Dear Esther Mod remake getting a commercial release (out now

Post » Sun May 13, 2012 7:50 pm

Might have to check it out just for the beautiful environments.
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Miss Hayley
 
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Post » Mon May 14, 2012 3:29 am

Completed it last night, just as beautiful as I was expecting.
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David Chambers
 
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Post » Sun May 13, 2012 12:05 pm

I remember reading about this mod a while back - thought it sounded interesting. Was meaning to download it for ages, I might give this release a go.

EDIT: DLing now. :)
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Toby Green
 
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Post » Sun May 13, 2012 9:30 pm

I know the guy who did the voice acting, he said they did quite a bit for such a small team.
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Bryanna Vacchiano
 
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Post » Sun May 13, 2012 1:24 pm

Never heard of it til now, the cave video was enough to sell me. It looks gorgeous.
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Michelle Serenity Boss
 
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Post » Sun May 13, 2012 2:54 pm


From what I understand, it's a first-person interactive story.

Anyway, as much as I want to play it, I don't have the $10 to spend on it right now. Maybe another time :(.

So, is there no risk of being killed by anything? You don't have to fight anything? I'm assuming it's linear as well. Looks kind of creepy from the trailer.

I'm in the same boat as you with no money but I have the added luxury of not having internet either. Been doing 99% of my surfing from my POS Android smart phone.
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Cathrine Jack
 
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Post » Sun May 13, 2012 9:48 pm

Tis a good looking game. Only played it for about five minutes - looking forward to devoting a night to it sometime soon.

The walking speed reminds me somewhat of Morrowind though...
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Rob Davidson
 
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Post » Sun May 13, 2012 11:27 am

So, is there no risk of being killed by anything? You don't have to fight anything? I'm assuming it's linear as well. Looks kind of creepy from the trailer.
Yes there's no danger, but no real horror either.

(I haven't played the game yet, but I've followed its development and played the original mod years ago. )

It is basically an interactive story as people said before, and stretches the definition of a video game. Basically all you do is exploring the island while voice overs play that tell a story. IIRC there are actually 3 different stories that get mixed, and the dialogue triggers are randomized.

So it's just walking. No combat or creepy monsters, no puzzles, no other people, just exploring a fairly linear world. But a beautiful one, with an intriguing story and a nice soundtrack.

It's pretty short, so it's better to see it as an interactive movie than a videogame. It's weird isn't it? People will easily accept paying 10 dollars for a movie, but if a 10$ game is of the same length many consider it too expensive.

Tis a good looking game. Only played it for about five minutes - looking forward to devoting a night to it sometime soon.

The walking speed reminds me somewhat of Morrowind though...
In the original mod you could constantly 'bunny hop' to increase your speed a bit, which completely ruined the atmosphere and caused voice overs to overlap because you went too fast. Is that still possible? :tongue:


I bought it already but I'm delaying my playthrough until I get the nice 1080p 23 inch monitor that I've been meaning to get.
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Dylan Markese
 
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Post » Sun May 13, 2012 5:56 pm

In the original mod you could constantly 'bunny hop' to increase your speed a bit, which completely ruined the atmosphere and caused voice overs to overlap because you went too fast. Is that still possible? :tongue:

Nope. I pressed every key to see if there was anything you could do apart from walk.

Pressing the LMB zooms in, but that's it.

EDIT: I should add - despite how amazing the game looks, it should run fine on most computers. It's not graphically intensive at all. I have a mid-high end laptop and with V-Synch turned off, I'm getting 150+ FPS with everything maxed out, AA X8, AF X16, etc. It helps that the environments, glorious though they are, are completely static.
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Sabrina garzotto
 
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Post » Sun May 13, 2012 11:49 am

EDIT: I should add - despite how amazing the game looks, it should run fine on most computers. It's not graphically intensive at all. I have a mid-high end laptop and with V-Synch turned off, I'm getting 150+ FPS with everything maxed out, AA X8, AF X16, etc.
Yeah I was really impressed with the system requirements. Hurray for the Source engine.


Also for the Euro people, Dear Esther is 8 euros. Always nice when a Steam game in euros has the proper price, instead of using the same number as the dollar price.
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OTTO
 
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Post » Sun May 13, 2012 1:07 pm

Yeah I was really impressed with the system requirements. Hurray for the Source engine.

It's very obvious that the game is using the Source engine (the water clipping through everything that's at the same level as it is the worst offender), but it still looks incredible. One problem I've always had about Source is that, as I previously mentioned, the environments are always incredibly static looking. Still, it's a minor niggle - the game is gorgeous.
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NAkeshIa BENNETT
 
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Post » Sun May 13, 2012 11:46 pm

How creepy is it on a scale from *me* to EvilFish1's eyebrows?
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Conor Byrne
 
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Post » Sun May 13, 2012 5:59 pm

How creepy is it on a scale from *me* to EvilFish1's eyebrows?

I'd say one eyebrow.
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marina
 
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Post » Mon May 14, 2012 1:54 am

It's very obvious that the game is using the Source engine (the water clipping through everything that's at the same level as it is the worst offender), but it still looks incredible. One problem I've always had about Source is that, as I previously mentioned, the environments are always incredibly static looking. Still, it's a minor niggle - the game is gorgeous.
IMO the waving grass sprites and stuff make it look a lot less static than any other Source games. I also haven't noticed a problem with water, although from my time doing development in Source I know it [censored] bricks over water.
How creepy is it on a scale from *me* to EvilFish1's eyebrows?
I didn't find it especially creepy, although once I thought I saw a monster in a canyon thing and nearly fell of my chair in fear. It was a suitcase.
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Max Van Morrison
 
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Post » Sun May 13, 2012 2:17 pm

Can you interact with anything in the world?

Sorry for all the questions but I never did play the original mod. I'm more than likely gonna buy it when I get $10 and internet.
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Jack Moves
 
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Post » Sun May 13, 2012 8:34 pm

Well at first I thought it was Myst with good graphics, but if what you say is true and it contains no puzzles or game content of any kind, I'll probably end up not purchasing this.
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Jake Easom
 
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Post » Sun May 13, 2012 4:48 pm

Can you interact with anything in the world?

Sorry for all the questions but I never did play the original mod. I'm more than likely gonna buy it when I get $10 and internet.
Not really, you pretty much just walk through, take in the scenery and listen to the story.
Well at first I thought it was Myst with good graphics, but if what you say is true and it contains no puzzles or game content of any kind, I'll probably end up not purchasing this.
You're looking at this the wrong way. It's not really a game, it's a story presented in game form. Making you have to do stupid platforming or puzzle solving would detract from the story.
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Adam Porter
 
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Post » Sun May 13, 2012 3:39 pm

If you're not sure game you can play the original http://www.moddb.com/mods/dear-esther for free (if you have a Source engine game like Half Life 2), which plays exactly the same as the remake. The remake better graphics, a larger environment, a redone soundtrack, some extra voice acting and a whole lot more polish to everything but the base 'gameplay' is the same.


Also Dear-Esther.com exceeded its bandwidth. :tongue:
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Marnesia Steele
 
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Post » Sun May 13, 2012 10:42 pm

The success of this game makes me happy. :)

To all Steam/online distribution nay-sayers - shove your precious physical discs up your arses. Online distribution makes games like this possible.
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Emilie M
 
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Post » Sun May 13, 2012 4:39 pm

You're looking at this the wrong way. It's not really a game, it's a story presented in game form. Making you have to do stupid platforming or puzzle solving would detract from the story.

People on here are calling it a game, and it's being marketed as a game. Sorry for making that mistake.
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Charlotte Lloyd-Jones
 
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Post » Sun May 13, 2012 5:03 pm

People on here are calling it a game, and it's being marketed as a game. Sorry for making that mistake.
“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”
Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses it’s beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…
Yeah, that marketing's really pushing the game aspect, isn't it
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x_JeNnY_x
 
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Post » Sun May 13, 2012 12:38 pm

Yeah, that marketing's really pushing the game aspect, isn't it

They say vague [censored] like that about every game ever made.

...and it's sold on Steam.
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Charlie Sarson
 
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Post » Sun May 13, 2012 9:35 pm

Yeah, that marketing's really pushing the game aspect, isn't it

There's a bit where you have to jump between some moving platforms while collecting minature Gordon Freeman action figures. During this, Bowser throws clones of Princes Peach at you while GLaDOS taunts you incessantly.
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Tanya Parra
 
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Post » Sun May 13, 2012 5:05 pm

Just a little related news:

http://www.rockpapershotgun.com/2012/02/23/thechineseroom-working-on-amnesia-a-machine-for-pigs/

http://www.gamesas.com/topic/1348402-any-amnesia-fans-around-here/page__st__30 for those who want to discuss it.
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Matt Gammond
 
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