Thanks.
Here's the paragraph I'm interested in:
Instead in recent 3D solutions all images twice to calculate (halved frame rate!) And on a dedicated 120-Hz LCD enables easy issue, Crytek uses simply the back buffer and depth information of the card: The calculated frame is cloned and practical by Fractum- Shift procedure doubled. On the one hand, the performance suffers and almost no 3D stereo is possible on any LCD - ergo on PC as consoles, Crytek calls this "Screen Space Re-Projection Stereo".
And here's a direct link to the whole article:
http://translate.google.de/translate?layout=1