It's obvious others feel very strongly about the subject. Check out the threads below.
http://www.gamesas.com/topic/1450632-dear-zos-raiding-is-a-priority/
http://www.gamesas.com/topic/1450651-why-no-raids-is-a-bad-thing/
http://www.gamesas.com/topic/1450601-poll-no-pve-raids-in-eso/
http://www.gamesas.com/topic/1450717-pve-content/
http://www.gamesas.com/topic/1450770-no-raids/
Before posting on this thread, try to refrain from trolling or flaming. Everyone has their own opinion.
Read the original thread below:
http://www.gamesas.com/topic/1450632-dear-zos-raiding-is-a-priority/ - 1st Thread
http://www.gamesas.com/topic/1450710-dear-zos-raiding-is-a-priority-pt-ii/ - 2nd Thread
http://www.gamesas.com/topic/1450805-dear-zos-raiding-is-a-priority-pt-iii/ - 3rd Thread
Here is a list of some of the features the ESO PvE raiding community would like to see when it comes to scripted encounters present in ESO:
1) Raids that are consistent with the lore and story to match the ES story line and IP. They need to feel appropriate to the Elder Scrolls universe.
2) Instanced PvE scripted encounter with moderately difficult bosses for groups to overcome.
3) Group sizes between 12 to 16 players.
4) Some sort of gear progression, but instead of being constantly a vertical progression, sometimes horizontal, so gear isn’t constantly being replaced and thrown away with each new content patch.
5) Gear obtained through raiding should be equivalent to what can be obtained through PvP, neither should be more powerful than the other.
6) Keep CC relevant. No tank and spank bosses.