by Tiny Lampe
version: 2.0
Requirements: Skyrim version 1.8.151.0.7 or higher
Download link: http://skyrim.nexusmods.com/mods/29513/
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1. Overview
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This mod features:
1. De-ranked Perk Trees: this mod transforms almost all multi-ranked perks into single-ranked perks. These single ranked-perks are special because they contain all the benefits that the old multi-ranked perk used to have...and automatically grant them to the player when his skills are high enough. Some of the changed perk feature smooth scaling, others don't.
2. Minimalistic changes to several existing perks and the addition of a few brand new perks (specially in Destruction, Restoration, and Two Handed). The purpose of the changes is not to deviate from the vanilla game but to add improvements that 'could have been there by default').
2. The Details
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Deranked Perk Trees:
Example of non-smooth scaling: Shield Wall
Spoiler
In vanilla Skyrim this perk has 5 ranks and each rank has a single benefit: increasing block effectiveness by 10%. Instead of 5 ranks with only 1 benefit, my mod provides 1 rank with 5 benefits. Importantly, these benefits are automatically unlocked only when your skill is high enough. This means that you can spend a single perk point in Shield wall and then see how your block effectiveness automatically increases as your block skill reaches certain milestones. No need to spend more perk points in the 2nd rank, in the 3rd rank...those are granted to you automatically as soon as you qualify for them! This creates the illusion that your skills are more important.
Perks affected: Critical Shot, Shield Wall, Bone Breaker, Bladesman, Deep Wounds, Skull Crusher, Mage Armor, Magic Resistance, Summoner, Recovery, Experimenter, Stealth and Haggling.
Perks affected: Critical Shot, Shield Wall, Bone Breaker, Bladesman, Deep Wounds, Skull Crusher, Mage Armor, Magic Resistance, Summoner, Recovery, Experimenter, Stealth and Haggling.
Example of smooth scaling: Barbarian
Spoiler
In vanilla Skyrim this perk has 5 ranks and each rank has a single benefit: increasing 2H weapon damage by 20%. In my mod there is only 1 rank and it allows damage to smoothly scale with skill: every single skill increase raises damage by 1%. This means that when your 2H skill is level 39 you deal 39% more damage with 2H weapons. When your 2H skill is level 76 you deal 76% more damage, and so on. Every skill increase counts.
Perks affected by smooth level scaling: Overdraw, Juggernaut, Armsman, Barbarian, Enchanter, Alchemist, Agile Defender, Augmented Flames (Now Flame Affinity), Augmented Frost (Now Frost Affinity), Augmented Shock, and Light Fingers.
Perks affected by smooth level scaling: Overdraw, Juggernaut, Armsman, Barbarian, Enchanter, Alchemist, Agile Defender, Augmented Flames (Now Flame Affinity), Augmented Frost (Now Frost Affinity), Augmented Shock, and Light Fingers.
Excluded Perks
Spoiler
There are 4 perks that have ranks but I decided to exclude from this mod. This perks are: steady hand, dual flurry, limbsplitter and hack and slash. Reasons: steady hand and dual flurry are perks where you can like the first rank but dislike the second one. Limbsplitter and Hack and Slash are very messy perks and 'deranking' them would be quite time consuming and probably not worth the effort.
List of perk changes and perk additions:
Destruction changes:
Spoiler
Novice Destruction: Novice spells also inflict 25% elemental weakness.
Adept Destruction: Cloaks provide 50% elemental resistance
Expert Destruction: Wall spells make most opponents who try to cross them flee for 5 seconds.
Augmented Flames (renamed to Fire Affinity): Fire spells are 15% cheaper and scale with destruction skill. Precludes taking Frost Affinity.
Augmented Frost (renamed to Frost Affinity): Frost spells are 15% cheaper and scale with destruction skill. Precludes taking Fire Affinity.
Augmented Shock: Shock spells scale with destruction skill.
Disharge (new perk): Shock spells deal increased damage to magicka
Rune Master: also allows having 2 active runes at the same time.
Hazards from Wall spells cause lingering damage by default
Adept Destruction: Cloaks provide 50% elemental resistance
Expert Destruction: Wall spells make most opponents who try to cross them flee for 5 seconds.
Augmented Flames (renamed to Fire Affinity): Fire spells are 15% cheaper and scale with destruction skill. Precludes taking Frost Affinity.
Augmented Frost (renamed to Frost Affinity): Frost spells are 15% cheaper and scale with destruction skill. Precludes taking Fire Affinity.
Augmented Shock: Shock spells scale with destruction skill.
Disharge (new perk): Shock spells deal increased damage to magicka
Rune Master: also allows having 2 active runes at the same time.
Hazards from Wall spells cause lingering damage by default
Restoration changes:
Spoiler
Vulnerability (new perk): Spells do 50% more damage to fleeing undead
Ward Absorb: percentage of magicka absorbed is 50% (from the default 25%).
Imperfect Shalidor Mirror (new perk): when hit by a spell, wards have a 10% to unleash a staggering shockwave.
Wards: they are 25% more powerful by default (magnitudes of 50, 75 and 100 from 40, 60 and 80).
Wards: they are significantly cheaper by default (costs of 20, 30 and 40 from 34, 58, 86).
Ward Absorb: percentage of magicka absorbed is 50% (from the default 25%).
Imperfect Shalidor Mirror (new perk): when hit by a spell, wards have a 10% to unleash a staggering shockwave.
Wards: they are 25% more powerful by default (magnitudes of 50, 75 and 100 from 40, 60 and 80).
Wards: they are significantly cheaper by default (costs of 20, 30 and 40 from 34, 58, 86).
Two Handed, Heavy Armor and Block changes:
Spoiler
Champion stance: Two Handed weapons attack 10% faster and block 10% more effectively. At 75 skill both bonuses are doubled.
Sweep: now has a 2nd rank that allows normal attacks to also hit all targets in front of you.
Devastating Blow: allows all power attacks to do additional damage based on your stamina.
Cushioned: when wearing all heavy armor, also reduces incoming damage from daggers, swords and arrows by 50%.
Conditioning: weight of heavy armor is cut in half (instead of becoming 0).
Quick reflexes (renamed Focus): time slows down if you block and stand still during an enemy's power attack.
Sweep: now has a 2nd rank that allows normal attacks to also hit all targets in front of you.
Devastating Blow: allows all power attacks to do additional damage based on your stamina.
Cushioned: when wearing all heavy armor, also reduces incoming damage from daggers, swords and arrows by 50%.
Conditioning: weight of heavy armor is cut in half (instead of becoming 0).
Quick reflexes (renamed Focus): time slows down if you block and stand still during an enemy's power attack.
Enchanting and sneak changes:
Spoiler
Perks fire, frost and shock enchanter removed and replaced by a single one: elemental enchanter.
Grand Infusion (new perk): due to its bigger size, enchantments placed on 2H weapons are 50% stronger.
Deadly Aim no longer requires backstab.
Assassin's Blade no longer requires Deadly Aim (but still requires Backstab).
Grand Infusion (new perk): due to its bigger size, enchantments placed on 2H weapons are 50% stronger.
Deadly Aim no longer requires backstab.
Assassin's Blade no longer requires Deadly Aim (but still requires Backstab).
3. Installation and Uninstallation:
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There are 2 versions, one that only features the Deranked perks (1) and another one that includes the tweaks listed in "list of perk changes and perk additions" (2). Each version has to be downloaded separately.
To install (1) simply place the .esp file called DerankedPerkTrees.esp inside the data folder. Remove the .esp to uninstall. Since this version doesn't feature scripts it's completely save to remove.
To install (2) simply place the .esp file called DerankedPerk_withTweaks and the script folder inside the data folder. Remove both to uninstall.
4. Compatibility
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This mod doesn't remove any vanilla entry.
This mod tweaks several perks and some destruction, restoration and alteration spells.
In general, this mod will not be compatible with other perk and magic mods.
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Hope you enjoy! If you have any feedback, ideas for new perks/tweaks etc feel free to share them
