» Sun Nov 11, 2012 12:11 pm
To many 100% reduction means 'overpowered' so that's not always an option for them as they want a challenge; which typically requires playing on master. With the damage master dmg reduction its obvious why they're upset... Runes do 25 damage. Thunder bolt does 45... I can feel their pain too. Imagine, dual casting the costly thunderbolt at a regular bandit Orc on master only to see him take a knee. Very annoying indeed.
However adding more attack damage kinda ruins the natural balance of mages on both sides. People playing a pure warrior would have to go Breton, loadstone, and resist magic necklace in that order or invest in the block tree if they wanted a mere chance at even getting close for a swing at any Arch-Mage. Otherwise, on master, they'd get blasted in one to two hits. If your a vampire especially on PS3 then Novice fire mages would now pose a notable threat. On the flipside Players playing on adept and advancing normally for a moderate challenge would become somewhat too powerful.
So it comes down to what kinda scaling people are asking for? 5 pts per 3 levels? It'd be easier if destruction was simply unchanged through out the difficulties.