Dead is Dead with OOO + MMM

Post » Sat May 28, 2011 6:33 am

Thank you so much Pseron!
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sat May 28, 2011 8:06 am

So I've spent most of my holiday break coming back to Oblivion with OOO + MMM, as well as Enhanced Economy, Ren's Guard Overhaul, and several other smaller mods.

Before I installed OOO + MMM, I found it fairly easy to stay alive. Now it is, very, VERY difficult. I must have started up 8 or 9 characters since about December, and everyone of them has been killed one way or another.

Good gods, you would loathe my mod list then. :ahhh:


Do any of you guys play with some of these really hard overhaul mods and try to stick to a Dead is Dead play style? If so, any tips?

Don't die.:D

As for what I do in the unlikely event of untimely demise, I write them something. In memoriam, as it were. And, well, I'll still have their journal, if I really want to get morbid about things. :(

Also, sometimes a new character will be somehow connected to the recently departed, and so there is a certain sense of continuation. It helps, perhaps, that I use so many peculiar mods, so that, for example, a character might start in any number of places, situations, financial states, and so forth.

To each their own, but personally I would never play any other way (than "dead is dead").
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Sat May 28, 2011 4:21 pm

Which mods do you use for alternatve start Breton? Actually, why not give us a spoiler quote of your whole list?

My most recent character got killed by the Vilverin thug leader last night, and I want to start a new one.

I really like the idea of a Spellsword. At high levels, they are obviously quite powerful. But at low levels, I question if they are the ideal for the OOO + MMM ecology
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Sat May 28, 2011 10:37 am

Which mods do you use for alternatve start Breton?

I use http://www.tesnexus.com/downloads/file.php?id=25591 You begin the game in a very pleasant dreamworld. You activate different altars around the dreamworld to enable your character's race, class, birthsign menus. At the end you are offered a choice of 45 different locations and a choice of gear to begin the game with. I've tried all of the alternate start mods. This one is by far my favorite.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Sat May 28, 2011 12:18 pm

Damn Pseron! You are like my pusher! ;)

Checkin' it . . .
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sat May 28, 2011 3:56 pm

I use http://www.tesnexus.com/downloads/file.php?id=25591 You begin the game in a very pleasant dreamworld. You activate different altars around the dreamworld to enable your character's race, class, birthsign menus. At the end you are offered a choice of 45 different locations and a choice of gear to begin the game with. I've tried all of the alternate start mods. This one is by far my favorite.


I'm using that one, too, because of one of your previous posts recommending it, and I agree that it's great. The available starting situations can be worked into almost any imaginable character backstory, and you can elect to start the Main Quest whenever you want to.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sat May 28, 2011 5:10 am

Yeah, I'm liking it!
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sat May 28, 2011 6:22 pm

Yet another fatality. Tried an orc straighup warrior type. He started with heavy gear at the Anvil warrior guild. The raiders at Ft Strand proved to be too tough. Too much Strength and Endurance and not enough Agility methinks. Hungry,Thirsty,Sleepy and Audacious Magery are probably also making it even harder.

Think I'll try a Redguard with exactly the specs Blazer recommended.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Sat May 28, 2011 3:04 am

not enough Agility

Were you getting knocked back a lot? If not, adding agility isn't going to dramatically help your warrior stay alive. It will add a bit more health but at early levels the extra bit of health from Agility is probably not enough to keep you alive if you're continually getting slaughtered.

Keep in mind that OOO introduces regional difficulty. In general, regions farther away from the Imperial City (such as Anvil) will tend to be be more difficult than, say, the Lake Rumare area. I'm not trying to talk you out of starting in Anvil, it's just that it's a good idea to play with more caution if you start there.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Sat May 28, 2011 7:34 am

Yeah he kept getting staggered so I 'm pretty sure more Agility would've helped him.

That is good to know about the IC being the eye of the hurricane! My redguard who started in Skingrad will be making his way to IC once he gets a few coins out of that Glarthir nut ;)
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat May 28, 2011 3:42 pm

Okay, please forgive my ignorance... *blush*

About Dead is Dead. I get that playing this way means if your character dies, you quit that character permanently and start all over again. My question is: Is this just a playstyle choice, or is it a mod option that forces you into it? I use MMM but not OOO so I'm trying to figure out if Dead is Dead is some kind of option in OOO that I'd just never heard of before. In most other games I play, that style is usually called Ironman or hardcoe, so I was thinking the fact that it's called something odd here might be due to a checkbox in OOO's setup or some such thing that you use to enable that option.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat May 28, 2011 6:01 am

Chaos, it's a playstyle choice. I do it on the xbox 360, and you get people like Anthropoid here doing it on a modded pc game.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Sat May 28, 2011 8:30 am

Okay, please forgive my ignorance... *blush*

About Dead is Dead. I get that playing this way means if your character dies, you quit that character permanently and start all over again. My question is: Is this just a playstyle choice, or is it a mod option that forces you into it? I use MMM but not OOO so I'm trying to figure out if Dead is Dead is some kind of option in OOO that I'd just never heard of before. In most other games I play, that style is usually called Ironman or hardcoe, so I was thinking the fact that it's called something odd here might be due to a checkbox in OOO's setup or some such thing that you use to enable that option.


No, it is just a choice made by the player that if their character dies in the game, the player deletes the file for that character rather than reloading a save.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Sat May 28, 2011 6:28 am

Okay, please forgive my ignorance... *blush*

About Dead is Dead. I get that playing this way means if your character dies, you quit that character permanently and start all over again. My question is: Is this just a playstyle choice, or is it a mod option that forces you into it? I use MMM but not OOO so I'm trying to figure out if Dead is Dead is some kind of option in OOO that I'd just never heard of before. In most other games I play, that style is usually called Ironman or hardcoe, so I was thinking the fact that it's called something odd here might be due to a checkbox in OOO's setup or some such thing that you use to enable that option.

It would be cool if there was a mod that forced it, but as it stands, the player either deletes the save, or just doesn't play it again. I do the former.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat May 28, 2011 6:48 am

I keep all my saves, don't delete them. But I never go back and play them. Silly yes, but they are there if I want to. I organize them all into folders and archive them so that they take up less space.

I think I figured out the 'trick' to being able to survive with OOO + MMM, etc.

That mysterious thing called the (drum roll please) . . . THE DIFFICULTY SLIDER! . . . I'm always amazed at what bumping that svcker 7 or 8 notches to the left can do. Almost seems like a totally different game. The occastional badarse Berserker or superThug mixed in can still keep you on your toes, but at least I don't have near death encounters with Gore Rats anymore.

I was doing well with my Dead is Dead ethic with my latest character, Varnand Glyphe, Breton SwordMage, right up until I got attacked by some "Gargantuan" Fish thing *sigh* This is the one thing that I find slighly annoying about OOO or MMM or one or more of them: Suddenly from out of nowhere some super-powerful Amazon or BarbarianMutant comes at you and pwns you.

Happened because I was dragging the body of a raider I killed (loaded up with loot) across a lake. Bit of an exploit, but heh, lifes too short to make too many trips back and forth for loot.

I've decided on a new policy: ferrying loot out to dungeon entrances is fine. However, once I've cleared a location its going to be

~tgm (toggle god mode) every time. With no encumbrance limit, fast travel back to the shack (where my armorer skill is at full power with Useful Houses) fix the gear, then off to sell it! When I an accomplish the exact same things with a quick console command which I could accomplish by repeated back and forthing from scene to scene, I'm going to go with console commands.

I've also reached the conclusion that "Dead is Dead" with OOO + MMM etc. is more or less foolhardy to expect to actually accomplish during the first play through.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Previous

Return to IV - Oblivion