I've turned on debugging and I'm using debug.trace to see what's going on with my mod.
The odd thing is, I keep getting a recurring set of error messages in the log, which are not coming from my mod, or from any of the mods I've loaded:
[02/20/2012 - 01:03:22AM] warning: (000C275C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (001034BF)].SPELL.Cast() - "" Line ?[ (00103491)].dunPotemasMS06BossFightDummy.AttackFunc() - "dunPotemasMS06BossFightDummy.psc" Line 168[ (00103491)].dunPotemasMS06BossFightDummy.OnLoad() - "dunPotemasMS06BossFightDummy.psc" Line 66[02/20/2012 - 01:03:23AM] warning: Assigning None to a non-object variable named "::temp6"stack:[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
I've checked the reference (000C275C) in the CK, and it's a light in some obscure cell that I've never been in, and I'm nowhere close to it.
I don't want to dig too deeply, in case I spoil something for myself.
As I said, it's not caused by any mod - I've disabled them all, loaded a recent save, stood in-game for ten seconds doing nothing, then quit. Sure enough, the log is spammed with those errors every second...
It's not a huge problem, but it's getting pretty wearing to have to wade through all that crap to find the messages I'm interested in in the log.
Anyone have any ideas, or seen anything similar? Or know of a way to turn off general logging and just log whatever is included in a debug.trace?