(Note: I will use references to World of Warcraft in this article to back some of my claims; this doesn’t mean I want an Elder Scrolls WoW clone.)
With the recent influx of information released today, there was a quote from Matt Firor that concerned me for the games well-being, and that is about no raiding in ESO. In an interview with IGN, Firor was quoted, saying “I'm also happy to see that the design so far seems focused on exploration and questing rather than grinds. There are no raids, after all – "That's not Elder Scrolls," says Game Director Matt Firor – but there are four-man dungeons and three-faction open PvP with sieges in the beleaguered province of Cyrodiil.(1)” Some of you may be wondering why this is a big deal, and this article is directed to you.
MMO’s are split into different groups of players, easily separated by two groups of people. You've got PvP players, and PvE players. Let’s start with talking about the PvP players first. PvP’ers are gamers who enjoy the adrenaline rush from fast paced and intense combat against enemy players. In order for PvP to be successful in a mmo, there needs to be incentive to engage in combat with enemy players. The incentives normally come in the form of PvP ranks, and gear acquired through PvP. You also need to give players who enjoy PvP places to play, which normally involve instanced PvP, in the form of arena or battlegrounds, or open world PvP such as open world RvR. ESO is taking the route to stay away from instanced PvP, and instead focus all of their efforts on their open world RvR. Interviews in the past have confirmed the presence of Realm Ranks obtained through your effectiveness in PvP, as well as gear obtainable with Alliance points, but what does this mean for PvE players?
The term PvE player defines a much broader group of people than PvP player. You’ve got gamers who enjoy playing solo, and questing through the game content and crafting or rerolling at max level. Players who enjoy running in small groups, and completing smaller scale dungeons such as 4 man group dungeons in ESO. Lastly, you’ve got your PvE raider who enjoys large scale complex scripted encounters, and these are the players I am going to be focusing on. While I do understand that raiding is not absolutely essential, I do believe that it leads to the overall longevity and success of an mmo. Many of the comparisons I’m going to be making will be made to WoW because it is currently, and has been the most successful mmo to date.
World of Warcraft does many things right, but one aspect they’ve done better than the other mmo’s is how they’ve handled their raiding. While WoW does feature a plethora of other content to do, the primary reason people continue to sub is for their progression raiding. In WoW’s 7 years of existent Blizzard has released 41 different raids, in a series of 4 different expansions, an average of 10 raid encounters per expansion. Even now, WoWprogress records 15,532 raiding guilds are currently progressing through WoW’s scripted encounters. There is no surprise that even after 7 years, World of Warcraft maintained 10.3 million subscribers in the end of June, 2012 (2). Is it coincidence that the mmo that understands the importance of raiding also has been top dog for 7 long years? I don’t think so. I believe that if ZOS doesn’t seriously consider developing scripted raid encounters as a priority, and would rather release it after launch, they’re going to cause a large group of the mmo community to not even consider buying their game, and first impressions are everything. I’ve been an MMO and Elder Scrolls fan for many years. My first real RPG was Morrowind, and I was ecstatic when I heard the news about Elder Scrolls coming to the mmo scene. I want this game to succeed, and want it to be the best it possibly can. I hope some of you fellow raiders can stand behind me, and tell Zenimax Online that we want raiding to be more of a priority than it currently is in ESO.
Top MMO Subscriptions & Raid Numbers
World of Warcraft: 41 Raids
Lord of the Rings Online: 15 Raids
Rift: 13 Raids
Everquest 1: Too Many to Count http://everquest.allakhazam.com/wiki/eq:raid_progression_guide
Everquest 2: 22 Raids
Vote in the Poll Here: http://www.gamesas.com/topic/1450601-poll-no-pve-raids-in-eso/
Resources:
(1) http://www.ign.com/articles/2013/03/19/the-elder-scrolls-online-just-might-be-awesome
(2) http://www.bbc.co.uk/news/technology-15672416