Introduction
Hi Sky-rimmers, I am pretty satisfied with the mage build I just completed, however I was disappointed by the lack of build guides out there so I decided to make one. A lot of the advice I read was dispersed and misinformed. Some people have different methods to make a mage. If you follow this guide your mage will be awesome – it is not the only good mage build however just one way to go.
This is a guide to build a destruction mage (the one I made). I am easily able to clear dungeons, dragon priests, dragons, even towns using ONLY destruction spells, however I also chose to level conjuration (summoning is fun) and alteration (for resistances and mage armor) to 100.
Also I should note this build relies on using enchanting to make a set that reduces destruction cost (and conjuration or alteration) to 0. I can cast the most powerful destruction spell in game and it costs me 0 magicka. Again, this build doesn't use any cheats.
http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=00000000000000000000000000000001211100000000001200020000001110100000010011131110035000111
EDIT: Turija has recommended spending three points in the illusion tree in order to get the aspect of terror perk. "Since fire based spells have a fear component, the Aspect of Terror perk will increase the damage of your fire based spells". Since this is one of the few ways to actually increase spell damage, I highly recommend it if you want to use fire spells!
Schools and Their Level, in the Order in Which I Achieved Them
- Enchanting 100
- Conjuration 100
- Destruction 100 (optional 75 since the Master-level spells kind of svck but are still fun)
- Alteration 100 (optional 90 if you don't care for Dragonhide. It is a long cast time and only lasts 44 seconds but does provide the most damage reduction possible in the game).
- Restoration ~37 (not trying to build it up necessarily, just a consequence from healing occasionally).
- Speechcraft (40) and Lockpicking (32) are high only because I sold a lot of crap and picked a lot of locks, respectively. After a while I started to skip locked chests (or quicksave before picking in case there was something really good in it) so I could minimize leveling in non-combat skills.
- Everything else: starting level. Get in the habit of quicksaving before reading books so that if you level-up a skill in archery (for example) you can quickload and not have to level that skill. Don't wear heavy or light armor so if you get hit you won't skill-up. Don't sneak unless you want to steal something. If you really want to sneak this build isn't for you. People making this character will be sprinting through dungeons looking for draugr deathlords to electrocute in the face.
- My character is level 38 with 1 unspent perk (do as you wish with it).
- Race: Breton (25% magic resist is awesome,
my character has 100% shock/fire resist and 95% cold resistEDIT: learned I was calculating my resistances incorrectly. For a quick lesson in resistances click here: http://www.gamesas.com/topic/1317202-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-8/page__p__19804949#entry19804949). I suppose you could go Altmer if you wanted extra magicka (or extra health since you can allocate more into health instead of magicka). - Armor: I chose to go cloth since I didn't want to be weighted down by anything. With ebonyflesh I believe I am at 42% damage reduction (350 displayed armor rating) and I can throw on Dragonhide for 80% reduction (which is of course the maximum possible allowed in Skyrim).
- Stone: The Lord Stone (for another 25% magic resist and more armor – yes the mage armor perk still works with it). Make sure to get the Mage Stone when you start in order to make leveling much easier.
- Quests which boost stats: The Book of Love for the “Agent of Mara” effect (+15 resist magic).
- Magicka: 220 (so I can summon a dremora lord without my conjuration gear on, also sufficient to keep up ebonyflesh without my alteration gear on).
- Health: Everything that's not magicka
- Stamina: You want to allocate points into stamina?? Go make a 2-handed sword-wielding orc.
- Difficulty Setting: Adept (default).
- Approximate Build Time: 30 hours (probably can be done much faster).
Once you get enchanting to level 100 you need to make a set of gear that has fortify destruction on it. This will reduce the magicka cost of destruction spells by 100%. In other words enchant chest, head, necklace, and ring each with 25% fortify destruction. You need the extra effect perk so you can make another school of magic cost 0 magicka. I chose to make two sets: a destruction/conjuration and a destruction/alteration set and I switch between them depending on how I want to play. Being able to summon Dremora lords in front of my enemies on a whim and with 0 mana cost is awesome, but I also like to use the dest/alter set to paralyze everyone and everything!
As for boots and gloves – my boots have 37% fire/shock resistance and my gloves have magicka +62 and something else I can't remember because gloves don't have any other apparel effects which are useful to spell casters.
Leveling Methods
Enchanting: Getting to 100 is painful, but it also makes leveling everything else a LOT easier. Focus on leveling enchanting first, although you will still need to run dungeons to get souls. What I mean is don't spend time trying to level destruction or any other school before enchanting is at 100. Soul trap everything from goats to draugr (bosses it might be a little difficult without getting killed). Equip your follower with a weapon that has soul trap and a bunch of empty soul gems. Quality of the soul doesn't matter – you get the same amount of XP from anything. However the enchantment does have an effect on amount of XP gained. Absorb spells are the best on weapons (make sure to pick up a lot of iron daggers!) and I used fortify destruction or fire resist on armor (pick up all clothing and some light armor to enchant). There is a list somewhere on the internets if you want to find out what gives the most XP. Also make sure you have the well rested bonus (or at least rested) before you start enchanting crap.
Conjuration: Once enchanting was at 100 I made my destruction/conjuration armor set and then leveling conjuration was a joke. Admittedly I used the soul-trap a dead body bug to level conjuration up quickly (use soul-trap in each hand and rapid-fire that [censored]!) but if you don't want to cheat you can find a slaughterfish, enter combat, and repeatedly cast bound sword. Or just play normally and you'll eventually get there. Also see below.
Destruction: You can summon an atronach (I chose the frost one) and kill it with destruction spells. This took a while, but at least I didn't have to wait for magicka to regenerate. I believe casting with each hand individually gains XP faster than dual-cast (it also kills things faster but doesn't stun-lock).
Alteration: After creating an armor set for destruction/alteration 100% magicka reduction, I went into Riften (any big city will work) during the day and used detect life in each hand. I used crumpled-up paper and tied a rubber band around my mouse to hold the buttons down. When I came back from my shower I was at 100 alteration. Skyrim easy mode!
How to Play this Character
My main play style with this build is to use my dest/conjur gear and use thunderbolt as my main spell. The fastest way to kill baddies is with a rapid-fire cast in each hand. It takes some practice to get used to – your brain has to habituate to the muscle memory of holding down your fingers to charge the spell and letting go to cast – but once you get it down you'll be able to cast about once every half-second. If the enemy has a little more health then you'll want to dual-cast for the impact perk to take effect. This is especially useful if the enemy is charging you (like a bear) and you need some time to back up a bit to continue rapid-fire or kill via stun-lock. You can also juggle two enemies by stun-locking them. Honestly this character is easy as hell to play so you'll figure out your own fighting style. If there are lots of enemies I like to use Dremora Lords to crowd control.
A Note on Character Level and Difficulty in Skyrim
Because of the enemy scaling system in Skyrim and the fact that spells do not increase damage (only decrease in magicka cost), you will have to accept that your mage will be the most powerful (offensively, perhaps not defensively since you can gain health) at around level 38 when you get your skills to 100. Your spells will NOT get more powerful after expert/master so I chose to stop leveling. I can't completely stop but I am leveling VERY slowly now since my main skills are already at 100 and I won't suddenly decide to use a bow (If wanted to use a bow I'd re-roll). I won't skill-up so I won't gain levels. Those of you with higher-level mages I'd like to hear your take.
Other thoughts/discussion
In the destruction tree, I chose 2/2 augmented flames and shock for aesthetic reasons and I like to do maximum damage in another school of magic if I'm fighting something immune to my primary element. Also I originally believed the flames spell buff stacking trick would be more powerful than it is but found it unsatisfying so I switched to shock (instant spell velocity is more gratifying and easier to attract the attention of a flying dragon). If you want to focus on one element I'd recommend shock although I don't really know what else you'd spend your perks on.
Instead of going with fire, frost would be fun with deep freeze.
One debate I had was whether to go cloth or heavy armor, which essentially means alteration tree or heavy armor tree. Half the alteration tree is getting ebonyflesh tougher and longer duration, but it also has some more goodies like magic resistance and atronach. I was REALLY disappointed when I figured out there is a bug with atronach – it causes you to absorb your own summoning spells which makes summoning an atronach or dremora lord absolutely infuriating. There is a vanilla fix for it now, however, thanks to Remu Valtrez called http://steamcommunity.com/sharedfiles/filedetails/?id=68278156&searchtext
I was also considering using a shield, however thanks to Bethesda's crappy system you can't hold a shield in your left hand and press a hotkey to swap a spell in your right hand, although you can use the favorites menu. Nor can you use a shield in your right hand. If it were fixed by someone it would be a fun way to play, especially with heavy armor.
If you wanted to go Heavy Armor you can use the falmer helmet glitch (wear both a falmer helmet and circlet) to benefit from an extra armor piece. You don't really need it but you could put more magicka and regen on it. I wouldn't do it on my build however since the mage armor perk precludes you from wearing any armor.
Alright, that's it. If you think you can make a better mage than me I dare you to, then tell me how
