Dear ZOS, Raiding is a Priority: Pt II

Post » Wed Mar 20, 2013 6:11 am

I created a thread earlier talking about the importance I felt raiding has on an mmo's longevity. The thread became very heated with peoples opinions, and thoughts on the subject. The thread quickly got to 200 posts, and was closed by a moderator, which is understandable; however, I'd like to continue hearing your opinion on the matter. Let's have ZOS know how we feel about raiding in ESO.

Before posting on this thread, try to refrain from trolling or flaming. Everyone has their own opinion.

Read the original thread below:
http://www.gamesas.com/topic/1450632-dear-zos-raiding-is-a-priority/
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Chantelle Walker
 
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Post » Wed Mar 20, 2013 10:45 am

The other thread capped out? I'm not surprised. This is a really important issue and needs visual support with the community.
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Mel E
 
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Post » Wed Mar 20, 2013 2:25 pm

In before close.......But yeah there are definitlly some problems if ZOS Wants to pander to the "First person mode players" and not the general majority who see PvE as the staple of any MMO this game truly will be a disaster, There's only so much questing I can do... that's not end game...
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nath
 
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Post » Wed Mar 20, 2013 4:33 pm

Appalling lack of concern for a major demographic of gamers. So you want to focus on keeping the casuals happy that will blast through SP and bail - and ignore the community that wants a new game to make a home?
Yeh - clever marketing move ZOS numbers and community management department. Alienate the players that want to care about the game you are making for years to come.

It is excellent that you prioritize some delightful starter zone quest content for end game - instead of epic and challenging boss encounters.

Edit: Take a good hard look at PvE neglected MMO's ZOS - and do your best to extrapolate some data. SWTOR, GW2, Generic Sword Slasher 7, Hello Kitty Online Island Adventures - now take a look at WoW, Rift, LOTRO, Everquest. I feel like I'm taking crazy pills - Can't you see a pattern?!?!
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james kite
 
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Post » Wed Mar 20, 2013 11:00 am

The other thread capped out? I'm not surprised. This is a really important issue and needs visual support with the community.


Yeah my thread capped out fairly quickly as well. So while yeah not panicking by any means this is certainly a very big spot of concern atm.
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GPMG
 
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Post » Wed Mar 20, 2013 9:09 pm

I still feel that the AvA battles in Cyrodiil will be better than any repetitive PvE raid that always runs the same way. In AvA, you'll never know for sure what you'll face each time you set off...
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Stefanny Cardona
 
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Post » Wed Mar 20, 2013 4:49 pm

Yeah my thread capped out fairly quickly as well. So while yeah not panicking by any means this is certainly a very big spot of concern atm.

I feel it's an extremely important topic. I am excited for ESO, and have a lot of faith in the game; however, not including raid content will be detrimental to the games overall longevity and success.

I still feel that the AvA battles in Cyrodiil will be better than any repetitive PvE raid that always runs the same way. In AvA, you'll never know for sure what you'll face each time you set off...

This is a matter of personal opinion, and not a reason to not have this feature in ESO. There are lots of people who enjoy raiding, just like lots of people enjoy pvp.
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Emily Shackleton
 
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Post » Wed Mar 20, 2013 3:31 pm

The main problem is how are we going to keep being enganged in PvE after we reach endgame without Raiding?

Quests and exploration is great for the first 2-4 months, but after that there really needs to be some serious progression content. Do you think WoW would still be alive today if it did not have any Raids? Of course not.

I am personally ok with Raiding being taken out as long as THERE IS SOME SERIOUS ALTERNATIVE. But there is not, ZOS just left a big gaping hope.
I think most reasonable people here can agree that adventure zones and some large group bosses are not a serious alternative to progression raiding.

I hate to see this game become another GW2, thriving for 2-4 months before burning out, but it seems thats where it being headed.
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jesse villaneda
 
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Post » Wed Mar 20, 2013 6:07 pm

I feel it's an extremely important topic. I am excited for ESO, and have a lot of faith in the game; however, not including raid content will be detrimental to the games overall longevity and success.



This is a matter of personal opinion, and not a reason to not have this feature in ESO. There are lots of people who enjoy raiding, just like lots of people enjoy pvp.

To draw attention to the matter once again, we don't know for certain if that is true.

Of course by all means I fully support raiding and think ESO should have it (I don't know if it needs to be one MASSIVE focus of the PvE side of things though) just once again I don't think we should be jumping to any conclusions here :smile:

The main problem is how are we going to keep being enganged in PvE after we reach endgame without Raiding?

Quests and exploration is great for the first 2-4 months, but after that there really needs to be some serious progression content. Do you think WoW would still be alive today if it did not have any Raids? Of course not.

I am personally ok with Raiding being taken out as long as THERE IS SOME SERIOUS ALTERNATIVE.
I think most reasonable people here can agree that adventure zones and some large group bosses are not a serious alternative to progression raiding.

I hate to see this game become another GW2, thriving for 2-4 months before burning out, but it seems thats where it being headed.

Except we don't know what those will look like, especially adventure zones which we know next to nothing whatsoever about. So jumping to the conclusion that nothing can replace generic "raids" or even simply replace it's name is a bit on the extreme (IMO).
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Amanda savory
 
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Post » Wed Mar 20, 2013 8:51 pm

Can we agree on a definition of what a raid is? From the other thread I gathered that adventure zones and Cyrodiil's PvE (AvE?) would essentially be raid content with a different name.
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Fluffer
 
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Post » Wed Mar 20, 2013 8:25 am

I'm not sure why anyone would put such a high priority on raiding as end-game content in TES:O when the Elder Scrolls series doesn't have anything like it, and there are P-L-E-N-T-Y of other games and development teams willing to devote enormous amounts of time to raiding mechanics.

1. Raiding requires an entirely different development mind-set, one that ZOS doesn't embrace.

2. It requires some design decisions that would affect the "Elder Scroll-ness" of any title that someone would make with the IP.

3. Raiding as end-game content would bring certain types of players to the game and while possibly lucrative for the developer and publisher, it's more likely to end up in a SW:ToR scenario where they're tourists for the first few months, then go back to their favorite hamster wheel.

4. Raiding as end-game content is a race to get better gear, to kill bigger bosses, to get more gear, to kill bigger bosses, to get more gear, to kill bigger... The point being, it's an endless race for the developer as they try to keep ahead of the groups spending as much or more time on beating content as the developers are to produce it. This produces, as someone said recently, a content race that the developer cannot hope to win, let alone stay even with.
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Iain Lamb
 
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