Custom Combat Voices for Players Race

Post » Sat Nov 17, 2012 1:09 am

Hi,

I searched almost everything now and couldn't find a out how to give my custom Race its own voice (mainly just combat sounds like attack, powerattack and so on). I couldn't even find them in the BSA files. Where are they located in Voices or Sounds? I remember in Oblivions Construction Kit you could easily select a voice type and just need a folder with all these .wav files. But as far as i know they are xvm files now.

So does anyone of you know a good tutorial or can explain it to me (if you want as PM) I need to know:

- where are the voices located
- which file format
- how to add them to my own Race

Thanks, hope someone can help me there.
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Miragel Ginza
 
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Post » Fri Nov 16, 2012 11:38 pm

This might be helpful: http://www.creationkit.com/Adding_Voice_Intermediate_Tutorial
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Kelli Wolfe
 
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Post » Sat Nov 17, 2012 12:33 am

Hi,

Thanks it is helpful :) But do you know where the vanilla combat sounds are saved? In Oblivion it was so much easier then it is now.

I wonder why so few people reply :(
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Aman Bhattal
 
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Post » Fri Nov 16, 2012 10:08 pm

No one ever tried this to make voices for custom races?
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Ice Fire
 
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Post » Fri Nov 16, 2012 10:59 pm

still nothing?
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Hot
 
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Post » Sat Nov 17, 2012 11:01 am

There was a mod that added new combat grunts for male elf characters but I cannot find the thread again.
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R.I.p MOmmy
 
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Post » Fri Nov 16, 2012 10:18 pm

Ya i have seen the Male Elf voice replacer. But i want to add voices for a custom race not to replace an Race. :(
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Marnesia Steele
 
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Post » Sat Nov 17, 2012 6:22 am

Hmm can't believe that.....is it so hard to do? Or are there just no tutorials for that?
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Jay Baby
 
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Post » Sat Nov 17, 2012 10:55 am

i'm pretty sure you can just place your new voice files anywhere in a new folder

since all PC sounds are handled via quest, you would just edit the dialogue for the vanilla stuff to only happen when the PC is not your custom race.

then create new dialogue grunts with a condition to only say when the PC is your custom race
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Lily Evans
 
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Post » Sat Nov 17, 2012 12:46 am

Well i tried to make a new folder with the name of my .esp with a folder where the new race is, and put my .fuz files there. I gave them the same name "genericdialogxxxxxxx" like the original combat voices.
But my race doesn't get shown in the VoiceType list.
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Liv Brown
 
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Post » Sat Nov 17, 2012 6:48 am

ok actually i just remembered, the folder path is pre-determined by the CK. scratch what i said earlier (sorry)

and try this out (please note this is the "easy way" and it WILL override some vanilla records, reducing mod compatibility - there is a way to make it totally standalone but is more complicated):

1. open the CK with your esp active.

2. create a new VoiceType, and name it whatever. specify the gender (or make one of each) and tick the Allow Default Dialogue checkbox.

3. search under FormList in the object window and look for DefaultNPCVoiceTypes. add your VoiceType to that list

4. look for DialogueGeneric under quest in object window and open it

5. click on Misc tab there are a bunch of dialogue topics. CombatGrunt, LeaveWaterBreath, OutOfBreath, PlayerIronSights, EnterBoowZoomBreath, ExitBowZoomBreath, PlayerShout, EnterSprintBreath are all related to the PC. click whichever ones you recorded voice for and right click in the info window to add a new topic info. press yes to all to dismiss the warning if any.

6. in Response text go ahead and copy whatever text is what appears with the rest of the topic infos. press ok. press ok again to close the topic info

7. double click on your newly created topic info to open the edit window again.

8. double click response text to re-open the dialogue response edit window. scroll through the voice types until you locate your custom voice.

9. look at the file path, and duplicate that exact file path and copy+paste your voice file into that path and be sure to rename your voice file to the exact name as it appears in the path (should be listed under Voice Filename).
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A Lo RIkIton'ton
 
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Post » Sat Nov 17, 2012 6:33 am

Hey great :) it works thank you so much :)
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Vicky Keeler
 
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Post » Fri Nov 16, 2012 8:36 pm

Ok another problem encountered. I could select sound files now saved them. As i tried them they worked perfect. But ingame they doesn't work. So i opened CK again and now i get the message "AUDIO: Unable to open Audio file"

Why does this appear when it worked in the CK before?


Edit:

Tested it ingame, some sounds work others not :blink:
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Elena Alina
 
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Post » Fri Nov 16, 2012 7:07 pm

Thats weird :( Why some work and other do not? They all have the same Settings. Also tried to change the file in the load order with out success.

Edit:

I just saw you edited your Post

9. look at the file path, and duplicate that exact file path and copy+paste your voice file into that path and be sure to rename your voice file to the exact name as it appears in the path (should be listed under Voice Filename).

If record a file and save it, it get placed in the right folder already. Or does i have to rename the "Temp" File and then put it in the right direction myself? I always replace the Temp.wav with an own recorded file because the CK recorder isn't that good. But settings are the same like all the vanilla voices "16bit 32.000hz 1 Channel (Mono)"
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Darlene Delk
 
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Post » Sat Nov 17, 2012 10:39 am

i've never used custom recorded dialogue so i dont know if the file name is automatically written. all i know is that the file path in the dialogue editor box has to match the file path and name of the audio file in the same folder.
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Marina Leigh
 
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Post » Fri Nov 16, 2012 9:52 pm

Hm tried everything now :( made a single esp file for my race, tried the Skyrim Audio converter it just don't want to work :(
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Nicola
 
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