Desperate plea for non-subscription based

Post » Mon Oct 08, 2012 8:39 am

This is a desperate plea for the developers to decide not to go with a subscription based model. Two MMORPGS in recent times, SWTOR and Secret World are already failing, in part due to their sub-based payment models. Many people, including myself and my friends were instantly turned off these games when it was found out they were sub-based. The Elder Scrolls Online must face the possibility that it could fail because of the business model. Is there any possibility that you could choose a similar model to GW2 or something like that, so that everyone can enjoy the game?

Cheers

Andy Lex Bain
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Jason King
 
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Post » Mon Oct 08, 2012 8:04 am

GW2 didnt sold that much to be honest to make any difference. IMHO, it should've sold alot more than SWTOR but they both sold about the same. Current triple A MMORPGs seems to sell 2 mill, btw Rift is sub based game and still doing amazingly well after 2 year, I want to see where GW2 is after 2 year. I bet dead.
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Lillian Cawfield
 
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Post » Mon Oct 08, 2012 9:56 am

With GW2 out there its going to be interesting to see which payment model Beth takes.
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Genevieve
 
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Post » Sun Oct 07, 2012 10:47 pm

Anet did you guys a favor, maybe you should go play it.

Do like Trion World does and give veteran rewards for those who sub long and discounts, I think some people are playing Rift currently it cost them onyly 7.5 per month but only because they've had active sub very long time like 1-2 year.
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Sammie LM
 
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Post » Mon Oct 08, 2012 2:31 am

Alternative hypothesis: Those two games failed because they svck. :tongue: Plus, at least one of 'em had stupidly high development costs for what it is.

While it is a very competitive market out there, and people tend to go where the freebies are, remember that designing for free-to-play often means charging for things that players used to take for granted in subscription-based games. You can see this in many hybrid F2P games, where freepers are seriously restricted in what they can do relative to subbers. And, of course, all the really cool stuff often gets introduced in cash shops, whether or not you pay a sub.

I'd much rather companies design essentially sub-based games, with budgets that realistically estimate their target audience. If they want to add a limited F2P option on to that, more power to 'em - but I really don't want the game to be designed for free-to-play.
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Wane Peters
 
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Post » Mon Oct 08, 2012 7:10 am

I am going to make a desperate plea that they don't take your suggestion, I loathe the F2P model because it isn't free it usually costs a lot more, and the game is handicapped in order to try and force you to spend money, and with it being PVP it often becomes a pay to win model. No thanks I will pass, I like a small sub fee model.
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Tracy Byworth
 
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