Designing a money sink for Skyrim

Post » Wed Jun 06, 2012 5:48 pm

You don't even know what playing a challenging game feels like or why anyone would want to, do you? :confused:

I think his point is that if you want this kind of "challenge" then the tools already exist in game for you to create it. Just RP you're paying taxes or buying food, or having a fortress built and throw your money away somewhere. Then those of us who do not see any form of challenge in these things, but rather annoyance, don't have our game ruined by them.

This, like forcing eating and sleeping, are great ideas for a mod, which people can opt into if it makes the game more fun for them. Bethesda rightly did not do it.
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Darren Chandler
 
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Post » Wed Jun 06, 2012 12:00 pm

I think his point is that if you want this kind of "challenge" then the tools already exist in game for you to create it. Just RP you're paying taxes or buying food, or having a fortress built and throw your money away somewhere. Then those of us who do not see any form of challenge in these things, but rather annoyance, don't have our game ruined by them.

This, like forcing eating and sleeping, are great ideas for a mod, which people can opt into if it makes the game more fun for them. Bethesda rightly did not do it.
I agree these should be left up to the player. I wouldn't want to impose my own brand of crazy on anyone. I would love to play a game that has a 'Pay Taxes [ ]' option in the settings menu. That's hard core. :)
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Dylan Markese
 
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Post » Wed Jun 06, 2012 10:01 pm

Having wads of money at the end of a game has been something I've noticed since Ultima VII. It's a good sign that it's "game over," but today's modern gamer complains when a game has an ending and wants to play forever.

A lot of OP's suggestions are good, but it's up to Todd and company to decide how they want their game to play out. It's gotten noticeably easier at low levels now that items no longer deteriorate, but removing that has made a lot of customers happy. I like the idea of my character being pick-pocketed or having her house robbed, and the best would still be to have tons of homes to buy like we could in Daggerfall that range in price all the way up to astronomical.
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Fiori Pra
 
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Post » Wed Jun 06, 2012 10:28 pm

I think the best option is to take a page from WoW's playbook
You lost my interest there. No.
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Hussnein Amin
 
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Post » Wed Jun 06, 2012 6:57 pm

I agree the options shouldn't be in the basic game but I really hope someone mods the money sinks.
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Steven Nicholson
 
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Post » Wed Jun 06, 2012 12:55 pm

They could implement the "caravan" game from New Vegas. After they patched the 10/9/7 exploit out, I never won a game again*. Stick a gambler in every Inn and there's your money sink right there.



* Yes, I svck at cards.
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Gisela Amaya
 
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Post » Wed Jun 06, 2012 3:52 pm

Well, in Morrowind, I'd just take whatever loot, hop on a silt strider to the nearest stop to the Mudcrab Emporium, and sell off 20,000 worth of junk, wait 24 hrs, sell another 20,000, wait, wash rinse repeat, until I got tired making the journey and made a mod to put a "pawn shop" near "my house" (killed former occupant) in Balmora to do the same thing. The economy got broken as soon as I started exploring Daedric ruins.

In Oblivion, when I started exploring Oblivion gates. Actually in all of these games I had to carry repair hammers to fix armor and weapons. "Bloodmoon" was a pain in the [censored] being attacked every 30 seconds so I made an invisibility ring.

In the Fallout series you had to repair weapons. In Skyrim they wanted to just simplify the system. The repairing doesn't add to the story or role playing. Game economies get broken anyway. Heck real world economies get broken -- look outside. I've played MMOs, and the economies get broken. We find exploits. When the game devs fix them we find others. This is why Bethesda didn't bother. PC players get the TES Construction Kit and will make mods to either fix or further break the economy anyway. Console players have no such option. Leave the game alone. It's bad enough I have to wait for stores to open.

Honestly, after 30 yrs of trickle down economics it's nice to be able to finally be in the 1% for a change even if it is in a video game.

And how are the Khajiit able to wear boots?
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Donald Richards
 
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Post » Wed Jun 06, 2012 6:43 pm

Income, and property taxes? :P
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Anne marie
 
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Post » Wed Jun 06, 2012 4:36 pm

Realistically, most players' characters would be target #1 for any sensible theives' guild.

Sensible by what standard? Most players a walking death machines who kill people for looking at them funny. I very much doubt any sensible, let alone successful, thieves guild would want to get on the 'to do' list of TES' most proficient mass-murderer.
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Jason Wolf
 
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Post » Wed Jun 06, 2012 8:46 am

I understand why some of you would like this, but I prefer Bethesda would not implement any of your suggestions bar the possibility of building your self a fortress somewhere, I really liked that in Morrowind. People pickpocketing you and breaking into your house might sound fun, until they steal your nice Daedric artefact and you never see it again. Having to pay insane amounts for enchants and the like and training is not something I would like to see either. To each their own and I'd like the game as it is know even if I'm immensely wealthy right now with very little to spend it on.
And, like someone else already mentioned: throw away your gold if it bugs you so much that you have too much of it, or stop looting everything you come across. Will this require some self restrain? Yes, but at least others can still play the game they want to without being forced to farm for gold. (Farming being something I loathe being forced to do in games.)
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Jose ordaz
 
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Post » Wed Jun 06, 2012 8:32 pm

I think the best option would be for them to take many pages from....

http://educationguides.org/wp-content/uploads/2011/02/91c2f_for_dummies_51MbKkOlnDL.jpg

I personally am very selective during dungeon crawls. Any gold I will collect and lockpicks but when it comes to other things. Unless it is something I can use, I leave it there. Early on I'll take some things of higher value (enchanted gear) but later on, the value of the items is too much for the amount of gold that vendors have. The amount of gold I get is more than enough to buy the very few things that I buy. It's not having a lot of gold that bugs me but having a lot of junk with no good way to convert it into gold. I end up just piling it into the bottomless chest at my preferred house in Windhelm.
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Laura-Lee Gerwing
 
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Post » Wed Jun 06, 2012 7:23 pm

I'm pretty much against any ideas from the "It's so terrible, I have all this money and can't SPEND it on anything!" crowd, that would adversely effect all of the people who either don't care about having too much, or don't end up having too much.

i.e, all these ideas of forced gold sinks/etc (taxes on basic game features like houses, being robbed, being forced to use expensive services or skills to be able to survive, removing most of the loot in the game, etc) might be great for you, but they would ruin the game for a great many other people. Come up with optional ideas, and I might be for them. Ideas that change the style and experience of the game for most everyone? Nah.


(Personally, I've never had a problem with having "too much" gold. I try, in these games, to be as self-sufficient as possible - buy as little as I can, get everything from loot & crafting, etc. I see having lots of gold in the late game as a sign of success - I certainly don't feel any need to have something to spend it on. So while these various "make things more expensive & difficult" ideas wouldn't effect me, I still don't see any need for them. And I wonder how terrible they'd make the game for the people who don't really collect gold - would they now feel forced to "farm" cash so that they can survive? Congrats, you've ruined the game for someone.)
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trisha punch
 
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Post » Wed Jun 06, 2012 11:44 am

The best money sinks could revolve around the various guilds. Imagine if the player wanted to raise the standing and respect of the college of Winterhold within Skyrim by financing the towns reconstruction efforts.

The thieves guild could offer "payoffs" to the various corrupt jarls, finance large jobs, or even maybe even work to establish smaller guild 'havens' in each of the other cities.

The assassins guild could use a lot of renovation money.

Etc... etc...

These could be built up in much the same way as a players house.
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Romy Welsch
 
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Post » Thu Jun 07, 2012 12:43 am

I agree.

As for what's already in Skyrim, there are money sinks, it's called high level training. Training any skill past 70 requires quite a bit of gold.
Yeah, I agree. My training in speechcraft, which is a skill I truly need to train because it's definitely the slowest one, and it keeps my cash beneath 15000. I don't loot that much stuff, I just take potions and gold, and interesting unique items and artifacts of course, so I don't sell much. Whenever the expansion's coming out, I truly hope they put some really expensive things in there. Something I've seen in almost all other games is something that costs so much gold or whatever that you save for it and actually go into dungeons (depending on the type of game, obviously) just to earn more gold. In Skyrim, being on about level 48, I don't have any motivation at all getting gold anymore. There's no point in it. The only reason I still loot gold is because of the nice, addictive sound effect and to not lose too much when I buy expensive potions. I still have a few houses to buy, however.
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Dawn Porter
 
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Post » Wed Jun 06, 2012 7:36 pm

Sensible by what standard? Most players a walking death machines who kill people for looking at them funny. I very much doubt any sensible, let alone successful, thieves guild would want to get on the 'to do' list of TES' most proficient mass-murderer.
Your logic seems terribly flawed to me. For starters, your character does this all the time. It's arrogant to assume that every other NPC in the game is completely lacking in ambition. Second, it wouldn't take much to break into your home and steal your stuff when you're not there. Where's the threat? You don't even know who did it. Third, your first real mission for the TG involves performing a task far more challenging than breaking into an unguarded home, so obviously they're up for it. Etc.

I understand why some of you would like this, but I prefer Bethesda would not implement any of your suggestions bar the possibility of building your self a fortress somewhere, I really liked that in Morrowind. People pickpocketing you and breaking into your house might sound fun, until they steal your nice Daedric artefact and you never see it again...
That's the only reason to implement it. So yeah, I would like that. It gives me a reason to go out and find something better. I don't just spout this stuff off the top of my head. I've actually thought about it.

I'm pretty much against any ideas from the "It's so terrible, I have all this money and can't SPEND it on anything!" crowd, that would adversely effect all of the people who either don't care about having too much, or don't end up having too much.

i.e, all these ideas of forced gold sinks/etc (taxes on basic game features like houses, being robbed, being forced to use expensive services or skills to be able to survive, removing most of the loot in the game, etc) might be great for you, but they would ruin the game for a great many other people. Come up with optional ideas, and I might be for them. Ideas that change the style and experience of the game for most everyone? Nah.
I'm not part of that crowd. My main character is level 28 and has 1000 gold. I spend it like there's no tomorrow. I just want the added challenge and interest that a more realistic world brings. Of course I wouldn't want people who don't enjoy things like theft and taxes to ruin their game. I'm perfectly content to mod it in, but I'd love to have these things included as options for 'hard-core mode'.
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Micah Judaeah
 
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Post » Wed Jun 06, 2012 6:51 pm

My input, not sure if anyone has said this already but I would like to see this happen...

Commissioned work. I believe you touched on this in the OP, I would extend it to something that could go as far as this:

You want a Scimitar that does the following...

Has 2 Major Enchantments
20 Fire Damage
20 Frost Damage

Has 1 Minor Enchantment
Constant weak Candlelight when unsheathed

Upgraded to Legendary

Deals 100 base damage

The on hit effects last for 300 attacks

Being as this item is potentially better than what you could actually make (commissioned work should be) you would need to pay a fee to have it done.

You'd have to buy the ore.
You'd have to pay the smith.
You'd have to pay the enchanter.

Then you get your item. You could sink all of your money into one really good item if you wanted to.

I would also like to see, when linked with Speechcraft, the ability to purchase, or invest, in property that isn't just your house.

For example, buy Arcadia's shop in Whiterun, or invest in it to allow her to buy more merchandise, but at the end of a period you get back a profit return on all goods sold (ones both you and NPCs buy). The more you invest into it, the more you get back because more NPCs will be buying from it (supposedly).

I would love to buy out a Bandit Fort, to make it a base/home, to pay them to go on city raids (would be a great distraction for the guards), or to have them go on dungeon crawls for you while you take a portion of the loot.
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DarkGypsy
 
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Post » Wed Jun 06, 2012 2:06 pm

lol..
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JERMAINE VIDAURRI
 
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Post » Wed Jun 06, 2012 3:59 pm

Head into wilderness. Kill random creature. Place unwanted gold/items on creature. Walk away.

Congratulations, you're now poor.

I do this all the time, but then I reanimate them and have them follow me home.

I collect too much loot and am always overweight.
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josh evans
 
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Post » Wed Jun 06, 2012 10:50 am

Your logic seems terribly flawed to me. For starters, your character does this all the time. It's arrogant to assume that every other NPC in the game is completely lacking in ambition. Second, it wouldn't take much to break into your home and steal your stuff when you're not there. Where's the threat? You don't even know who did it. Third, your first real mission for the TG involves performing a task far more challenging than breaking into an unguarded home, so obviously they're up for it. Etc.


That's the only reason to implement it. So yeah, I would like that. It gives me a reason to go out and find something better. I don't just spout this stuff off the top of my head. I've actually thought about it.


I'm not part of that crowd. My main character is level 28 and has 1000 gold. I spend it like there's no tomorrow. I just want the added challenge and interest that a more realistic world brings. Of course I wouldn't want people who don't enjoy things like theft and taxes to ruin their game. I'm perfectly content to mod it in, but I'd love to have these things included as options for 'hard-core mode'.

I do believe you have thought about it, but so did I and we both voiced our opinion now so it's fine :) And if it will merely be an option like you suggest I won't mind at all. It's only when these money sinks are baseline that I would/will complain. Because then you are quite possibly ruining the experience of other people because others don't have self restrain.
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bonita mathews
 
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Post » Thu Jun 07, 2012 12:26 am

You lost my interest there. No.

angst
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Chloe Yarnall
 
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Post » Wed Jun 06, 2012 3:05 pm

just have more things to buy and spend money on.
let me throw a party in a city
to keep the wife happy i should be able to give her money
ect.
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Jessica Phoenix
 
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Post » Wed Jun 06, 2012 5:03 pm

I do believe you have thought about it, but so did I and we both voiced our opinion now so it's fine :smile: And if it will merely be an option like you suggest I won't mind at all. It's only when these money sinks are baseline that I would/will complain. Because then you are quite possibly ruining the experience of other people because others don't have self restrain.
Yeah, I'm fond of options. Talos knows I wouldn't want to play a game that had many of the 'improvements' suggested by others. I don't even recommend my preferences to others. I wouldn't blame anyone for not wanting to play the game I want to play. I think it's pretty weird myself, sometimes. :D


let me throw a party in a city
to keep the wife happy i should be able to give her money

These are seriously awesome ideas. I'd love to be able to throw a party! And a nagging wife that 'dips' into the coin purse once in a while...RP gold!! I'm definitely implementing these in my mod.

How about a broke uncle who always comes around looking for handouts? (You see: my ideas are pretty weird sometimes. :turned: )
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Erika Ellsworth
 
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Post » Wed Jun 06, 2012 10:31 am

Yeah, I'm fond of options. Talos knows I wouldn't want to play a game that had many of the 'improvements' suggested by others. I don't even recommend my preferences to others. I wouldn't blame anyone for not wanting to play the game I want to play. I think it's pretty weird myself, sometimes. :biggrin:


These are seriously awesome ideas. I'd love to be able to throw a party! And a nagging wife that 'dips' into the coin purse once in a while...RP gold!! I'm definitely implementing these in my mod.

How about a broke uncle who always comes around looking for handouts? (You see: my ideas are pretty weird sometimes. :turned: )
Weird but awesome! :)
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Sammygirl
 
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Post » Wed Jun 06, 2012 11:03 am

I would be nice if we could, as players, set up toll booths on the road. :)
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Sasha Brown
 
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Post » Wed Jun 06, 2012 4:16 pm

I would be nice if we could, as players, set up toll booths on the road. :smile:
Highwaymen do it all the time. That actually made it onto my 'to do' list when I was working on my Oblivion mod: players intimidating NPCs into giving them gold. :)
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Ricky Rayner
 
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