» Wed Nov 21, 2012 1:40 pm
Up until Dawnguard's release, Bethesda kept using the tagline that we could "end the tyranny of the sun". When the game came out, we were once again bottlenecked and forced into being the hero and instead we were given this half assed bow that only blocks out the sun when you shoot directly at it. Good luck finding it on a cloudy day, good luck using it at early morning when you suddenly realize you're exposed but can't find the sun at 6AM. Why is bethesda so averse to actual consequences with advantages and drawbacks? They're so afraid to let us make choices that have an impact on the game world, to the point where we instead get these half-baked choices that shoehorn us all into the same role. I wanted to play as an evil vampire who wanted to rampage the land of Skyrim and assert my dominance. I wanted to cause an apocalypse. So what if it's non-canon in the next game? Better yet, why not have it said that another hero returned the sun between the this game and the next? Or have the hero in the next game bring it back early on in the story? Bethesda just refuses to be creative with this stuff and instead insists that we all do the same thing with the same weak consequences. In their attempt not to let OUR choices limit us, they're allowing their game design to limit us. What sense does that make? If I wanted to block out the sun and betray Serana, they should have let me. I was SO confused when I was talking to Serana's mother and I had no choice but to go along with her, either because it was the "good" thing or because I cared about Serana, but my character didn't care about either! So once again I'm forced to be the hero for a bunch of npcs who will still treat me like jerks after I accomplish my quest. So in the end, I'm allowed to become a vampire lord even if I played as Dawnguard, but I'm not allowed to do the main thing we were all hyped about? (Don't believe we were hyped about permanently blocking the sun? Check the forums days before the dlc came out). It's
just so cheap and there's no reason they couldn't have gone all the way with it. I can't believe I got svcked into bethesda's hype again. I was defending this dlc to the death until it actually came out, when I realized the cold hard truth.