you can make your own crafting equipment
but here's the catch: you canot make an exclusive crafter, it can only be a specialized crafter.
for example the skyforge is a special forge, only certain weapons can be made on it, but every single weapon craftable at the forge can also be made on it.
likewise, if you have a brewer, you can have it so only your brewing recipes will br created on it, but also every single food recipe will also be created at the brewer (if you are using food crafting as a base)
you cannot make a crafter that only brews alcohol and nothing else (not that i know of)
you can make a ghetto crafter that works sort of like the atronach forge. basically you make an activator and attach a script to the keg that removes specific items from the players inventory and gives specific items back.
for example:
event OnActivate
game.getplayer().removeitem(yeast)
game.getplayer().removeitem(water)
game.getplayer().additem(beer)
endevent
(and obviously add conditionals to see if the player even has the items in the first place, and if not display a messagebox to the player)
you would probabl;y make some in-game recipe books to give to the player so they know what ingredients to use