1. - From Game Informer Online - "What Elder Scrolls Online Offers Skyrim Fans, MMO Players."
Why are they saying what this game offers Skyrim fans? Did the new mass of buyers for Skyrim suddenly become more important to appease than those of us who have been with the series longer than the six months since Skyrim launched? Several posters within this article said the same things, namely user karadom, and while you could place blame on the writer of the article for a poor choice of sur-title, here's something else...
"...but it also has to appeal to Skyrim players." - First page of the GI feature, as quoted from Paul Sage.
Again, why use the phrase 'Skyrim players?' What makes them so different from Elder Scrolls players? Given how vastly changed Skyrim is from the past four games, most of those changes not being good ones I should add, I would say them being the new batch of ES players has suddenly put more focus on them. The amount of time between its launch and this announcement could explain it, but when you talk Elder Scrolls, you should mean ALL of us who play and follow the games. Not people who play Skyrim, because Skyrim is not the entirity of the series.
And that segways into my next point.
2. - The cover art of Elder Scrolls Online.
[img]http://donthatethegeek.com/wp-content/uploads/2012/05/the-elder-scrolls-online.jpg[/img]
You can say this is subject to change, but what's the first thing you think of when you see that ESO art? You think of the Skyrim boxart. Same kind of design, same background, nearly identical colors. So, if you're a fresh face, joining The Elder Scrolls because of Skyrim, this art will likely entice you to get hyped about the game. The reason has to do with brand recognition, and I'll show you how this works.
Here is every boxart, from Arena to Skyrim. What do you see common among them?
[img]http://image.allmusic.com/00/agg/cov200/drg000/g009/g009792dxa2.jpg[/img][img]http://www.examiner.com/images/blog/wysiwyg/image/DAGGERFALL.jpg[/img][img]http://www.gamershell.com/static/boxart/large/2526.jpg[/img][img]http://www.thezombiechimp.com/wp-content/uploads/2011/09/elder-scrolls-iv-oblivion-box-art.jpg[/img][img]http://media.giantbomb.com/uploads/0/3661/1895988-skyrim.png[/img]
Now, you can see that from Morrowind onwards, the design becomes more minimalist, and some similarities exist from that to Skyrim, but that's not a common pattern overall. Maybe the use of lighter, dull colors? Possibly. If you look at all of those boxarts, only one thing is common among most of them: The font of The Elder Scrolls header. The font is called Planewalker, a font used in older Magic the Gathering cards. It has a very unique fantasy vibe as well.
However, even with that, why copy the style of art Skyrim did? As defined in Investopedia, "Brand recognition is most successful when people can state a brand without being explicitly exposed to the company's name, but rather through visual signifiers like logos, slogans and colors.
With only the symbol and colors to go on for TESO trailer art, you're going to think Skyrim first. Not the other games before it or what they've meant for the series. So, just by using that style of advertising, Zenimax Online has indirectly told the new Skyrim players, "This game is going to appeal to you." How much you like or dislike Skyrim is going to impact that, which bring up my third point.
3. - Overuse of negatives in relation to content within the game.
I'm sure everyone saw the NeoGaf article listing everything the GI feature was saying about TESO. Now, here's a headcount of every time something content-wise is mentioned negatively. This applies to the GI article, not the NeoGaf post.
Eight times.
-You can't be a werewolf or vampire
-There most likely won't be dragons
-There will be no player housing
-There will be no NPC romances or marriage
-"Recreating the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-You can't master every discipline
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The combat model will not be real time due to latency
This is again an instance of bad choices of words and explanations. Each of those things listed are aspects of The Elder Scrolls in certain ways, some having been around since Daggerfall, others being more recent. If you're a fan of the series beyond Skyrim, this kind of negativity is going to turn you away because you've seen it in the games. You know it's been there, and in many cases, people know such things exist in other MMOs.
TERA has real-time combat, yet the graphics are much prettier. You can buy or build property in Second Life. You can master every discipline in Firefall Online, of which there are over 100.
Those three things stuck out the most to me while reading over what we know about this game so far. I'm willing to wager the look of the art was intentional given Skyrim's recent launch, as well as the other points I raised related to that.
What about you all? Agree? Disagree? Discuss it, and be sure to offer good responses.