Dead thrall spell, the best "Candidates"

Post » Wed Jun 06, 2012 1:36 am

So i plan on mastering my cojuration skill along side my destruction, but my main focus is towards dead thrall spell when i acquire it, leaving behind the old deadra summon. I've read that the last mage in the quest "the only cure", is pretty solid in magic resistance (wich i didn't even know, since the first time i killed him was with my warrior), i looked up some of his stats and he semms like a worthy candidate.

But for my second thrall i'm not sure... i'll probably try the mage from the quest "the break of dawn", but i would like to know about people's experience's with dead thralls in the game. Tell me, what do you think was the most useful thrall you had in the game, and why was useful, so i may decide better on my second thrall.

Thanks in advance for whoever posts here.
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jason worrell
 
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Post » Wed Jun 06, 2012 6:28 am

I had Erandur from the Vaermina quest. He worked wonders.
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Richus Dude
 
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Post » Tue Jun 05, 2012 6:41 pm

I'd love to walk around with a couple of undead horkers.
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Ice Fire
 
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Post » Tue Jun 05, 2012 5:44 pm

I'd love to walk around with a couple of undead horkers.

What about mudcrabs? They're vicious little turds.
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Mandi Norton
 
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Post » Wed Jun 06, 2012 12:34 am

My best dead thrall was a Mistveil Bandit Mage. She was tough, very good with her spells, and stayed out of the way. Aranea was OK, Forsworn pillagers were ok. The briarheart was a disappointment.
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Svenja Hedrich
 
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Post » Tue Jun 05, 2012 11:48 pm

Forsworn Ravagers, I know I sound like a broken record but it's the best advice (video game wise) I've ever taken. Those guys/gals are beastly!

Alos be sure to write down your character IDs for your thralls, they have a tendency to get lost.
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Eibe Novy
 
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Post » Wed Jun 06, 2012 1:25 am

I always like using some of the high level random mage enemies you can come across. Cryomancers and Arch Cryomancers make the best ones in my experience as the AI tends to spam spells like mad in a fight and Ice magic is the most focused and least prone to friendly fire issues. If you run with a companion (or more if modded), a dog, and 2 thralls and maybe a quest follower you'll quickly run into FF problems on Fire mages and to a lesser extent Lightning mages as they spam area effect spells all over the place.

A side bonus not often thought of but something you need to keep in mind in this imperfect world is that Dead Thralls in particular tend to be very glitchy when it comes to fast travel, pathfinding issues and the magic effect list. All of these glitches can be worked around, but it makes it easier if you don't have a specific unique named thrall that you always want to keep. Using generic mages you can find all over the place, you can just dispell the summon and get another if you run into of the numerous glitch problems that come up with thralls. And if one disappears, its no big loss really.

Also with mage thralls as opposed to bandit/marauder type thralls, you don't have to worry about any equiping issues at all. Just summon them and let them go to town with their innate magic pool that regenerates like crazy with the high level ones. Give them a staff if you must but it's not needed for the most part, their base spells will chew things up just fine.
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Logan Greenwood
 
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Post » Tue Jun 05, 2012 7:04 pm

chief yamarz makes the best tank, ravagers make the best melee fighters, and orchendor the best mage.
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Laura Cartwright
 
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Post » Tue Jun 05, 2012 7:05 pm

chief yamarz makes the best tank, ravagers make the best melee fighters, and orchendor the best mage.

I disagree on all of those, though Ravagers are pretty good.

Yamarz is just terrible. I know, he has like 1200 HP, but he can't kill anything. That health goes away very quickly when he is fighting anyone with any offensive skills. I do like Ravagers, though I have found Bandit Chiefs to be better. The best melee thrall I have found is Krev the Skinner, who is just an absolute maniac. If you get the sword and board version (he/she is radiant), he can solo a pair of Giants, beat Red Eagle by himself, etc. As for Orchendor: I have made him a thrall with at least 5 different characters, and the current version is the only one that has been worthwhile. The thing is that I'm on PC with mods now so I suspect that's why he is performing well. Before, I would only see him cast Frostbite and he would still die even though his teleportation replenishes his health. I would highly recommend a Briarheart or Bandit mage, or any Master X-mancer over him.

The best overall thrall IMO is an Ancient Vampire, or if you have the perk Necromage, a Volkihar Vampire. They are powerful two-element casters with large health and mana pools, they reanimate bodies to fight with them, they have a high one-handed skill, they can be found with armor, and they are VERY aggressive.
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Judy Lynch
 
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Post » Wed Jun 06, 2012 2:03 am

Ulfric? Potema? Maybe a spriggan matron?
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john page
 
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Post » Tue Jun 05, 2012 10:16 pm

Ulfric? Potema? Maybe a spriggan matron?

Ulfric svcks, he's unarmored and has crap skills and weapons. Potema turns into ectoplasm, but she would rock. Spriggans are white souls (creatures), not black souls (NPCs), and as such, cannot be thralled. You can turn white souled creatures into "thralls" using necro spells and the restoration glitch, but they will turn to ash after a loading screen.
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Rachael Williams
 
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Post » Tue Jun 05, 2012 6:46 pm

If you have a dead thrall or two, drop them before doing the Diplomatic Immunity quest. They will vanish, but they will still be listed on your active effects. If they are a permanent corpse like Aranea, they will most likely be located where you first found them - Shrine of Azura for Aranea. The other glitch with it is you will always have those thralls listed on your active effects. You can raise more dead thralls and your active effects will list up to four of them. It is an annoying glitch because the NPCs will always respond like you have the Dead Thrall spell active even if you don't. It gets old fast.
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Jack Walker
 
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Post » Wed Jun 06, 2012 3:43 am

Orchendor and The Caller are both pretty decent mages. They're teleportation ability makes taking them down difficult.
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christelle047
 
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Post » Tue Jun 05, 2012 6:56 pm



I disagree on all of those, though Ravagers are pretty good.

Yamarz is just terrible. I know, he has like 1200 HP, but he can't kill anything. That health goes away very quickly when he is fighting anyone with any offensive skills. I do like Ravagers, though I have found Bandit Chiefs to be better. The best melee thrall I have found is Krev the Skinner, who is just an absolute maniac. If you get the sword and board version (he/she is radiant), he can solo a pair of Giants, beat Red Eagle by himself, etc. As for Orchendor: I have made him a thrall with at least 5 different characters, and the current version is the only one that has been worthwhile. The thing is that I'm on PC with mods now so I suspect that's why he is performing well. Before, I would only see him cast Frostbite and he would still die even though his teleportation replenishes his health. I would highly recommend a Briarheart or Bandit mage, or any Master X-mancer over him.

The best overall thrall IMO is an Ancient Vampire, or if you have the perk Necromage, a Volkihar Vampire. They are powerful two-element casters with large health and mana pools, they reanimate bodies to fight with them, they have a high one-handed skill, they can be found with armor, and they are VERY aggressive.
yep pretty much all of his I highly recommend bandit cheifs btw and for mages either use bandit marauders or master mages I recomed marauders tho also the champion of botheia isn't so bad either
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Benji
 
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Post » Wed Jun 06, 2012 5:00 am

I love my female thalmor soldier, level 36 max or something (to my level 72)

Got her from their embassy, in all glass armor. Tossed her a daedric sword, shield and bow, all enchanted. Double enchanted her glass armor.
On master she has only died when standing in a trap spike door, for some time, as it swings back and forth on her.

She is a nice compliment to my invincible Mjoll companion (playing on the xbox 360, so I can't make other ones invincible.)
They crack me up, Mjoll says her drivel about her Dad and the female thalmor just groans "Unhhhhhhh" (agreed!)

Whenever they might be respawned, we go back to the thalmor embassy to kill her buddies.
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Silvia Gil
 
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Post » Tue Jun 05, 2012 10:29 pm

I haven't done the dead thrall thing yet because of the seeming hassles. The Twin Souls perk seems to be a more efficient way to go, although it's overpowered. With a follower and two Dremora Lords, there's not a lot more you need to do besides sit back and watch.
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Big Homie
 
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Post » Tue Jun 05, 2012 6:40 pm

Hey quick question, can you Thrall Sinding? I would like to have a werewolf as a buddy.

EDIT: Oops no I guess it says on the UESP that he can't. Bummer.
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Isaac Saetern
 
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