Detect Life

Post » Wed Aug 26, 2009 1:44 am

Anyone knows how this works ? It applies the effect on the skeleton.nif, is there a flag on the nif ? And how could it be disabled ?
Really curious about it - apart from the use I have in mind.

PS : Someone http://www.gamesas.com/index.php?/topic/1080728-add-a-static-model-to-a-creature/
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helliehexx
 
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Post » Tue Aug 25, 2009 11:26 pm

It's a fullscreen imagespace shader applied by the engine. When in effect, every actor that is alive in the screen gets the LifeDetected effect shader played on them. To disable it, you'll need to modify the appropriate shaders in the stock SDPs.
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Harry Hearing
 
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Post » Tue Aug 25, 2009 10:24 pm

Great - thanks - again to the rescue :D

So you don't think it's possible to disable it for a single (base) actor ?
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IM NOT EASY
 
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Post » Wed Aug 26, 2009 10:37 am

So you don't think it's possible to disable it for a single (base) actor ?
Yes (in all probability) to the particle effect but no otherwise - The imagespace shader can't be disabled selectively (or totally, for that matter) in a certain portion of the screen. To disable the particle effect, just play a dummy effect shader of your own that adds invisible particles (use a transparent texture as the billboard) - That should effectively overwrite Detect Life's.
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Genevieve
 
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Post » Wed Aug 26, 2009 6:24 am

Thanks a lot !
That means nifskope I guess - which means a new thread I guess :D
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T. tacks Rims
 
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Post » Tue Aug 25, 2009 9:44 pm

Thanks a lot !
That means nifskope I guess - which means a new thread I guess :D
Nope - Effect shaders are a part of the CS. Look into their wiki article for more info.
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Julie Ann
 
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