Developer's stay true to the lore. (Gameplay changes)

Post » Mon May 14, 2012 9:11 am

Summary edit: Developers, allow us to live the world.

Elder Scrolls has always been a rather, one would say "brutal" world. Where murders, bandit raids, murders, brawls at strip clubs are yet another day in one of the Provinces. What I ask of you is to stick true to that lore. I know that most traditional MMORPG players will disagree with me by I saying you should allow Free-for-all, attack anyone at anytime type of PvP. With of course, naturally bounties to be placed on your head / criminal status that would punish you for such acts. But currently it seems you aren't considering TES fans at all. We want the freedom of doing what we want (that isn't limited to picking all the turnips from the field). All of us have dreamed of TES MMORPG, perhaps be city guards under the emperors command. Two cunning members of the thieves guild. Bandits with their own lair not so far from the Imperial city. That troublesome witch that keeps harassing the customers of the inn, or the innkeeper himself. Allow us the freedom of being part of the world, not a HERO of the world (as currently it seems you are going for this generic everyone is a hero direction) Stop. Let us be farmers, innkeepers, thieves, guards, assassins, bards, adventurers, witches, necromancers, mage apprentices, arch mages. The list is UNLIMITED. Don't make this yet another theme park with few sandbox or innovative features. Make it a true sandbox, you can keep the faction based PvP, as it stays true to lore. But everything that isn't related to war is currently just -not going to work in TES title-. Let us do what we want, I understand due to technical strains single player housing is not doable, but how about clan based buildings, some want to be innkeepers, farm owners for cash, outpost owners and so on. I want you to create a game where you feel like you're stepping into the Elder Scrolls. Where your first thought is "What shall I do now?" And you know your options are UNLIMITED.

I've loved the series since Daggerfall. But currently, to me it seems like this is going to be a total flop. A standard MMORPG who stole the Elder Scrolls, read them, and was blinded by them.
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Lewis Morel
 
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Post » Mon May 14, 2012 4:43 pm

Live another life in another world.

Yes please.
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Heather Stewart
 
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Post » Mon May 14, 2012 6:34 pm

Live another life in another world.

Yes please.

Wasn't that pretty much the core feeling of playing TES games?
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Lauren Denman
 
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Post » Mon May 14, 2012 3:09 pm

I can only say, If I cant join House Redoran.... I will not like it.
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Shianne Donato
 
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Post » Mon May 14, 2012 2:44 pm

I can only say, If I cant join House Redoran.... I will not like it.

'When I heard the rumors of TES, I was thrilled. Waiting to be part of the Morag Tong. And let all the kiddos be part of that that undisciplined murder gang called the Dark Brotherhood.
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tegan fiamengo
 
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Post » Mon May 14, 2012 8:55 pm

Wasn't that pretty much the core feeling of playing TES games?

Well, yeah.

And I want TES Online to deliver. Other MMOs don't really let you do whatever you want, and that's pretty much what I want from this. Freedom.
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Emmi Coolahan
 
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Post » Mon May 14, 2012 12:41 pm

I think most fans can get behind this, even those that are fine with the current state of development. The more sandbox, the better. If we can get that message through, I'm sure Zenimax would be able to deliver.
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stephanie eastwood
 
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Post » Mon May 14, 2012 9:34 am

Well, yeah.

And I want TES Online to deliver. Other MMOs don't really let you do whatever you want, and that's pretty much what I want from this. Freedom.

My point in the opening post exactly, if they do not allow us the freedom of a TES game, its not TES. Also everyone being an incarnation of God doesn't really work in a MMO does it.
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saxon
 
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Post » Mon May 14, 2012 7:55 pm

We′re just speculating too much I think.
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Cheryl Rice
 
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Post » Mon May 14, 2012 9:20 am

We′re just speculating too much I think.

At the current light, we can all be prophets of doom. The current features described are far for the game to be a real TES. If they actually had the freedom, they would embrace it in all the articles and reveals, and that is not the case.
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Horror- Puppe
 
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Post » Mon May 14, 2012 12:21 pm

At the current light, we can all be prophets of doom. The current features described are far for the game to be a real TES. If they actually had the freedom, they would embrace it in all the articles and reveals, and that is not the case.

But we still know pretty little things. Until we see gameplay, and how it all fit together, we will just been speculating.
Even the infamous screenshot tells nothing.
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brenden casey
 
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Post » Mon May 14, 2012 6:06 am

If I can't become a Buoyant Armiger or A Hand of Almalexia then screw this game dammit!!!
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Killer McCracken
 
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Post » Mon May 14, 2012 6:54 pm

But we still know pretty little things. Until we see gameplay, and how it all fit together, we will just been speculating.
Even the infamous screenshot tells nothing.
I hope you'll right. That's the only way to keep me wishing anything from this project they have.
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Jaylene Brower
 
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Post » Mon May 14, 2012 10:21 pm

But we still know pretty little things. Until we see gameplay, and how it all fit together, we will just been speculating.
Even the infamous screenshot tells nothing.

The third person manual blocking click-to-target seems fine for me. That isnt something I'm worried about. (First-person-sworder MMORPGs have all failed). What I'm worried about that its just going to be yet another theme park MMORPG. I demand my freedom, and if I don't see the freedom of TES in this game, I'll boycott it, no matter how much I love the series. The game needs FREEDOM.
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Claire Mclaughlin
 
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Post » Mon May 14, 2012 1:33 pm

The third person manual blocking click-to-target seems fine for me. That isnt something I'm worried about. (First-person-sworder MMORPGs have all failed). What I'm worried about that its just going to be yet another theme park MMORPG. I demand my freedom, and if I don't see the freedom of TES in this game, I'll boycott it, no matter how much I love the series. The game needs FREEDOM.
Aside from the forced faction choice, I don't see anything in the info that screams "theme park". You can free-roam Tamriel, enter most dungeons and pick up quests where you walk. Of course I want more than that, but TESO doesn't seem to be a theme park mmo specifically.
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Kristina Campbell
 
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Post » Mon May 14, 2012 9:16 pm

I hope you'll right. That's the only way to keep me wishing anything from this project they have.

I think we′re all missing the REAL point here.
Most of the whinings remembers me when everyone complained about the stats removal from Skyrim, yet everyone keep playing it.
But lets go to the REAL point.
I think this game should not be taked as an MMO. TES:O or ES:O is not ES:MMO
What I mean is, the whole point of the game should be to play with other TES players, and ROLE PLAY with other people. I find the problem there.
If they want to make a PVP server for the "just killing" people fine. But I personally find an RP server VERY attractive. A place where you can Rol your character, explore with another people and not just dumb NPC′s, a place where you can go to Balmora, and speak to a fellow Dunmer of the tomb you′ve discovered and things like that. To be in a tavern and actually tell tales, go to a temple and speak of the tribunal, I dont know, the horizon is unlimited.
I think THAT is the point of a TES Online game.
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aisha jamil
 
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Post » Mon May 14, 2012 9:18 pm

Aside from the forced faction choice, I don't see anything in the info that screams "theme park". You can free-roam Tamriel, enter most dungeons and pick up quests where you walk. Of course I want more than that, but TESO doesn't seem to be a theme park mmo specifically.

There's no option for killing another player of the same faction (or so does it seem) [Even though mostly described as negative in MMORPGs, its lore-wise a real part of TES, and should not be ignored], there's no option to be a non-combatant (or at least it seems so). We cannot posses any physical property, such as estates, taverns, our own smithery and so on. pretty much, we cannot "live the world."



I think we′re all missing the REAL point here.
Most of the whinings remembers me when everyone complained about the stats removal from Skyrim, yet everyone keep playing it.
But lets go to the REAL point.
I think this game should not be taked as an MMO. TES:O or ES:O is not ES:MMO
What I mean is, the whole point of the game should be to play with other TES players, and ROLE PLAY with other people. I find the problem there.
If they want to make a PVP server for the "just killing" people fine. But I personally find an RP server VERY attractive. A place where you can Rol your character, explore with another people and not just dumb NPC′s, a place where you can go to Balmora, and speak to a fellow Dunmer of the tomb you′ve discovered and things like that. To be in a tavern and actually tell tales, go to a temple and speak of the tribunal, I dont know, the horizon is unlimited.
I think THAT is the point of a TES Online game.

I personally am more of a lore-player than a role-player. But if I was just walking about in town and someone came to me with a shady character role-playing a smuggler, offering me a large cargo of Skooma (I'd love to be a Smuggler). I'd strike a deal with him, hell I'd even role play it, just for the other players sake of immersion. I love immersion, and I would just play around with it. I don't want to use "Lol's" or other out-of-game slang. I could even be mistaken as RP'er when I'll brag around in the tavern how I slayed that troll with my bare hands.
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Ashley Clifft
 
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Post » Mon May 14, 2012 6:40 pm

I personally am more of a lore-player than a role-player. But if I was just walking about in town and someone came to me with a shady character role-playing a smuggler, offering me a large cargo of Skooma (I'd love to be a Smuggler). I'd strike a deal with him, hell I'd even role play it, just for the other players sake of immersion. I love immersion, and I would just play around with it. I don't want to use "Lol's" or other out-of-game slang. I could even be mistaken as RP'er when I'll brag around in the tavern how I slayed that troll with my bare hands.

That is all about. Lore wisely play leads to a role play. Not very deep role play, but role play at last. And I think that is the BEST THING of this all. The chance to do that.
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Lil Miss
 
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Post » Mon May 14, 2012 6:06 pm



I think we′re all missing the REAL point here.
Most of the whinings remembers me when everyone complained about the stats removal from Skyrim, yet everyone keep playing it.
But lets go to the REAL point.
I think this game should not be taked as an MMO. TES:O or ES:O is not ES:MMO
What I mean is, the whole point of the game should be to play with other TES players, and ROLE PLAY with other people. I find the problem there.
If they want to make a PVP server for the "just killing" people fine. But I personally find an RP server VERY attractive. A place where you can Rol your character, explore with another people and not just dumb NPC′s, a place where you can go to Balmora, and speak to a fellow Dunmer of the tomb you′ve discovered and things like that. To be in a tavern and actually tell tales, go to a temple and speak of the tribunal, I dont know, the horizon is unlimited.
I think THAT is the point of a TES Online game.
Yes. A thousand times yes. I just wanna be in an open world with a hundred other people, roleplaying as a caravaneer, or a hunter. All of this about invasions of oblivion or wars on cyrodill is stupid. A true Elder Scrolls Online shouldn't have quests, or wars. Just give me an open world where I can be what I want to be, and do what I want to do, with a group of other people doing the same thing.
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Tyler F
 
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Post » Mon May 14, 2012 11:15 am

Yes. A thousand times yes. I just wanna be in an open world with a hundred other people, roleplaying as a caravaneer, or a hunter. All of this about invasions of oblivion or wars on cyrodill is stupid. A true Elder Scrolls Online shouldn't have quests, or wars. Just give me an open world where I can be what I want to be, and do what I want to do, with a group of other people doing the same thing.

Im glad Im not the only one reaching the heart of this idea.
I hope the game fits in that too. And It not become full of "PVPers"
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Monika Fiolek
 
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Post » Mon May 14, 2012 8:35 am

Im glad Im not the only one reaching the heart of this idea.
I hope the game fits in that too. And It not become full of "PVPers"

I agree that the conflicts, no, wars should be something you don't see everywhere. I do want them to be in game, as conflicts have always played a role in TES games. But seeing them everywhere isn't just what I want to see. I want to travel around Morrowind, meeting with a guy who said he's just returned from the frontier, telling me how many orcs has he slain. There will be tons of murders, if they are allowed in game. But that's part of the game's lore, and with a proper system those who wish to be bandits need to acknowledge the risks and penalties that come with it. There needs to be real and proper penalties for them. I plan to the take road of criminal, and I want it to be extremely challenging, and a unfriendly lifestyle. Hell, I could even risk the possibility of having my character jailed for 48 hours.
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Elizabeth Lysons
 
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Post » Mon May 14, 2012 4:53 pm

I agree that the conflicts, no, wars should be something you don't see everywhere. I do want them to be in game, as conflicts have always played a role in TES games. But seeing them everywhere isn't just what I want to see. I want to travel around Morrowind, meeting with a guy who said he's just returned from the frontier, telling me how many orcs has he slain. There will be tons of murders, if they are allowed in game. But that's part of the game's lore, and with a proper system those who wish to be bandits need to acknowledge the risks and penalties that come with it. There needs to be real and proper penalties for them. I plan to the take road of criminal, and I want it to be extremely challenging, and a unfriendly lifestyle. Hell, I could even risk the possibility of having my character jailed for 48 hours.
The best way to control criminals, should be putting rewards on them. So if another player kills the criminal player, he earns the reward. So there will be plenty of bounty hunters out there and criminals will be like real criminals, escaping, ambushing, hiding.
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lacy lake
 
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Post » Mon May 14, 2012 8:05 pm

The best way to control criminals, should be putting rewards on them. So if another player kills the criminal player, he earns the reward. So there will be plenty of bounty hunters out there and criminals will be like real criminals, escaping, ambushing, hiding.

What also is required for criminal to lose the amount of bounty on his head. Otherwise people would exploit it to duplicate themselves money.
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Christine
 
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Post » Mon May 14, 2012 6:02 am

I think we′re all missing the REAL point here.
Most of the whinings remembers me when everyone complained about the stats removal from Skyrim, yet everyone keep playing it.
But lets go to the REAL point.
I think this game should not be taked as an MMO. TES:O or ES:O is not ES:MMO
What I mean is, the whole point of the game should be to play with other TES players, and ROLE PLAY with other people. I find the problem there.
If they want to make a PVP server for the "just killing" people fine. But I personally find an RP server VERY attractive. A place where you can Rol your character, explore with another people and not just dumb NPC′s, a place where you can go to Balmora, and speak to a fellow Dunmer of the tomb you′ve discovered and things like that. To be in a tavern and actually tell tales, go to a temple and speak of the tribunal, I dont know, the horizon is unlimited.
I think THAT is the point of a TES Online game.

Yes, YES, YES.

Also, I want a RP server called Hrol's Hillock. Just cuz.
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Tyler F
 
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Post » Mon May 14, 2012 11:00 am

What also is required for criminal to lose the amount of bounty on his head. Otherwise people would exploit it to duplicate themselves money.
Yes, perhaps when you put the bandit down, he goes directly to jail and then he clean its bounty up.
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Philip Lyon
 
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