So, I have my custom mesh, I have the diffuse, specular and normal map textures. I have completely forgotten where to go from here.
Every tutorial I have found is about custom weapons or armor which have use pre-existing skin data and weights. I'm trying to get something completely new into the game.
I have 2 object so far, one is a small clutter object the size of small knife, the other is a large tree trunk. Any help would be greatly appreciated!!