http://detailedterrain.com/index.php?page=comp
http://detailedterrain.com/index.php?page=guide
Bug Reports
This is the second phase beta release of this mod. Many issues identified in the first phase of beta testing have been addressed, but more are likely to come to light with additional testing. Please post bug reports in one of our threads:
http://www.gamesas.com/bgsforums/index.php?showtopic=811706
http://canadianice.ufrealms.net/forum2/index.php?topic=8234.0
http://www.multimediaxis.de/showthread.php?t=104357
Known Issues
Issue: Blood splatters on the ground flicker in some situations.
Status: These issues should be greatly reduced in this version.
Issue: Some rocks are partly transparent when fading in to view.
Status: No practical fix is available for this issue at this time.
Texture Packs
Texture packs provide support for Detailed Terrain with mods and other optional content. These texture packs replace the textures that come with the mod in question, in much the same was as the base Detailed Terrain mod overrides the core game's landscape textures. You must have the main Detailed Terrain mod installed to use these texture packs.
Credits & Thanks
Algorithm & Textures: ChainsawXIV
Shader Implementation: Zeroed
The textures included in the core mod are based on the terrain textures in http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2363. They have been updated with alpha channels, normal maps that reduced tiling, and specular maps. QTP is not required to use this mod.
The textures included in the Unique Landscapes texture pack are based on the textures in the Unique Landscape mods: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1513 by Addiktive, and http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=3346 and http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2741 by Malachit.
The textures included in the Shivering Isles texture pack are based on http://www.gamesas.com/bgsforums/index.php?showtopic=768108, by Bomret. They have been updated with alpha channels, normal maps that show reduced tiling, and specular maps.
Shader Patch
Some users have continued to experience issues with blood decals flickering with each other, or with the terrain itself. Zeroed has created a shader patch which may help resolve or reduce this issue. It is available as a separate download at TES Nexus and PES, and is not included in the base package. Note that this is the same patch file that has been available for more than a year, but it has now been posted with the rest of the files to make sure it's readily available for anyone who needs it.
Version Notes
Version 0.4 ? Beta II ? February 25, 2008
- Adjusted all landscape normal maps to eliminate the appearance of tiling.
- Added specular data for many textures that were missing this information.
- Fixed some missing mip-maps that were appearing as black at oblique angles.
- Blood splatters should no longer be masked by the terrain masks under them.
- Incidents of flickering blood splatters should be significantly reduced.
- The mod now modifies fewer shaders, reducing potential future conflicts.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3939
http://www.tesnexus.com/downloads/file.php?id=15245
http://theelderscrolls.info/?go=dlfile&fileid=285