But something caught my eye recently, on my Original Maxed Out character I only use for fun, when glancing through the statistics menu, his "Days spent as Werewolf" was well over 300, when I know I cleared that up within the second week...
So after taking note of the number, I waited a day, and found the number raised in accordance... So regardless of the fresh updates I got, this wasn't fixed for this file...
So I started a new one... And raced to join the Companions, and cure Lycanthropy a second time... Just to eliminate the "file" as a cause...
Same problem, any Lycanthropy is currently permanent, regardles of curing it... It would seem.
What does this mean for Dawnguard though?
Say you cured Lycanthropy, but wish to join Vampyre Lords side... Can't... Game considers you Werewolf still... Just as you can't gain a sleeping exp bonus as a cured werewolf, Vampyrism desease stops infecting you altogether in an hour long test with a certain very angry little vampire girl at the Dark Brotherhood...
I've taken other characters to her to become infected before...
Overall, this means to me: That any experienced character will not get the best benefit from Dawnguard unless this is patched. They won't be able to attain the perk lists of Werewolf or Vampyre Lord and they will be forced to Join the Dawnguard instead of actually having an option.
Bethesda has stated that Dawnguard is set to be built for characters around Level: 10... Dunno if it's irony or intentional... But thats also the exact level of the two test characters I ran through the Companions Guild with ended at...
:TLDR VERSION:
Werewolf Cure glitch is gonna make Dawnguard a mess unless they finally patch it