Descent 4 Linux support?

Post » Sat Mar 21, 2009 12:53 am

Hi, If Descent 4 gets made is there a chance that a linux native port will get made? Descent 1/2/3 all have linux ports and it'd be a massive shame if the next game in the series didn't get a port. LGP would be able to help out with a port if you guys wanted to outsource porting it. I realise there isn't a descent 4 game that's been announced at this time, but I'm curious to know what gamesas's position is on Linux ports. Note I am not calling for the sourcecode to be released. Just saying that a native port would be awesome.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sat Mar 21, 2009 3:23 am

If there is a chance, I would guess that it would be slim.

It's one of those chicken-egg problems. If more people bought Linux versions, and the sales numbers were there, more developers (including us) would make Linux versions. As a company, we're OS agnostic.

pax,
-Chris
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Fri Mar 20, 2009 2:06 pm

just a thought: gamesas is trying to re-establish themselves, having a internal department for Linux support might help.

the only company that lurches into my mind as far as supporting Linux games is ID, not a bad set of people to be associated with IMO. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

Image
"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Sat Mar 21, 2009 12:07 am

Some of the people I've been talking to were saying that linux games were now selling comparably to windows games that are not being sold over steam and that sales figures were actually quite high.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Fri Mar 20, 2009 9:27 pm

Linux has a desktop market share of barely one percent, which doesn't exactly indicate that supporting Linux would help a game company into the gaming market. Image
Descent 1 & 2 for Windows, OS X & Linux
Only a dead troll is a good troll.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Sat Mar 21, 2009 4:31 am

O.o

did you eat paint chips as a baby?

Linux if FREEEEEEEEEEEE!

OFC they don't have a "market share" as only a select few distros are actually "sold" and even then those ones are about 90% server APPs.

the main issue with games on Linux is people hiding behind the GNU to pirate software, or at least the threat of it as most people are somewhat hesitant about releasing source code for a program that cost 5-50 million to produce. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

Image
"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat Mar 21, 2009 2:03 am

Well, apparently I ate way more stuff that's good for the brain development than you did.

I am not talking about "sold copies", but about "used copies". Less than 1 percent of all desktop PCs world wide run Linux.

Other than you I know what I am talking about and do not mistake some wet OS dream for the reality.

I don't think I'm super smart, but people like you make me wonder whether I underestimate myself. Image
Descent 1 & 2 for Windows, OS X & Linux
Only a dead troll is a good troll.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri Mar 20, 2009 7:47 pm

This discussion is interesting. Please keep the posts on target and be polite.

pax,
-Chris
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Mar 20, 2009 11:45 pm

I am maintaining D2X-XL for MS Windows, Linux and OS X for years now (btw. working with ATIs Stream Computing and NVidia's CUDA too), and I can safely say that using OpenGL (and OpenCL) would make porting to UNIX style OS-s a matter of little extra effort. If you use OpenGL (and OpenCL to speed up not directly graphics related tasks suitable for massively data parallel processing, like e.g. particle systems and physics engines) and follow a few simple guidelines when coding a new game, keeping the game multi-platform compatible would be very simple. With OpenGL 3.1 you can do about everything you can do with DX 10.X. Throw in OpenCL to cover DX11 compute shaders (and unlike these, having OpenCL compilers is very close - NVidia has already passed theirs for validation to the Khronos group). id Software shows that OpenGL is a viable alternative to DirectX.

The question in this is just which console(s) do you want to support? Afaik there is no way around DX when targetting the XBox 360. I think that this is the pivotal question. Image
Descent 1 & 2 for Windows, OS X & Linux
Only a dead troll is a good troll.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sat Mar 21, 2009 3:03 am

If there will be a D4 (but I don't think there will be one), then I would be happy to see it on Linux, too. There are some people porting games to Linux outside companies. The most famous person if "Ryan C. Gordon" aka. "Icculus" ( http://www.icculus.org ).

He did the last port of D3, Google Earth port, Prey port, ...
Some years ago he was working for Loki games ( http://www.lokigames.com ). I believe he would like do the D4 port, too!
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Mar 21, 2009 3:03 am

His D2X port was awfully coded. I think he didn't do it alone though. Actually I don't know how much he was involved in actual coding. All I know for sure is that he is/was the D2X maintainer, so I just reckon he did some coding too. Image
Descent 1 & 2 for Windows, OS X & Linux
Only a dead troll is a good troll.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sat Mar 21, 2009 5:30 am

karx11erx, d2x-xl is still not working well!! When I open the Automap d2x-xl just stops working!! I'm using the HiRes objects I downloaded from http://www.descent2.de. :evil:

by the way, Linux was invented by a Finn ;) All we need is sisu, sauna and salmiakki... Hyv? Suomi!!
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri Mar 20, 2009 3:07 pm

I run linux. The only time I run windows...is...well... hardly ever.

I now run many windows games on linux.

I also run Loki D3 linux.


However, if I had a choice between a good stable game with great investment into DX11 and the likes, vs the inconvenience of windows, I'd choose windows for D4. Image
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Fri Mar 20, 2009 10:58 pm



Depends on your viewpoint. The indie game that I just helped out with sold as many units as I'd hoped would have sold for Ballistics (that I also did for LGP...)- sorry can't disclose what Elecorn's done there :D. Seeing 2-5k units selling for older titles, if done right is something you can realistically expect. Seeing probably similar sales figures or better than a Mac port of the title on something new is probably the expectation if done right.

I'm interested in working with gamesas as an independent consultant to help them get some of their back catalog that they have source to up and selling on Good Old Games. I'm interested in helping them getting things like D4 going on Linux.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Fri Mar 20, 2009 5:07 pm



Why choose. If you end up making a winner, you will want to make console ports. Making DirectX only means you only can target X-Box and Windows. You'd have to have a port team do the work for parts if you do that so that you could have a PS3, MacOS, etc. version of the game. It's easier to make interchangeable rendering backends and then choose something like FMOD or IrrKlang for sound, etc. and make it as portable as possible. You'll end up with a 'good stable game' if you do that instead of doing silly like 'great investment in DX11'. DX11 is a waste of their time, IMNSHO. Especially in the light of the spate of smartphones with about as much muscle as an original X-Box did. You can get some damned slick eye-candy with those, put many of the "cool" games on them in some fashion- but not a single one of those upcoming phones uses DX11, nor will they ever. ;)
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri Mar 20, 2009 7:57 pm

... and we still have OpenGL 3 on Linux.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Sat Mar 21, 2009 4:53 am

It's actually opengl 3.2 on Linux now, Nvidia have already pushed out 3 drivers with the new spec. They've been pushing pretty hard for updated opengl on linux. Whatever gamesas decides to do with D4. If there's a mac port PLEASE make sure that a Linux port gets done at the same time. It's really annoying to see games getting ported to mac which use the same apis and the same cpu architecture but then get no support on Linux. I'm looking at you ASPYR inc.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Fri Mar 20, 2009 4:17 pm

D4 will be made for Linux I reckon, I mean gamesas did give Loki the permission to make a D3 for Linux, so I think that OS'ses from Mircosoft, Apple and Linux should be supported since these are the most used three operating systems for gamers, this way D4 will be OS friendly overall, which i think is a very important aspect. 8-) Holder Of The World's Largest Descent / Freespace Collection:
Image
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am


Return to Othor Games