If Dawnguard wasn't released on PC what would the forum reac

Post » Sun Nov 18, 2012 3:14 pm

I was just wondering what this forum would be like right now if PC users were still waiting on Dawnguard or Hearthfire to release. Better yet what if neither were released on PC but were right now on 360 and PS3.

What do you think the forums would be like right now?
For one I highly doubt the mods would be able to contain it to one thread like they have with the PS3 version. For another there would probably be a bigger outcry.

What else?
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Queen of Spades
 
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Post » Sun Nov 18, 2012 12:17 pm

well, knowing how loyal I am and how others are TES, there would be one less headquarters
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Felix Walde
 
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Post » Sun Nov 18, 2012 3:19 am

What's your point? 'Feel sorry for us and show solidarity, please, PC users?'

The PC users can just go back to their heavily modded Morrowind/Oblivion/regular Skyrim and play the waiting game anyways. If it had happened to us.
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Code Affinity
 
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Post » Sun Nov 18, 2012 1:17 pm

What's your point? 'Feel sorry for us and show solidarity, please, PC users?'

The PC users can just go back to their heavily modded Morrowind/Oblivion/regular Skyrim and play the waiting game anyways. If it had happened to us.
No the thread would be what your reaction would be towards it if it happened, as well as how the modding community would act (for instance they might try to get the Vampire Perks into the game somehow)
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Jynx Anthropic
 
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Post » Sun Nov 18, 2012 3:14 pm

I don't see how it would make a big difference, honestly. With mods, anything is possible and consoles users don't have access to them.

Xbox 360 on the other hand, seems like the designated console for Skyrim gamers. It would just be a bigger upset than the PS3 one.

PC players reaction- Pissed off but still plays mods.
Xbox players reaction- More pissed off people than the PS3 community.
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ILy- Forver
 
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Post » Sun Nov 18, 2012 6:44 am

There were already mods for vampire and werewolf perk trees, as well as quite a few mods dedicated to 'vampire enhancement'. Really, for us, Dawnguard was mostly just a DLC quest chain with a lot of interesting perks/items/rewards/etc.
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Code Affinity
 
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Post » Sun Nov 18, 2012 11:32 am

As long as computers are used to develop software there will always be dlc for PC users. It is another matter how long we have to wait though, depending on stupid deals such as with Microsoft.
This whole topic is rather redundant.
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Tamara Dost
 
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Post » Sun Nov 18, 2012 4:54 am

I'd be a little sad, but I wouldn't come on here and complain.

Topic seems a little pointless to me. :shrug:
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Nicholas
 
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Post » Sun Nov 18, 2012 4:47 pm

It does not serve a purpose. Just to.... :swear: ! But if it was not release then it would have been.... :flamethrower:
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Anna Watts
 
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Post » Sun Nov 18, 2012 4:49 am

methinks op is implying pc users are spolied
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Jennifer Munroe
 
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Post » Sun Nov 18, 2012 5:28 am

Pssst hey OP....between you and me I don't think PC players have souls. So don't take what they say to harshly. Hope they didn't hear me, I would literally soil my pantaloons if they did.
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Gisela Amaya
 
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Post » Sun Nov 18, 2012 4:34 pm

I'm surprised that PC players still support Bethesda since Morrowind was the final game where the PC was the lead SKU. Every Bethesda game since has been developed for the 360 and then ported, poorly, to PC and PS3.
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Len swann
 
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Post » Sun Nov 18, 2012 11:19 am

I'm surprised that PC players still support Bethesda since Morrowind was the final game where the PC was the lead SKU. Every Bethesda game since has been developed for the 360 and then ported, poorly, to PC and PS3.
mods usually fix that tho now ps3 players..... I beginning to think all this bad ps3 PR is going to add up I mean skyrim already had a pretty low sales on ps3 what 30%? compared to other games
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Melis Hristina
 
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Post » Sun Nov 18, 2012 3:18 pm

I'm surprised that PC players still support Bethesda since Morrowind was the final game where the PC was the lead SKU. Every Bethesda game since has been developed for the 360 and then ported, poorly, to PC and PS3.
Because Bethesda still support the PC community, that's why.
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Felix Walde
 
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Post » Sun Nov 18, 2012 6:37 am

methinks op is implying pc users are spolied

But we are spoiled! In the long run it come down to how much you are willing/afford to pay for your gaming platform and how serious you are about your gaming. Mods can really give Skyrim a lift that console user's are not going to experiance. A year ago I thought Skyrim's vanilla graphics were great on the 360, now on the PC with mods I think yuk when I watch some of the modding tutorials using vanilla Skyrim graphics.

It does not serve a purpose. Just to.... :swear: ! But if it was not release then it would have been.... :flamethrower:

^^^ This, aleast it gives the PS3 user's another thread to troll about Beth. The mods keep shutting down any other threads about the PS3, wouldn't be suprised if they shut this down either. It has the potential to create another platform war which never ends well.

Because Bethesda still support the PC community, that's why.

Exactly, they don't have to release CK on the PC but they do.
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Albert Wesker
 
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Post » Sun Nov 18, 2012 6:01 pm

Because Bethesda still support the PC community, that's why.
That's the reason right there
Practically nobody shows the support for the mod community that Bethesda does
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jenny goodwin
 
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Post » Sun Nov 18, 2012 10:15 am

Because Bethesda still support the PC community, that's why.

The focus on 360 is how you end-up with things like the SSE revelation and the lack of support for large pools of memory. Non-360 platforms are an afterthought at Bethesda and it shows.
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Michelle Smith
 
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Post » Sun Nov 18, 2012 5:38 am

The focus on 360 is how you end-up with things like the SSE revelation and the lack of support for large pools of memory. Non-360 platforms are an afterthought at Bethesda and it shows.
Releasing the full toolkit used to create the game, polishing it off, creating a fully fledged wiki and integrating it with Steam Workshop is an afterthought? Utilising an engine that is developed around being modular and supporting user plugins? Integrating the SSE tweaks into an update after admitting their mistake, and allowing an LAA update to give up to 4GB of RAM support (which solve both of the problems you mentioned btw)? Continuing to update the CK, pushing new development features (such as hot loading)? Releasing a free HD texture pack to the PC only? Allowing INI edits and supporting higher graphical settings than the console versions? Keeping the development console in to allow users and mod makers to debug? Releasing the source files for the scripts for the DLCs? And so on.

There are many, many more things that Bethesda do. Is Skyrim's primary audience the console market? Of course it is, and that perhaps did stop DX11 support and such and lead to a controller orientated UI. But Bethesda are one of the best companies for supporting and encouraging user modification on the PC. If they didn't care, and the PC was an afterthought, we'd have a Dark Souls style port, where changing the resolution isn't even possible from within the game UI. The PC version of Skyrim is considered to be the best of the three platforms, it's far, far from an afterthought.
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james tait
 
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Post » Sun Nov 18, 2012 6:05 am

I challenge every single PC and 360 player to get a hold of the PS3 version of Skyrim, play it for a few days, and then get back to us about how much Bethesda cares about and supports their communities.
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Jenna Fields
 
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Post » Sun Nov 18, 2012 5:54 am

Not as big of a deal as the PS3.
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Add Meeh
 
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Post » Sun Nov 18, 2012 5:10 am

Bethesda only exist as a result of the PC community and will die without us.
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celebrity
 
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Post » Sun Nov 18, 2012 4:44 pm

Bethesda only exist as a result of the PC community and will die without us.

This is sadly true.

Bethesda makes Elder Scrolls first and foremost for the PC. The Xbox is just a straight port since it's on basic PC architecture, but the PS3 has a lot of proprietary code stemming from Japan - a country where there IS NO PC gaming market whatsoever.

So, yeah, I'm a PS3 user - but even I have to acknowledge the why's and hows. >_<
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Jeremy Kenney
 
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Post » Sun Nov 18, 2012 5:11 pm

No PC release means no mods, and no one making those mods which stabilise and debug the game, which some do make available via Skyrim Workshop.
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Kay O'Hara
 
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Post » Sun Nov 18, 2012 11:37 am

In my case, probably the same behaviour I exhibit towards the much awaited but never delivered fix for Broken Steel in FO3, and the Breezehome Alchemy Table CTD in Hearthfire:

Occasional petulant whining on the forums interspersed with long periods of 'couldn't care less'.

I sympathise with you guys on consoles, but it is the price that we all pay at some time with cross-platform releases. You get stability (generally) and we pc'ers get mods.
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Sarah Unwin
 
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Post » Sun Nov 18, 2012 5:22 am

I know things are bad for you guys over on console (and especially PS3) but at least part of the problem is simply that you're playing games on dinosaurs called gaming consoles. Both my laptop and desktop are barely two years old, whereas I believe the Xbox 360 and PS3 technology is 6, or even 7 years old at this point. If I tried to run Skyrim on my computer from 6-7 years ago, it just wouldn't be possible.

It's important that you guys lobby Sony and Microsoft to get off their asses and develop their next gen stuff already, that way we could all be happier - PC gamers don't have to play cross platform releases with watered down features so as to be playable on Xbox/Playstation, and you guys can have your shiny new consoles with better graphics, better games, more stability. I'd wager that Bethesda won't even think about beginning to develop TES6 until the next generation consoles are in the late stages of development, or released altogether. There's no way TES6 could run on Xbox 360 or PS3 judging from Skyrim.
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Prisca Lacour
 
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