Once duplicated and renamed I position the 3D bust in my scene, and make a Cubic activator using the trigger activator earlier as a base. I reshape the activator to better fit the face, and then set the linked reference on the activator to the 3D bust. In the end I have an exact replica of the Labrynthian busts, scripts and all. Yet in game, I do not get any activator when mousing over the area. Its completely empty space, and all 3D busts are maskless making it doubly odd, considering that should mean the scripts are working properly. I have tried shifting the shape of my cubic activator all night with no success, they just refuse to show up in game and I get no interaction.

Anyone have any insight on this mass mask hysteria?
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Ruben Bernal
 
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Post » Fri Nov 16, 2012 1:46 pm

Have you made a name for the activating thing. There's a field that requires a name, that basically is what it says when you mouse over. Without that filled, no dice.
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electro_fantics
 
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Post » Fri Nov 16, 2012 9:55 pm

Yes, it's automatically filled with the name of the mask when duplicating the original. Each activator is named "Blah blah's mask" and some such /:

Edited for clarification.
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Sam Parker
 
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Post » Fri Nov 16, 2012 8:09 pm

Have you checked the "Player Activation" box in the primitive tab? Or (depending on the angle it's at now) rotate it an extra 1 degrees.
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Add Me
 
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Post » Fri Nov 16, 2012 5:13 pm

THANK YOU. I knew I was being stupid and missing the obvious, always forget those tabs are there ~_~;
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Louise Dennis
 
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