I would like detec when the player pick up a specific ammo. But we can't attach script to ammo for use OnContainerChanged()
It's a way for detect when player take it?
Scriptname myAmmoAddedScript extends ReferenceAliasAmmo Property myAmmo autoEvent OnItemAdded() If akBaseItem == myAmmo.GetBaseObject() ; do stuff EndIfEndEventEvent OnItemRemoved() If akBaseItem == myAmmo.GetBaseObject() ; do stuff EndIfEndEvent