Details:
There are 4 configurable options, they can be as benign or serious as you desire. The default value is 0 health, 2 skills, 2% of your gold, and 50 gold
Permanently lose health - Every death permanently reduces your health by this amount.
Unlevel skills - Every death reduces the level of this many random skills. Skills will never be reduced below 1. The skill reduced is random but weighted towards the higher skills. The mod never reduces your level or perks, so you could end up with much lower skills than your level would indicate. This also means that you can level above the default level cap.
Percentage of gold - Every death takes away a percentage of gold. This percentage is calculated before the fixed gold cost taken.
Fixed amount of gold - Every death takes away this amount of gold.
Permentantly? I dont really like the idea of that at all tbh, as for me it cause chaos with autoaves or saving and loading and updating the mod stuff like that if "actuall" values are reduced.
So there fore i beg the question, is there no way to just have a "permenant" deduction that can be recovered if you rest, eat, or get back to safety/out of the wilderness? Losing gold great, PERMENANT reductions in health and skills, really dont like especially with what im playing with.
Is there no way to make it more like a "debuff"? for example...rather than say reducing one handed from 90-88 for example....could it not just be % based debuff? so it still says "90" but in reality it just has a little RED MINUS GUI element to it that indicates its taking a % based reduction? say 5%/15%/35%/70% deduction, (for health/ magicka, and stamina) so basically how a desease would work, but a "death" based RPG debuff, loss of gold etc, and maybe even something that decreases effectiveness of armor and weapons and magic would be cool too!
Then if you get to safety, you can recover your self back to normal, either: For a cost in gold by a "healer" or w/e. By lots of sleep and eating good food/drink for a little while, or some combination of both that only when you get back to safety, it last for say a certain number of hours per severity, so the worst, 70% lasts 8 hours, 35% lasts 6 15% last 4 and 5% 2 or something like that, maybe a way to make it so sleep/waiting doesnt have any effect on the countdown?
Just some ideas, i love the premise! But a permenant, none refundable way of skill/health etc deduction would for me, personally, make it too too severe and punishing, so just some ideas for you, i love the premise like i said, but id love even more a different way to go about it, like above or better! Just so it isnt permenant.
As there definately needs to be "punishment" for death, but me atm yours is too severe with permenancies on skill reductions, possible?