Everyone is pretty convinced that the damage scaling for pretty much every spell in the school of Destruction has been vastly scaled back when compared to Oblivion and Morrowind. Normally, I play Assassin characters, but with as beautiful as the magic graphics looked I just had to try a Mage.
I love Mages in Skyrim, I just wanted to get that out there.
I understand spell synergies, and that in order to become a minor god in this game, you have to combine the effects from two or more spells (plus the requisite Perks), in order to take full advantage of your abilities in combat. I understand this, and I have no problem with summoning a Dremora Lord whilst at the same time resurrecting one of my fallen enemies into one of my minions, and sending them both into melee while hitting them from a distance with Lightning/Fire/Frost spells. I understand this.
But in Oblivion and Morrowind, it was much, much easier to specialize in a specific school. If I wanted to be a Conjurer, I could focus most/all of my energy into developing the Conjuration school with minimal to zero in Destruction and I'd be fine. If I wanted to play the most sly of Illusionists, I could focus everything in Illusion and when an eventual combat would roll around, Invisibility plus my best sword made sure that I always got a killing Sneak attack in. If I wanted to deal out damage by the bucketful and rain Fire and Lightning down upon my enemies until they were nothing more than greasy soot stains on the ground, I could do that.
I could do all of that in the past two iterations of this outstanding franchise... except for Destruction.
Destruction has been scaled back so much in Skyrim that I found that even at level 50, my Mage is forced to use other schools to keep me alive. I have to summon my most potent creatures and undead to take all of the aggro from my enemies. It has been scaled back so much, that even with the Augmented Electricity Perk with two points (max you can do for this Perk) chucked in it, I still can't kill all but the weakest of enemies with less than three bolts. It helps to be able to stagger them with the Impact Perk all lit up, but it still shouldn't take that many shots.
When I go into combat with my Mage, here's how a typical combat goes. My Dead Thrall runs off to kill those who oppose me. As he/she approaches the enemies, I summon a Dremora Lord to assist in the upcoming slaughter. I use Illusion to turn one or two of my enemies into attacking some of their own compatriots. I cast Lightning Cloak just in case someone decides to get ballsy with a sword/axe/warhammer, along with an armor spell from Alteration just to make sure that my defenses hold (I do have to admit that I love the usefulness of the Mage Armor Perk).
Finally after all of that, I can start using Firebolt/Firestorm/Lightning Bolt/etc. to start mopping up the weakest of the survivors from my summoned creatures onslaught. While I admit that it has been pretty effective so far, success hinges on me having the time to get all of that done. If I get surprised by an enemy, the battle becomes infinitely more difficult, but the same general strategy applies.
In past games, I could have cut out half or all of that, and used solely used the school that is supposed to have all of the kick-ass ***battle spells***.
Bethesda, I love you guys. I love your games. I am a hardcoe Gamer, and I spend almost as much time on my Xbox as I do at work in a week (that's a lot of time...). I love Skyrim, and haven't had any of the troubles that I read about on these Forums. But Destruction has been killed in this episode of your beloved series.
I understand wanting to keep a healthy, fair balance in your games, but you went a bit too far when you toned down Destruction. This school can't/doesn't keep pace with the other schools of magic, and the Mage "class" or type of character suffers for it. Yes most of the time I love mixing all of the schools together to create the best possible combat combo, but much of the time I would love to be able to stand and deliver with Destruction. I want to feel like a minor God again, roasting all who oppose me with the power of my battle spells.
Bethesda, I am rarely ever critical of you. Usually I understand your rational for these games and am able to defend/argue in your favor against people who don't want to see the brilliance in your games.
But I can't look past this. Destruction needs to be fixed. The scaling needs (at least at a minimum) to have its damage scaling be brought back on par with the other schools.
I know you may never read this, but please fix Destruction. The loss of power, of what this specific school is supposed to be about, has caused me more deaths than I can count and it's svcking the fun out of playing most Mage types. The lack of correct scaling with Destruction really forces people (or at least me...) into playing one generic Mage type, and I think that really detracts from what an Elder Scrolls game is built around.
To be who I want, how I want.
Thank you for your time, and I am interested in all thoughts from my fellow Gamers on this subject.