Dawnguard - Matt Carofano Interview

Post » Sun Nov 18, 2012 12:09 pm

Just read a great new interview with Skyrim Lead Artist Matt Carofano.

http://eat-games.tumblr.com/post/25927693759/interview-matt-carofano-skyrim


I was very surprised to learn they didn't start planning Dawnguard at all until after Skyrim was finished.


Q: Creating additional content for a AAA game like Skyrim well after it’s shipped doesn’t appear to be the norm in the industry. Does this speak to the culture at Bethesda Game Studios? Do you think future DLC is going to develop this way too?

Matt Carofano: When we were looking to do the Dawnguard DLC we were just looking to see how we could make the game even better, how we could add to Skyrim but tell this specific story. It was something we didn’t plan when we were working on Skyrim, it actually happened afterwards. You know, we kicked around a lot of ideas so we could see what would be a good fit. For future DLC maybe we’ll do something like that again.

He also goes into some detail about the evolution of the Creation Engine compared with the engine for FO3 and Oblivion.
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