Dawnguard=Civil War

Post » Sun Nov 18, 2012 9:58 am

My worst fear came true. Instead of giving us two very different faction lines, like they told us was going to happen, they gave us nearly identical quest line with a few minor twists to suit the side your aligned with, just like the Civil War quest line. I'm very disappointed with this and feel rather upset. Thoughts?
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CSar L
 
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Post » Sun Nov 18, 2012 9:14 am

I agree
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Vahpie
 
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Post » Sun Nov 18, 2012 11:52 am

I disagree
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Kyra
 
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Post » Sun Nov 18, 2012 11:18 am

I agree, to the most basic degree. I enjoy that both sides do feel different, but at their cores they are sharing main quests. I'll give the radiant quests a break since the whole "kill this person in public/kill vampire in secrecy" is at least a cool twist. I'm dissapointed, though I still like the expansion.
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Rich O'Brien
 
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Post » Sun Nov 18, 2012 11:23 am

I disagree

Don't get me wrong. The story was great, and I enjoyed it... But to sell it for $20 was a complete jip. I enjoyed the New Vegas DLC, but I wouldn't pay $20 for it.
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michael danso
 
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Post » Sun Nov 18, 2012 4:41 pm

Don't get me wrong. The story was great, and I enjoyed it... But to sell it for $20 was a complete jip. I enjoyed the New Vegas DLC, but I wouldn't pay $20 for it.
*Sigh* So 9 new spells, 2 new large areas, 5 new unique weapons, 4 different crossbows, two new perk trees, two new factions, 6 types of bolts, a large amount of side quests and radiant quests, A very large amount of new enemies, new armor sets , and alot of other stuff aren't worth 20 dollars?
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Kate Schofield
 
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Post » Sun Nov 18, 2012 7:04 am

*Sigh* So 9 new spells, 2 new large areas, 5 new unique weapons, 4 different crossbows, two new perk trees, two new factions, 6 types of bolts, a large amount of side quests and radiant quests, A very large amount of new enemies, new armor sets , and alot of other stuff aren't worth 20 dollars?

Not even close. I've looked at the content amount. Compared it to Shivering Isles, which it doesn't live up to in terms of content, and Lonesome Road, which was the last NV DLC. While it had more "Area" than both, it lacked a simple map to make exploration somewhat easier (The area map only covers small portions at a time), and had less total content in comparrison to Shivering Isles, and was only about 1.5-worth of Fallout DLC.

$15... That's the max I would pay for it. So I feel I got jipped. In this economy, that's $5 that could have went towards something worth the price.
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Svenja Hedrich
 
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Post » Sun Nov 18, 2012 7:29 am

*Sigh* So 9 new spells, 2 new large areas, 5 new unique weapons, 4 different crossbows, two new perk trees, two new factions, 6 types of bolts, a large amount of side quests and radiant quests, A very large amount of new enemies, new armor sets , and alot of other stuff aren't worth 20 dollars?
this lol^. people are so unappreciative. i love it and would pay the same amount again for a similar size dlc. i think we got more than our money's worth. only thing i haven't liked so far is that u can't marry serana lol.
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Shianne Donato
 
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Post » Sun Nov 18, 2012 2:32 am

Not even close. I've looked at the content amount. Compared it to Shivering Isles, which it doesn't live up to in terms of content, and Lonesome Road, which was the last NV DLC. While it had more "Area" than both, it lacked a simple map to make exploration somewhat easier (The area map only covers small portions at a time), and had less total content in comparrison to Shivering Isles, and was only about 1.5-worth of Fallout DLC.

$15... That's the max I would pay for it. So I feel I got jipped. In this economy, that's $5 that could have went towards something worth the price.

1.5? Besides the above, we have A vamp lord transformation, mini bosses, 3 new shouts, new random encounters, plus other stuff that dosen't come to mind, it was worth the price, OH and shivering isles was 40 DOLLARS when it first came out.
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Kelly James
 
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Post » Sun Nov 18, 2012 9:11 am

1.5? Besides the above, we have A vamp lord transformation, mini bosses, 3 new shouts, new random encounters, plus other stuff that dosen't come to mind, it was worth the price, OH and shivering isles was 40 DOLLARS when it first came out.
But we were promised Triple the content of Shivering Isles, and in the end, it was less.

And shivering Isles was 1200MS Points - $15, not including Knights of the Nine, which I haven't been.

But I would still say Shivering Isles+Knights of the Nine is worth $40. And I loved Dawnguard. Do I need to say that again? It just wasn't worth $20.
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Stephanie Nieves
 
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Post » Sun Nov 18, 2012 12:48 pm

*Sigh* So 9 new spells, 2 new large areas, 5 new unique weapons, 4 different crossbows, two new perk trees, two new factions, 6 types of bolts, a large amount of side quests and radiant quests, A very large amount of new enemies, new armor sets , and alot of other stuff aren't worth 20 dollars?

Let's put this in perspective and compare them to Fallout DLC. Why Fallout? Because unfortunately past TES games got expansions, not DLCs, so it's not exactly a fair comparison, though we could attempt that too:


9 new spells = Let's say perks in Fallout, as both spells and perks are "abilities" in some ways. Broken Steel offered 14 new perks whereas other FO3 DLC offered ~3 perks (gained via challenges completed rather than levelups). FO:NV DLC gave between 6-17 perks.

2 new areas = Most past DLC offer one

5 new unique weapons = Past DLCs for Fallout easily achieved this, many achieving more with relative ease. One look at Old world blues for example and I see 14+ weapon types.

4 different crossbow types = Does this really matter? They're all functionally the same, with one type being all around superior, right? Shouldn't this just qualify as the above "unique weapon" type? I mean OWB has like 4 different types of unarmed weapons that are functionally "the same" (they actually have varying balanced stats, but look the same) and I didn't count those as individual weapons; I see them all as one weapon type.

Two new perk trees = Yeah if we compare FO perks to TES spells then yeah, none offered something like this. Save for Old World Blues, which offered new traits. (like 6 I think?)

6 types of bolts = Again these just seem like a package deal with crossbows, not really a new feature.

"A large amount" of radiant quests, "a very large amount" of new enemies, armor sets and "alot" of new other stuff? Well I can't compare cause I dun have the numbers.


Keep in mind the Fallout DLCs had shorter production time and costed half the price of Dawnguard

My point?

Look, you can list off just about anything and make the DLC seem big. I mean I could say OWB offered 11 new perks, 6 new traits, 14 new weapons, a large new area, 35 new locations and 16 sidequests, and wtf it sounds huge. What matters though is the actual quality of everything BEHIND those numbers. Listing off numbers seems frivilous and pointless, as 1 location in Dawnguard =/= 1 location in Skyrim/FO3/FO:NV/whatever. It's not something you can really measure numerically.
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Sabrina Steige
 
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Post » Sun Nov 18, 2012 12:21 pm

But we were promised Triple the content of Shivering Isles, and in the end, it was less.

And shivering Isles was 1200MS Points - $15, not including Knights of the Nine, which I haven't been.
TRIPLE??!?!? Todd said it would be SMALLER then Shivering isles, he said it would be bigger then point lookout which it was.
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patricia kris
 
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Post » Sun Nov 18, 2012 6:52 am

Let's put this in perspective and compare them to Fallout DLC. Why Fallout? Because unfortunately past TES games got expansions, not DLCs, so it's not exactly a fair comparison, though we could attempt that too:


9 new spells = Let's say perks in Fallout, as both spells and perks are "abilities" in some ways. Broken Steel offered 14 new perks whereas other FO3 DLC offered ~3 perks (gained via challenges completed rather than levelups). FO:NV DLC gave between 6-17 perks.

2 new areas = Most past DLC offer one

5 new unique weapons = Past DLCs for Fallout easily achieved this, many achieving more with relative ease. One look at Old world blues for example and I see 14+ weapon types.

4 different crossbow types = Does this really matter? They're all functionally the same, with one type being all around superior, right? Shouldn't this just qualify as the above "unique weapon" type? I mean OWB has like 4 different types of unarmed weapons that are functionally "the same" (they actually have varying balanced stats, but look the same) and I didn't count those as individual weapons; I see them all as one weapon type.

Two new perk trees = Yeah if we compare FO perks to TES spells then yeah, none offered something like this. Save for Old World Blues, which offered new traits. (like 6 I think?)

6 types of bolts = Again these just seem like a package deal with crossbows, not really a new feature.

"A large amount" of radiant quests, "a very large amount" of new enemies, armor sets and "alot" of new other stuff? Well I can't compare cause I dun have the numbers.


Keep in mind the Fallout DLCs had shorter production time and costed half the price of Dawnguard

My point?

Look, you can list off just about anything and make the DLC seem big. I mean I could say OWB offered 11 new perks, 6 new traits, 14 new weapons, a large new area, 35 new locations and 16 sidequests, and wtf it sounds huge. What matters though is the actual quality of everything BEHIND those numbers. Listing off numbers seems frivilous and pointless, as 1 location in Dawnguard =/= 1 location in Skyrim/FO3/FO:NV/whatever. It's not something you can really measure numerically.
Agreed, I just PERSONAL think it was worth 20 bucks, hell i would have payed 30 for it.
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Sophie Louise Edge
 
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Post » Sun Nov 18, 2012 10:21 am

TRIPLE??!?!? Todd said it would be SMALLER then Shivering isles, he said it would be bigger then point lookout which it was.

Yeah I don't remember a triple comment either. Pretty sure it was supposed to be smaller than SI, which had one-year production time to Dawnguard's 6 or 7 months or whatever it was.

Now comparing Dawnguard's 7-month production time and delivered content to that of the production time and content provided by the Fallout DLCs? That's a different story...
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Kat Ives
 
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Post » Sun Nov 18, 2012 5:05 am

Yeah I don't remember a triple comment either. Pretty sure it was supposed to be smaller than SI, which had one-year production time to Dawnguard's 6 or 7 months or whatever it was.

Now comparing Dawnguard's 7-month production time and delivered content to that of the production time and content provided by the Fallout DLCs? That's a different story...
I have a question for you, Do you think dawnguard is a expansion or DLC?
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lucile davignon
 
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Post » Sun Nov 18, 2012 9:15 am

Let's put this in perspective and compare them to Fallout DLC. Why Fallout? Because unfortunately past TES games got expansions, not DLCs, so it's not exactly a fair comparison, though we could attempt that too:


9 new spells = Let's say perks in Fallout, as both spells and perks are "abilities" in some ways. Broken Steel offered 14 new perks whereas other FO3 DLC offered ~3 perks (gained via challenges completed rather than levelups). FO:NV DLC gave between 6-17 perks.

2 new areas = Most past DLC offer one

5 new unique weapons = Past DLCs for Fallout easily achieved this, many achieving more with relative ease. One look at Old world blues for example and I see 14+ weapon types.

4 different crossbow types = Does this really matter? They're all functionally the same, with one type being all around superior, right? Shouldn't this just qualify as the above "unique weapon" type? I mean OWB has like 4 different types of unarmed weapons that are functionally "the same" (they actually have varying balanced stats, but look the same) and I didn't count those as individual weapons; I see them all as one weapon type.

Two new perk trees = Yeah if we compare FO perks to TES spells then yeah, none offered something like this. Save for Old World Blues, which offered new traits. (like 6 I think?)

6 types of bolts = Again these just seem like a package deal with crossbows, not really a new feature.

"A large amount" of radiant quests, "a very large amount" of new enemies, armor sets and "alot" of new other stuff? Well I can't compare cause I dun have the numbers.


Keep in mind the Fallout DLCs had shorter production time and costed half the price of Dawnguard

My point?

Look, you can list off just about anything and make the DLC seem big. I mean I could say OWB offered 11 new perks, 6 new traits, 14 new weapons, a large new area, 35 new locations and 16 sidequests, and wtf it sounds huge. What matters though is the actual quality of everything BEHIND those numbers. Listing off numbers seems frivilous and pointless, as 1 location in Dawnguard =/= 1 location in Skyrim/FO3/FO:NV/whatever. It's not something you can really measure numerically.

Pretty much. In terms of sheer quality, Dawnguard was lacking. Grant it, OWB was my least favorite NV DLC, but it still had a level of quality I felt was lacking in Dawnguard. That I felt was lacking in Skyrim as a whole actually...
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Add Me
 
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Post » Sun Nov 18, 2012 2:39 am

Just checked, dawnguard added 26 new perks.
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e.Double
 
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Post » Sun Nov 18, 2012 2:05 am

Pretty much. In terms of sheer quality, Dawnguard was lacking. Grant it, OWB was my least favorite NV DLC, but it still had a level of quality I felt was lacking in Dawnguard. That I felt was lacking in Skyrim as a whole actually...
Dawnguard had amazing quality. AGAIN I usual get large back lash for saying this but the majority of people who played disagree with you.
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kristy dunn
 
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Post » Sun Nov 18, 2012 6:40 am

You all are losing the topic of this thread.
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Kay O'Hara
 
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Post » Sun Nov 18, 2012 4:12 pm

Dawnguard had amazing quality. AGAIN I usual get large back lash for saying this but the majority of people who played disagree with you.

And? I express my opinion openly because it is MY OPINION. Though you seem to hate it quite a bit though.
I never bashed you for expressing your opinion. You think it's worth more? That's fine. I think it's worth less. I'm also going through a phase in my life where I can't be wasting money on things that don't compare to their predessesors.

The voices of all those kids who say "This CoD DLC was TOTALLY worth $15!" Keeps screaming in my ear.... It's 2-3 maps... Do you know how much the Crysis 2 DLC cost? $10. Do you know what it came with? FIVE MAPS!!! Even forgetting that fact, the CoD 4 map packs cost $5 less! What's the difference between them? NOT A DAMN THING!

Sorry. That wasn't directed at you. Just needed to vent....

If we have to get back on topic, I will definately have to say I did get the Civil War Feel with this DLC.
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Janette Segura
 
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Post » Sun Nov 18, 2012 3:55 pm

From a story telling perspective, I think the whole "Thin-Bloods" idea was a bad move. From a game design standpoint, it made the original vampires completely irrelevant and pointless to be, since you get all the bonuses and weaknesses as the VL strain besides a new form, ability, and perks, destroying any reason to be of that variety. But from a story telling perspective, it eliminates another faction you could have joined. Rather than joining the Dawnguard or the Vampire Lords, you could have joined this strain of vampires, enemies of both sides, that want to eliminate both threats so they can continue to survive. You could also create a truce between your faction and another, and work together to destroy the larger threat (This would also work if you were a Vampire Lord or in the Dawnguard, though I doubt the wisdom of trying to get these two factions to join forces.

Would have made things much less "Second verse, same as the first" in my eyes.
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Cash n Class
 
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Post » Sun Nov 18, 2012 7:30 am

I have a question for you, Do you think dawnguard is a expansion or DLC?

Looks more like a typical DLC size, which is why I'll admit, I'm kinda disappointed in the size. I mean it's DLC-sized content so I don't question that it adds hours of entertainment, but the thing is it took twice as long and costed twice as much as past DLC released by Bethesda, but seems to offer about the same amount of content. From an ECONOMICAL, standpoint it's a disappointment, though for someone who doesn't care about pricing or development time, that won't matter. I just mention it because I prefer to be critical rather than constantly approving; I'd rather search for ways to improve rather than reasons to settle for less. In reality I'm not exactly a penny-pincher nor do I care about the wait, though I do have to ask wtf took it so long to develop. The cost I can attribute to the economy and supply and demand, but the development time? Seems like there should be more... I mean my first playthrough of Dead Money was probably 10 hours. NOW I'm good enough that I can rush it and do it in 3-4, of course, but you could rush Dawnguard too, with experience. Point Lookout offered good playtime too. Fast-forward to now, many people are saying they beat it and all sidequests in ~10 hours, so yeah, sounds the same.

I just think that, given the time invested in this, we should've seen something bigger than a Fallout DLC but smaller than Shivering Isles. Instead of sitting 50-50 directly between the two, it seems to lean more towards the FO DLC size.
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Dylan Markese
 
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Post » Sun Nov 18, 2012 12:38 pm

And? I express my opinion openly because it is MY OPINION. Though you seem to hate it quite a bit though.
I never bashed you for expressing your opinion. You think it's worth more? That's fine. I think it's worth less. I'm also going through a phase in my life where I can't be wasting money on things that don't compare to their predessesors.

The voices of all those kids who say "This CoD DLC was TOTALLY worth $15!" Keeps screaming in my ear.... It's 2-3 maps... Do you know how much the Crysis 2 DLC cost? $10. Do you know what it came with? FIVE MAPS!!!

Sorry. That wasn't directed at you. Just needed to vent....
No problem man :) I respect your opinion, I disagree with you about dawnguard, but I completely agree with you about "Main stream" Dlc like COD are completely over price, the only devs who avoid this horrible MP DLC trait is DICE.
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Megan Stabler
 
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Post » Sun Nov 18, 2012 12:32 pm

No problem man :smile: I respect your opinion, I disagree with you about dawnguard, but I completely agree with you about "Main stream" Dlc like COD are completely over price, the only devs who avoid this horrible MP DLC trait is DICE.

Battlefield FTW....
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Matthew Warren
 
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Post » Sun Nov 18, 2012 5:06 am

Looks more like a typical DLC size, which is why I'll admit, I'm kinda disappointed in the size. I mean it's DLC-sized content so I don't question that it adds hours of entertainment, but the thing is it took twice as long and costed twice as much as past DLC released by Bethesda, but seems to offer about the same amount of content. From an ECONOMICAL, standpoint it's a disappointment, though for someone who doesn't care about pricing or development time, that won't matter. I just mention it because I prefer to be critical rather than constantly approving; I'd rather search for ways to improve rather than reasons to settle for less. In reality I'm not exactly a penny-pincher nor do I care about the wait, though I do have to ask wtf took it so long to develop. The cost I can attribute to the economy and supply and demand, but the development time? Seems like there should be more... I mean my first playthrough of Dead Money was probably 10 hours. NOW I'm good enough that I can rush it and do it in 3-4, of course, but you could rush Dawnguard too, with experience. Point Lookout offered good playtime too. Fast-forward to now, many people are saying they beat it and all sidequests in ~10 hours, so yeah, sounds the same.

I just think that, given the time invested in this, we should've seen something bigger than a Fallout DLC but smaller than Shivering Isles. Instead of sitting 50-50 directly between the two, it seems to lean more towards the FO DLC size.
Just to let you know, some people have spent 40 hours during one play threw on the DLC :)
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I’m my own
 
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