Well this has morphed into a more elaborate thing than 1st planned.
1:  I decided the 1st meshes I did were a little primitive so I'm refining them all.
2: 1 thing that has "always" bugged me about the Dwemer ruins is I think the "Damage is a bit over done.
     It's like they were hit by something instead of just crumbling from extreme old age.      My damage will be more subtle.
3: The other thing that bugs me is, within the 3 types, every Dwemer Tower everywhere is exactly the same
     I plan on making some variations of the 3 types (maybe more types even)  & Yes I know I will have to place them in the game manually.
    I still plan on releasing this in a week or so then get back on DNGDR 2.  Actually working on DNGDR2 is what spawned this little detour 
New main Tower There is zero damage on this version
http://i.imgur.com/ETSMXqk.jpg
Version Comparison
http://i.imgur.com/Vv3y7Wo.jpg
