TES games a great but here there are some core problems with TES games that bug really a lot of people such as compass which shows where to go,awry thing in the world depends of ur level, so no meter where u go awry thing will be scaled o ur level(so it kills any desire to make ur level bigger because it does not Metter what level u are because awry thing will be atomaticaly matched to ur current level), fest travel, so very fest time in the game vs a real time. No need to eat, to sleep and other.
I am not sure why this stuff was made in the first place but it bugs alot of people
Ofcause all this stupidness was fixed by fans and mod makers.
And here is a problem,while TES Online looks amazing idea, it means that all content will be only from Bethesda and no mods in the game will be possible so if Bethesda will leave all that crupp which I have described befor, the large amount of TES players will be offended and lost.
So here is a thing Bethesda should do:
They must split a game for two modes
1) "low intelligence mode" ( where auto leveling, magic compas, fest travel and etc is available
2) "realistic mode" (where there are no auto leveling and the game world does not care what level u are, the world acts by it self and hera places where u should not go best u are not anough level, also there s no fest travel, threre is no magic compas but u have to use u head and brain to solve te quest, also u have to eat, sleep and etc)
Ps. So in conclusion again:
There must be 2 modes for a game because if not, Bethesda will cut a lot of it's target adudience and true TES fans. Afcause also they may give a different name for modes not like "low intelligence mode" and "realistic mode" but here is my initial thoughts