Custom ClutterTextureNifskope Questions

Post » Mon Dec 17, 2012 2:35 pm

oh lawd hlep meh.

So, I have my custom mesh, I have the diffuse, specular and normal map textures. I have completely forgotten where to go from here.

Every tutorial I have found is about custom weapons or armor which have use pre-existing skin data and weights. I'm trying to get something completely new into the game.

I have 2 object so far, one is a small clutter object the size of small knife, the other is a large tree trunk. Any help would be greatly appreciated!!
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Harinder Ghag
 
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