Daggerfall Covenant.

Post » Mon May 14, 2012 5:03 pm

I may be complaining too much about how the factions in my opinion are breaking the lore; but I heard that the Daggerfall Covenant is more or less a democracy. Will there be a good reason why? Democracy was never mentioned before in the TES series, and High Rock (where Daggerfall is located) Is one of the most feudal provinces in Tamriel. And all of the Provinces are ruled by Monarchs.

It just dose not make sense.
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CHANONE
 
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Post » Mon May 14, 2012 1:26 pm

I may be complaining too much about how the factions in my opinion are breaking the lore; but I heard that the Daggerfall Covenant is more or less a democracy. Will there be a good reason why? Democracy was never mentioned before in the TES series, and High Rock (where Daggerfall is located) Is one of the most feudal provinces in Tamriel. And all of the Provinces are ruled by Monarchs.

It just dose not make sense.

Actually it is said the Dagerfall convenant is egalitarian, which means they treat the races equal, and democratic, that does not mean it is a 100% democracy, just that it uses democratic ideals.
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Ells
 
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Post » Mon May 14, 2012 9:07 pm

A lot of stuff makes absolutely no sense with this game.

You can't play as an Imperial?
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gemma king
 
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Post » Mon May 14, 2012 12:17 pm

A lot of stuff makes absolutely no sense with this game.

You can't play as an Imperial?

Actually, that makes perfect sense as far as the lore is concerned.
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Tasha Clifford
 
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Post » Mon May 14, 2012 10:01 am

Actually, that makes perfect sense as far as the lore is concerned.

Uh, I'm pretty sure I never explicitly stated that the nonsensical nature was related to the lore. The issue is with practicality. If playing in the second era obligates you to eliminate one of the playable races that's been in the Elder Scrolls series since the beginning, then don't do the Second Era.

One of the more obvious signs of a bad developer, narrative doesn't come before gameplay (as it is a game). they're either both given the same amount of attention or terribly lopsided.
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KRistina Karlsson
 
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Post » Mon May 14, 2012 12:50 pm

Uh, I'm pretty sure I never explicitly stated that the nonsensical nature was related to the lore. The issue is with practicality. If playing in the second era obligates you to eliminate one of the playable races that's been in the Elder Scrolls series since the beginning, then don't do the Second Era.

One of the more obvious signs of a bad developer, narrative doesn't come before gameplay (as it is a game). they're either both equal or terribly lopsided.

I think the reason why the imperials are unplayable is to make the factions each have 3 races to keep it balanced.
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Jessie Butterfield
 
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Post » Mon May 14, 2012 6:49 am

I think the reason why the imperials are unplayable is to make the factions each have 3 races to keep it balanced.

Sooo.... stupid design?
I don't know what other reason there could be to leave out a major race like that?
If you leave out something that is integral to the whole lore for balance issues, there are many more issues at play than just that.
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bimsy
 
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Post » Mon May 14, 2012 8:41 pm

Sooo.... stupid design?
I don't know what other reason there could be to leave out a major race like that?
If you leave out something that is integral to the whole lore for balance issues, there are many more issues at play than just that.

No its atually great design

1. it fits with the lore of the time period, aka the second empire has fallen, the imperials are cushed, in a state of disarry, and trying to get thir power back through every means nessesary

2. it keeps thing balanced

its logical on both a lore, and gameplay, fronts.

the Imperials arent even intgragel, they were absent in the first two ES games also.
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Adam Baumgartner
 
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Post » Mon May 14, 2012 12:19 pm

1. it fits with the lore of the time period, aka the second empiure has fallend, the imperials are cushed and in a state of disarry and trying to get thir power back through every means nessesary

That would make the Imperials the most interesting race to play. They really have something to achieve and overcome.
Leaving them out would be a terrible shame, since they actually make the most interesting story to play, with the most to win and to lose.

Now I'm even more baffled at the idea to leave them out.
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Dark Mogul
 
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Post » Mon May 14, 2012 6:58 pm

It makes perfect sense. Can't wait to join the Daggerfall covenant!
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Ann Church
 
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Post » Mon May 14, 2012 7:43 pm

That would make the Imperials the most interesting race to play. They really have something to achieve and overcome.
Leaving them out would be a terrible shame, since they actually make the most interesting story to play, with the most to win and to lose.

Now I'm even more baffled at the idea to leave them out.

Yes becuase a race of people who sold themselves to Mannimarco so they could race an army of undead to try to reclaim the other provinces would be fun to play?

they arent good, they dont have some nobel task, they are selling themselvs out to evil forces to try to bring everyone under thier heel through force becuase they feel like they deserve to rule everything.
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[Bounty][Ben]
 
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Post » Mon May 14, 2012 6:04 am

Someone has to be the bad guy, the Imperials just drew the short end of the stick.

I enjoy the Imperials a lot as well, I'm hoping that this way they can make them really badass without worry about it making X faction feel wimpy in comparison.
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Nicole Elocin
 
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Post » Mon May 14, 2012 2:11 pm

Yes becuase a race of people who sold themselves to Mannimarco so they could race an army of undead to try to reclaim the other provinces would be fun to play?

they arent good, they dont have some nobel task, they are selling themselvs out to evil forces to try to bring everyone under thier heel through force becuase they feel like they deserve to rule everything.
But that is the end result. Do we know if this game takes place when they are doing that, or before they did that or after?
If this is when, then you can play on the side of evil, something that is also attractive to many players.
Is it before they did that, then you have their struggle to overcome all odds that drove them to that, a real struggle that will eventually lead them to this great evil. A real tragic story.
Or is it after, in which they have to defend themselves from the backlash of all the other races.

I see multiple scenarios in which the Imperials would be a fun race to play.
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Emily Graham
 
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Post » Mon May 14, 2012 4:27 pm

Someone has to be the bad guy, the Imperials just drew the short end of the stick.

I enjoy the Imperials a lot as well, I'm hoping that this way they can make them really badass without worry about it making X faction feel wimpy in comparison.


Yes i agree, Imperials can be bad ass and we can see why they rule the empire and how they brought it all together.
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Alina loves Alexandra
 
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Post » Mon May 14, 2012 5:11 pm

But that is the end result. Do we know if this game takes place when they are doing that, or before they did that or after?
If this is when, then you can play on the side of evil, something that is also attractive to many players.
Is it before they did that, then you have their struggle to overcome all odds that drove them to that, a real struggle that will eventually lead them to this great evil. A real tragic story.
Or is it after, in which they have to defend themselves from the backlash of all the other races.

I see multiple scenarios in which the Imperials would be a fun race to play.

It is mentioned in the article that these are the events that are taking place, so yes its happening during the timeframe of the game.

As for the timeline, it takes place during a time that is essentially Tamriel's Dark Ages.
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lucile
 
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Post » Mon May 14, 2012 6:03 pm

But that is the end result. Do we know if this game takes place when they are doing that, or before they did that or after?
If this is when, then you can play on the side of evil, something that is also attractive to many players.
Is it before they did that, then you have their struggle to overcome all odds that drove them to that, a real struggle that will eventually lead them to this great evil. A real tragic story.
Or is it after, in which they have to defend themselves from the backlash of all the other races.

I see multiple scenarios in which the Imperials would be a fun race to play.
The game is set during the time the Imperials are on the side of Mannimarco.

As for why they wouldnt let you join The Impeirals..... it's for the same reason they wont let you join the thalmor or Alduin in Skyrim...... becuase the series ends if you do.

It doesnt make sense from a lore perspective to play the badguy
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Josh Sabatini
 
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Post » Mon May 14, 2012 6:12 am

The game is set during the time the Imperials are on the side of Mannimarco.

As for why they wouldnt let you join The Impeirals..... for the same reason they wont let you join the thalmor or Alduin...... becuase the series ends if you do.

It doesnt make sense from a lore perspective to play the badguy

Well, I would argue that just because you are not the Imperials, the guys unwittingly trying to bring about the end of Nirn as we know it, doesn't mean you aren't a bad guy. The Dominion could easily be seen as an oppressive government that shouldn't be allowed to rule... which is exactly why I will be fighting them. :D
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Shelby McDonald
 
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Post » Mon May 14, 2012 5:11 pm

I may be complaining too much about how the factions in my opinion are breaking the lore; but I heard that the Daggerfall Covenant is more or less a democracy. Will there be a good reason why? Democracy was never mentioned before in the TES series, and High Rock (where Daggerfall is located) Is one of the most feudal provinces in Tamriel. And all of the Provinces are ruled by Monarchs.

It just dose not make sense.


I haven't heard anything about them being a democracy. It could actually be something more like a council leadership elected by the nobles - that was a pretty common thing back in the Middle Ages (most medieval kings were, in fact, technically chosen by the nobility), and probably the only way to get all the various leaders of High Rock to agree to any overarching authority. If that's what it turns out to be, I'd be more than happy, you don't see enough of that kind of government in fantasy works.

Considering the tendancy these days to conflate "democracy" with "elected government", I could see those two being confused, too.

As for why they wouldnt let you join The Impeirals..... for the same reason they wont let you join the thalmor or Alduin...... becuase the series ends if you do.

But the series doesn't end if people play as Imperials in this game, because you aren't playing The One Big Hero, just one person amongst many.
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NEGRO
 
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Post » Mon May 14, 2012 8:57 am

Allright, let's put this back to the original topic. How much the Daggerfall Covenant does not make sense or does.

Actually it is said the Dagerfall convenant is egalitarian, which means they treat the races equal, and democratic, that does not mean it is a 100% democracy, just that it uses democratic ideals.
Even if the part about equal races is true, it still makes little sense. So the Redguards and Bretons will treat the Orcs, whom they've been mass killing for centuries when there is no empire. It just doesn't add up.
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Harry Hearing
 
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Post » Mon May 14, 2012 11:31 am

But the series doesn't end if people play as Imperials in this game, because you aren't playing The One Big Hero, just one person amongst many.
Helping the impeirals = helping Manimarco

Helping Manimarco = helping Molag Bal

Imperial win = Manimarco win = Molag Bal win

Molag Bal win = Tamriel absored into Coldharbor

Even if the part about equal races is true, it still makes little sense. So the Redguards and Bretons will treat the Orcs, whom they've been mass killing for centuries when there is no empire. It just doesn't add up.
Again The Redguards, Orcs, and Nords respect eachother for thier fighting porewess.

It is not unreasonable to think that two races, who have great respect for eachother, could put away thier diffrentces to fight a greater evil
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Margarita Diaz
 
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Post » Mon May 14, 2012 7:41 am

Helping the impeirals = helping Manimarco

Helping Manimarco = helping Molag Bal

Imperial win = Manimarco win = Molag Bal win

Molag Bal win = Tamriel absored into Coldharbor


Again The Redguards, Orcs, and Nords respect eachother for thier fighting porewess.

It is not unreasonable to think that two races, who have great respect for eachother, could put away thier diffrentces to fight a greater evil
But again, High Rock and Hammerfell had commited Genocide on the Orcs quite allot. Or atleast when there is no empire. I find it hard for the Orcs to suddenly forget what they did to them and become allies with them. Plus Malacath would disapprove of this.
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Minako
 
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Post » Mon May 14, 2012 5:34 pm

But again, High Rock and Hammerfell had commited Genocide on the Orcs quite allot. Or atleast when there is no empire. I find it hard for the Orcs to suddenly forget what they did to them and become allies with them. Plus Malacath would disapprove of this.
It isnt about forgetting, or forgiving, its about putting it aside tempoerailiy to fight a greater threat.

Also how do you know Malacath wouldnt want the Orcs to team up with the Redguards and Bretons to whop Molag Ball's ass?

It would help prove the Orcs strength, which Malacath would want.
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Steve Fallon
 
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Post » Mon May 14, 2012 7:52 pm

What people seem to forget is that MOLAG BOL IS TRYING TO PULL TAMRIEL INTO HIS REALM. The whole idea of it is that differences are set aside in order to save Tamriel from being pulled into Coldharbor.
If Earth was being pulled into the sun, would we all unite to stop it happening. The same is happening in Tamriel in the Second Era.

But anywho, proud Daggerfall Covenant member over here ;)
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scorpion972
 
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Post » Mon May 14, 2012 10:20 am

No its atually great design

1. it fits with the lore of the time period, aka the second empire has fallen, the imperials are cushed, in a state of disarry, and trying to get thir power back through every means nessesary

2. it keeps thing balanced

its logical on both a lore, and gameplay, fronts.

the Imperials arent even intgragel, they were absent in the first two ES games also.

You think it is... YOU don't know that it is.

In every elder scrolls game I've Played I get to choose every race on the board, adn theirs never a fine line between races and factions. Take skyrim for example, white runs yarl had a darkelf as a body guard and friend. Even if u are not a nord u can still choose to help the stormcloaks. This game does have poor disigne, but this is only cuz it were the title elder scrolls.
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Liii BLATES
 
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Post » Mon May 14, 2012 7:31 pm

Also it isnt about forgetting, or forgiving, its about putting it aside tempoerailiy to fight a greater threat.

How do you know Malacath wouldnt want the Orcs to team up with the Redguards and Bretons to whop Molag Ball's ass?

It would help prove the Orcs strength, which Malacath would want.
true but Orcs are generally not really forgiving. And Malacath could see this as a weakness because they are relying on others.


What people seem to forget is that MOLAG BOL IS TRYING TO PULL TAMRIEL INTO HIS REALM. The whole idea of it is that differences are set aside in order to save Tamriel from being pulled into Coldharbor.
If Earth was being pulled into the sun, would we all unite to stop it happening. The same is happening in Tamriel in the Second Era.

But anywho, proud Daggerfall Covenant member over here :wink:
Again true, but the provinces hate eachother so much that there are some races who can't even hate eachother even more than they do. Molag Bal is probably doing this secretly to.
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alyssa ALYSSA
 
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