...Delte's Thread of IMMERSION Mods...

Post » Fri May 27, 2011 1:13 am

I've been out of the Oblivion loop for a while. Can anyone explain how I can rest my horse fatigue?

I'm going to release Realistic Fatigue v2.3 any day now that fixes this. It boosts horse fatigue up to strength+endurance+agility+willpower+health/2. It also adds a low-pass filter on vertical movement that removes the extra fatigue "climbBurn" from the slight up/down bobbing motion when running... this was making the fatigue burns from climbing about 5x as high as they should have been.

In the mean time you can fix it yourself at the console by pointing at your horse and typing "setAV fatigue 400", or whatever works best for you.

RadamuS: Note that RealisticFatigue.ini includes some optional settings at the end that can be used to adjust jump heights the same as the Jump Adjustment mod...
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YO MAma
 
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Post » Thu May 26, 2011 11:42 pm

Man, I love my own thread! :celebration:
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Helen Quill
 
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Post » Fri May 27, 2011 2:52 am

I'm still wondering why http://www.tesnexus.com/downloads/file.php?id=8508 isn't in your list, every immersionist should get it. I tired seeing how unrealistic enemies with half circled "crown" in their head that sometimes broken.
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Alyna
 
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Post » Fri May 27, 2011 6:11 am

I'm still wondering why http://www.tesnexus.com/downloads/file.php?id=8508 isn't in your list, every immersionist should get it. I tired seeing how unrealistic enemies with half circled "crown" in their head that sometimes broken.


That mod isn't needed as one of the mods I'm using already removes the enemy health bar. I can't remember which one it is--maybe someone can clarify. It may be OOO or Immersive Interface. I think it's II. Since I've started over, I'm using few mods



On another topic...

Guys and gals,

You know what's fun? Battleing an NPC, with the improved combat AI provided in OOO, without being able to open your inventory/backpack. Your eight quick slots are what you have at hand, and that's it.

Man, that's fun. It's almost like PvP in an MMO...as if you're fighting a real person.

I think there should be a simple mod that works just like when you try to repair armor in combat. A message pops up, "You cannot access your inventory while in combat". Then, after combat is over, you can open your bag as normal.

I mean, how many times have you used the inventory button to just stop a fight, catch your breath, when you were getting your butt kicked, desperately searching your bag to find something to save yourself? I know I've done it a bunch.

I think that crutch should be removed from the game.





Hey, I know there's some mods out there that increase the quick keys. It would be nice to have 8 for spells and 4-6 or 8 or physical items on a belt. Anybody got a good suggestion for a mod that just increases the quick key slots?

I'm not sure if I want to go that route, but I'd like to see what's out there.
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Emmanuel Morales
 
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Post » Fri May 27, 2011 2:13 pm

That mod isn't needed as one of the mods I'm using already removes the enemy health bar. I can't remember which one it is--maybe someone can clarify. It may be OOO or Immersive Interface. I think it's II. Since I've started over, I'm using few mods



On another topic...

Guys and gals,

You know what's fun? Battleing an NPC, with the improved combat AI provided in OOO, without being able to open your inventory/backpack. Your eight quick slots are what you have at hand, and that's it.

Man, that's fun. It's almost like PvP in an MMO...as if you're fighting a real person.

I think there should be a simple mod that works just like when you try to repair armor in combat. A message pops up, "You cannot access your inventory while in combat". Then, after combat is over, you can open your bag as normal.

I mean, how many times have you used the inventory button to just stop a fight, catch your breath, when you were getting your butt kicked, desperately searching your bag to find something to save yourself? I know I've done it a bunch.

I think that crutch should be removed from the game.





Hey, I know there's some mods out there that increase the quick keys. It would be nice to have 8 for spells and 4-6 or 8 or physical items on a belt. Anybody got a good suggestion for a mod that just increases the quick key slots?

I'm not sure if I want to go that route, but I'd like to see what's out there.
No menu access: There is a mod that automatically closes the menu after a few seconds I thought...

Super Hotkeys allows for unlimited HotKey combinations, and that seems to be the newest and best supported one. However, uncommon controls adds the whole number pad as quick keys (1 key hotkeys.) It allows for the usual hotkeys as well.
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Queen Bitch
 
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Post » Fri May 27, 2011 8:40 am

Wrye's Combat Fumbling lets you keep the menu open, but unable to move for a moment if you go over the limit for time (configurable).

Though you could probably rig something up to close the menu straight away if you were in combat.
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jenny goodwin
 
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Post » Fri May 27, 2011 7:43 am

Wrye's Combat Fumbling lets you keep the menu open, but unable to move for a moment if you go over the limit for time (configurable).

Though you could probably rig something up to close the menu straight away if you were in combat.
That's the one I was thing of, but I guess that's a little off target...
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jennie xhx
 
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Post » Fri May 27, 2011 5:54 am

This thread was buried for quite some time. I am glad it popped up again. This thread should be given a permanent place at the top.
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Kevan Olson
 
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Post » Fri May 27, 2011 9:28 am

How about my http://www.tesnexus.com/downloads/file.php?id=26638 for the list. It's a lot more immersive that you get the same reward regardless of your level, rather than one that depends on your level or one that levelsup with you as some other mods provide. Fully compatible with OOO.
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Laurenn Doylee
 
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Post » Fri May 27, 2011 6:32 am

Hey guys,

Is there an easy way to increase the damage of arrows? Either through the console or through an ini setting?

I've been wanting to try Duke Patrick's archery mods, but it seems he's pulled them, still working on them. I wondered what the game would be like if arrows were to be feared--where maybe one or two arrows could take you out.
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mollypop
 
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Post » Fri May 27, 2011 3:25 am

kuertee's Attribute Based Damage Modifiers raises damage in general depending on your skills, it's made training up my marksman well worth it.

FCOM has an archery patch which also makes stuff stronger, I don't know which mod it's from though.
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Richard
 
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Post » Thu May 26, 2011 11:59 pm

Somebody, a while back, was urging me to try a different version of Crowded Roads Revamped. Well, I'm ready to do just that...except, I'm not sure which version that person thought the best.

If you're still out there, put a link on the thread, please.





EDIT: I also remember seeing a mod that extends the Hackdirt quest. I found this neat little mod, but is there another that any of you know of that is a great mod for Hackdirt? http://www.tesnexus.com/downloads/file.php?id=13952
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мistrєss
 
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Post » Fri May 27, 2011 2:06 am

A quick heads up... Just uploaded [url=http://www.tesnexus.com/downloads/file.php?id=10925]RealisticFatigue[url] v2.3 with a bunch of improvements.
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Jack
 
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Post » Fri May 27, 2011 10:30 am

Hi delte, love the thread, thought i would let you know as i've been following for ages and never really got round to saying anything. Any way that aside, i recently downloaded TIE, and am enjoying alot, it makes combat in general more deadly mainly by increasing damage output by weapons. so you could gove that a look. so that might fix your issues with archery. if not you could alwyas jump into the CS and spend some time changing damage out puts

Edit: just found something yoiu may be interested in http://www.tesnexus.com/downloads/file.php?id=20461 it makes travel more like morrowind, but the cart rides happen in real time. i've just downloaded it am going to try it out, i'll let you know how it goes if you are intrigued.

EditII: hehehe if you want to use a travel services mod use a different one. the planning on this one is quite bizzare. while i think it is an amazing idea, real time travel services, this perhaps is not the best execution of it.
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Kahli St Dennis
 
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Post » Fri May 27, 2011 12:54 am

Hi delte, love the thread, thought i would let you know as i've been following for ages and never really got round to saying anything.


Long time listener, first time caller, eh? :thumbsup:



Any way that aside, i recently downloaded TIE, and am enjoying alot, it makes combat in general more deadly mainly by increasing damage output by weapons. so you could gove that a look. so that might fix your issues with archery. if not you could alwyas jump into the CS and spend some time changing damage out puts


I haven't tried TIE, since it's oriented towards theives (and my new avatar is a Conan-esque Fighter/Mage), but I have been trying something new that I mentioned up above in the thread.

First, I've got the realism mods running, with ABO's Realistic Fatigue as the central component. That, in itself, makes fighting something else.

Now, I've stopped opening the inventory during a fight. I only open it if I deem my toon has time to dig through his pack. For example, if I want to poison my weapon, I have to pre-think it. I don't stop in the middle of a fight and poison my weapon for my seventh blow. Also, my 8 quick keys are all the spells I have access to while in the middle of a fight. So, I have to think strategically.

Man...it makes for an interesting, tactical, very neat fight. Especially since my character is low level and dealing with Fatigue effects all the time (You can bet I always have a spell to return fatigue to me handy).

Try this....it's amazing. With ABO's health effects, it's very, very immersive: Your head thrumming to your heart beat. Blows banging on your shield. Every effort you got put into your swing. Enemy AI and tactics are amazing. Lighter weapons really do have the advantage of speed. Footwork is important too--hiding behind a rock as your enemy throws lightening at you.

Uninterrupted fighting. It's great! Highly recommended!






Edit: just found something you may be interested in http://www.tesnexus.com/downloads/file.php?id=20461 it makes travel more like morrowind, but the cart rides happen in real time. i've just downloaded it am going to try it out, i'll let you know how it goes if you are intrigued.


Classic Travel has been reviewed on Delte's Thread a few times. I reviewed it myself in the early threads.

I wish someone would step in and finish that mod, because it was off to a great start (just not polished enough to be included on Delte's List).
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Sophie Morrell
 
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Post » Fri May 27, 2011 1:27 am

How about my http://www.tesnexus.com/downloads/file.php?id=26638 for the list. It's a lot more immersive that you get the same reward regardless of your level, rather than one that depends on your level or one that levelsup with you as some other mods provide. Fully compatible with OOO.

Delte, no reply to this, even if it's get lost? :)
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Allison Sizemore
 
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Post » Thu May 26, 2011 10:51 pm

Long time listener, first time caller, eh? :thumbsup:

Now, I've stopped opening the inventory during a fight. I only open it if I deem my toon has time to dig through his pack. For example, if I want to poison my weapon, I have to pre-think it. I don't stop in the middle of a fight and poison my weapon for my seventh blow. Also, my 8 quick keys are all the spells I have access to while in the middle of a fight. So, I have to think strategically.

Well Delte, if you haven't heard of it allready check out Wryes homepage and Combat Fumbling. It penelizes you if you are in the menus too long - you can set it yourself in the ini. Different menus get different penalties - so trying to change armor during battle can be impossible if one wants it soo. What it does is that it freezes you (paralize) if you stay in menu too long; you get warnings of the penalty building up so you are not totaly lost.

Check it out - sounds like something you would enjoy :D

Cheers!

EDIT - Seems like the one that is standalone is no more? You need Cobl to use it now. But Cobli is nice... :) End Edit
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No Name
 
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Post » Fri May 27, 2011 12:44 pm

now, are all of these mods compatible and able to be used together at the same time? i downloaded almost all of them, and i am gonna be pretty P-O-ed if i get a CTD and have no idea why.

btw: in MMM, i simply DLed the Martsmonstermod30.7z file. dloes this include all the plugins you mentioned, or do i have to DL those seperately?
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Chris Guerin
 
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Post » Fri May 27, 2011 2:47 am

@ the spartan. most of them should be compatible bu tload them in stages then if you start get CTDs you have a smaller number of suspect mods.
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Cheville Thompson
 
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Post » Thu May 26, 2011 10:19 pm

nvm. it just CTD'ed repeatedly, so now i am going back to the basics and just using OOO with a couple select mods i used before that will not interfere with it.
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Marguerite Dabrin
 
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Post » Thu May 26, 2011 10:10 pm

Delte, no reply to this, even if it's get lost? :)


Haven't tried it. Anybody tried this mod? Reviews are welcome on the Thread. Everyone knows that. Post away.





Well Delte, if you haven't heard of it allready check out Wryes homepage and Combat Fumbling.


I tried it a long time ago. Wasn't for me. You should be able to access your pack while in combat at all. What I'd like to see is a mod that prevents the opening of the inventory screen while in combat, getting a message as you do when trying to fix armor while in combat.



nvm. it just CTD'ed repeatedly, so now i am going back to the basics and just using OOO with a couple select mods i used before that will not interfere with it.


All of the mods on Delte's List are tested to work together. So, you shouldn't have any problems.

Two things can be affecting you: First, you've probably got mods not on the list, and these could interfere. Two, My list is in a shambles right now, and some things I'm no longer using--some things I've added. I've got to clean the list up. When I get time, I will.



The best advice people will give you when adding mods is to add them slowly, one at a time. Get to know the mod you're loading. As I rebuild my game, that's what I'm doing. I set up the basics, and I'm loading new mods as I go.

You should never add a bunch of mods at one time for a variety of reasons. Set up your basics (OOO+MMM for me, plus a few more), then add in the other mods.

Also, sometimes, but not all the time, mods don't like saved games. You may have an issue there, also. Go back to a different save and try it.
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Chavala
 
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Post » Fri May 27, 2011 1:45 pm

Hi Delte, please update http://www.tesnexus.com/downloads/file.php?id=24649's info on the first page of your thread. You link to a non-exsistant v.1.0 link, while the mod is now in version 2.1.1

In addition to doing everything Real Sleep does, Real Sleep Extended adjusts for things like:
* A player with high Endurance can stay longer awake and needs less sleep
* You sleep better during nights, unless you're a vampire that prefer being awake at nights - or you may be a thief that doesn't care about time.
* Sleep outside is normally less effective than inside (but can be the other way around for ranger types) - unless your Willpower is high.
* Beds are better than bedrolls that are better than anything else, though high agility helps - but this too can be tweaked for ranger types.
* When starting to lack sleep, your attributes get temporarily damaged - but more if they are higher, so even a starting player can survive beeing tired.

...and everything can be easily set up using the OBMM install script, or by directly editing the ini file.
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xxLindsAffec
 
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Post » Fri May 27, 2011 3:20 am

All of the mods on Delte's List are tested to work together. So, you shouldn't have any problems.

Two things can be affecting you: First, you've probably got mods not on the list, and these could interfere. Two, My list is in a shambles right now, and some things I'm no longer using--some things I've added. I've got to clean the list up. When I get time, I will.



The best advice people will give you when adding mods is to add them slowly, one at a time. Get to know the mod you're loading. As I rebuild my game, that's what I'm doing. I set up the basics, and I'm loading new mods as I go.

You should never add a bunch of mods at one time for a variety of reasons. Set up your basics (OOO+MMM for me, plus a few more), then add in the other mods.

Also, sometimes, but not all the time, mods don't like saved games. You may have an issue there, also. Go back to a different save and try it.



i did not have any mods not on the list; the previous ones i had were on my other computer. anyway, im DLing some armor mods, and i have OOO installed. it should work fine now.
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Anna Beattie
 
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Post » Fri May 27, 2011 3:38 am

i did not have any mods not on the list; the previous ones i had were on my other computer. anyway, im DLing some armor mods, and i have OOO installed. it should work fine now.


Then it was a load order or save game issue. I'm using those mods just fine.
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Elea Rossi
 
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Post » Fri May 27, 2011 6:51 am

1. I have no savegames.
2. It crashed as soon as i tried to launch the game (from OBSE, vanilla launcher, or OBMM)
3. i followed your load order perfectly.

its fine, really. im just gonna DL mods individually, and use them as i see fit. at least then i can isolate the problem.
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sexy zara
 
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