My Dawnguard DLC Pt 1

Post » Mon Nov 19, 2012 12:28 am

Before I continue on, I want to refrain from negativity in this thread. I honestely cannot take the negativity. You have people saying Dawnguard is a great game and are basically being rude to other people who have giving out their opinions. People who don't like the game are also equally rude. I do not want negativity. Please, if you are going to discuss keep it mature and calm.

On another note I took a lesson from my brother and I rewrote the Dawnguard DLC and how the Dawnguard DLC should have went. I also included features of storytelling that would have been nice. You don't have to shoe horn everyone into the same shoe. But I understand other parts of course. I'm mixed about Dawnguard, I'm on the fence. I feel that some things should have been done better.

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Plot:

I feel that the plot could have been better. The basic plot should have been the Dawnguard are noticing an increase of vampire attacks, and so they are to scout out why, etc. The Vampires see mortals as prey and cattle, continuing their attacks on the people of Skyrim. Basic plot and basic main quest should have been the conflict between the Dawnguard and the Vampires. The Prophecy of the sun should have been the complex sub plot. Now within in this, the Dawnguard side of the game shouldn't know this, this should be the oh [censored] moment. And on the Vampire side, this should be a mystery. Harkon should be keeping the players on their toes.

Now unto the game itself:

So you hear rumors from the guards or someone about vampire attacks or that the Dawnguard is recruiting. And you make your way to the Dawnguard. You talk to the leader of the Dawnguard and he speaks of the vampires trying to uncover something. [I cannot remember the name of the cavern, ooops] You make your way there slaughter all the vampires, find what they were looking for and behold it's Serana. She begins her dialogue. And I suppose you can keep the dialogue as is with her. Being the vigilant and chivralous Dovakhin you decide to aid her with her request. This is one of those events that has to happen, imo so you can meet Harkon. So, I can leave it as is. You cross the vast terrain of Skyrim to make it to the Ice Water Jetty to get to Castle Volkhair. You and Serana have the chat, walk into the castle, Harkon and her chat. And then he comes to you. You speak with one another. And then your presented with 4 options, and I like when they had different dialogue to it as well. Yes 4 options.

Option 1: I accept your gift and are at your service
Harkon, "Very good. You will now become one of our bethren"

Option 2: I refuse your gift [and if your speech is high enough], however, I would like to help you.
If speech is successful, Harkon, "I will respect that you saved my daughter, I find your choice mortal to be extremely foolish. Expect that no one fully trust you in this form."

Option 3: I refuse your gift, and I'm not the prey around here, you are.
Harkon, "Then you will leave this place. The next time we meet each other, will be when you are to meet your end."

Harkon, "I see that you are already blessed with a gift. I'm not fond of to many animals. Accept my offer to become something stronger."

Option 4: This is the werewolf option, to say a werewolf while aiding the vampires. So the dialogue would be something like, high speeh, "You and I are the same kind of beast. Both hunted and both forced to live in shame and hide away."

If your speech is high enough, Harkon says, "Very well since you saved my daughter I will honor you that,"

Afterwards depending on your choice, whether you're now a Vampire Lord or not. Harkon tells you to talk to the Elf [Garan] guy who will give you the first quest. Instead of giving you the quest of the Blood Chalice, I think there needs to be a different kind of threat at current just so we don't forget the Dawnguard. Unknown of Harkon's plans or what he wants with the elder scrolls all Garan tells you is that the Dawnguard are poking around a Dwemer ruin. [It could be any Dwemer ruin, doesn't need to be special] And that your job is to kill the band's leader. As you make your way to the ruin, you see the entrance is a bloody mess of Dawnguard and Vampires. They are Harkon's men, wonder why they are here.

You make your way in and you find one of Harkon's men and they come up to you.

"The Dawnguard attacked us during the day, we had no way of defending ourselves for the better,"

"Are you all right? Why are the Dawnguard here? Why are the Vampires here?"

"I'm fine, nothing to serious. I can only answer one of those questions I'm afraid. The Dawnguard are here because we are here, they want to know as much as you want to know. Though this ruin has nothing of what we seek,"

"Where is this band's leader?"

"Deeper in the ruins,"

"I'm going after them,"

"Wait,"

"What is it?"

"I'll join you. My name is Faust."

"You'd help me even though I'm a mortal"

or

"You'd help me even though Harkon does not trust me," [if Vampire Lord]

or

"You'd help me knowing what I am" [if werewolf]

"You're the same to me no matter what, dealing with a problem we cannot,"

I felt that we needed another companion choice other than Serana. Serana provides the "good vampire side" while Faust provides the "bad vampire side". Faust is loyal to Harkon and will probably try to persuade you unto Harkon's side. You and Faust make way through the Dwemer ruin, killing the Dawnguard and finding this bands commander. You kill him to send a message to the leader of the Dawnguard.

"I have admit we work well together, any time you want me around I'll be in the castle, find me and ask,"

"Can I ask you a question?"

"Depends on the question,"

"Since we defeated the Dawnguard commander, what were the vampires doing here?"

"Sigh, you're not making this easy on me. I cannot answer, my loyalties lie with Harkon. If he didn't tell you, then he didn't want you to know."

Disappointly you have to leave it at that, "All right."

You make your way back to the castle and you are informed Harkon would like to speak to you. You make your way up the stairs and into Harkon's bedroom. He appears to be staring into the fire and you approached him.

"I was informed of your victory in the ruin," Harkon says.

"It was easy they stood no chance,"

or

"I was lucky to have help or I would have died,"

"Well I have another task for you. I have informed Garan of your next duties, go to him,"

"Yes sir,"

You make your way and find Garan again. This time he gives you the task of filling the Blood Chalice. And you accept the duties that are given. The blood chalice quest continues on as it would normally. With not many changes. All though it would be better if the two vampires you met gave you a little more insight.

"Well you're Harkon's new pet"

"Harkon has entrusted me with a gift" [VL comment]

"Bark," [werewolf for fun, sarcastic and moody]

"I may be mortal, but I'm no man's pet,"

"You're so funny to think that Harkon trust you. That Harkon cares about you. Don't you see you're a pawn in his game,"

"Pawn? What do you mean?"

"Aahahaa, like I'd tell you. No I'll kill you and fill the chalice for myself,"

And the battle ensues. You kill them and have a choice of using whichever's blood to fill the chalice.

--------------------------------

This is just part 1 of this thread. I'll continue as I write more. Like I said keep it clean and keep it civil. My problem really with the Dawnguard DLC is that after a while the Dawnguard seemed to poof and they weren't a problem any more. I heard several sidequest have Dawnguard quest in them to destroy them for good. But that really should have been the main plotline, as stated. The subplot is the vampire's plan to blot out the sun.

Please if you do write. Keep your opinions mature.
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Brooke Turner
 
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Post » Sun Nov 18, 2012 10:55 pm

It's to long, no one is going to read it.
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Mylizards Dot com
 
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Post » Mon Nov 19, 2012 6:49 am

I read it and I have to say I prefer Dawnguard's approach, yours doesn't sound that interesting.
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Angel Torres
 
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Post » Mon Nov 19, 2012 12:38 pm

I read it and I have to say I prefer Dawnguard's approach, yours doesn't sound that interesting.

Are you going to give out reasons why? Or are you going to write one line sentences with no critique?
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Luna Lovegood
 
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Post » Mon Nov 19, 2012 7:27 am

the main plot is the vampires trying to blot out the sun. The dawngaurd are trying to stop them but they aren;t enough to be concerned about to the vampires.
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Céline Rémy
 
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Post » Mon Nov 19, 2012 5:11 am

Nevermind. I cannot seem to get any intelligent answers out of anyone. Ignore this thread.
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JD FROM HELL
 
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Post » Mon Nov 19, 2012 10:06 am

For one the dwemer ruin doesn't really make sense, two a child of Molag Bal wouldn't trust a hound of Hircine nor allow him to help, three its a VAMPIRE COVEN not a werewolf one or one that accepts humans, its a COVEN for VAMPIRES only and a very strict one at that, if you joined as a human you would only be seen as one thing, FOOD.
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Alina loves Alexandra
 
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Post » Sun Nov 18, 2012 11:48 pm

For one the dwemer ruin doesn't really make sense, two a child of Molag Bal wouldn't trust a hound of Hircine nor allow him to help, three its a VAMPIRE COVEN not a werewolf one or one that accepts humans, its a COVEN for VAMPIRES only and a very strict one at that, if you joined as a human you would only be seen as one thing, FOOD.

Remember they are looking for the Elder Scrolls. The idea is that Harkon is looking for Elder Scrolls without you knowing because he doesn't trust you. Then when he cannot find anything desperate he tells you of his plans. They even get the blind moth themselves. That's how it happens

"Who is he?"

"A blind moth,"

"Why?"

etc.

And as stated Harkon accepts the werewolf in, ONLY because he is owes him. It's called a debt to pay. Since he saved Serana's daughter, there is an oath to pay for that. ALSO you can only be accepted by Harkon if you have HIGH SPEECH.
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xx_Jess_xx
 
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Post » Mon Nov 19, 2012 1:31 pm

I like yours alot better. We shouldn't be dragged straight into some prophecy, also we need more choice. Are we going to rebel agaisnt Harkon? Side with him? Etc.
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Hazel Sian ogden
 
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Post » Mon Nov 19, 2012 1:33 am

Still the DLC is fine and actually has good writing, the character do have depth and just because they decided to tell the plot at the beginning instead of having to going through a bunch of quests where it becomes some big surprise to actually get to it doesn't really matter, honestly I prefer its not a surprise because thats been done to death, I'm glad we know what the plot is with few crappy twists.


I like yours alot better. We shouldn't be dragged straight into some prophecy, also we need more choice. Are we going to rebel agaisnt Harkon? Side with him? Etc.

Shouldn't be dragged straight into some prophecy? In a Elder Scrolls game? Are you new here?
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neen
 
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Post » Mon Nov 19, 2012 11:48 am

Still the DLC is fine and actually has good writing, the character do have depth and just because they decided to tell the plot at the beginning instead of having to going through a bunch of quests where it becomes some big surprise to actually get to it doesn't really matter, honestly I prefer its not a surprise because thats been done to death, I'm glad we know what the plot is with few crappy twists.

If written well those "Crappy" twist actually are good twist. I don't like figuring things out right away. To me a good story is one that allows me to come up with my own ideas and then suddenly something reveals something and you're like "No way". Obviously you're not a reader, I am. I like my RPGs to have strong stories with strong writing and strong plot devices with strong plot twist. It's the reaosn why I play RPGs. But lately they have been coming crappier by the minute. It's not fun for me if I figure out the plot or the plot is given. I lose incentive. I'm motived to figure out what's going on. Not motivated by here is the plot nwo deal with it. It made the main quest feel like a chore, rather then motivating and interesting.

I like yours alot better. We shouldn't be dragged straight into some prophecy, also we need more choice. Are we going to rebel agaisnt Harkon? Side with him? Etc.

Or at least if you're going to be dragged into the prophecy allow some leniency of choices in between. Instead of a linear path.
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Project
 
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