Devs; You said you wanted people have the option to be a vil

Post » Sun Jun 17, 2012 8:28 pm

So, what the MMO villains are looking for, and many TES fans are looking for:

- Criminal Player Killing (Capability of assaulting members of your own faction) -> Risk & Reward criminal system
- Proper pick pocketing & burglary system (Hello thieves guild)
- Proper assassination (For all Moraq Tong / Dark Brotherhood fans)
- Smuggling moon sugar for profit (Everyone loves Skooma)
- Banditry
- Bounty-hunting for Anti-Villains (Even the villains need enemies)


And, what did I forget?
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Shaylee Shaw
 
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Post » Sun Jun 17, 2012 6:09 pm

So far what we know is you can kill NPCs and theres choice quest, like whether to help someone or kill him.

Also I expect theres more. I remember they said guilds (rogue, mage, warrior etc) are alternative progression path. I'd imagine some stealing for rogues.

I actually like quite much that, hopefully theres alot of different kind of guilds, that adds fun RP twist to the game. Even different branches in guilds.
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vicki kitterman
 
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Post » Sun Jun 17, 2012 11:30 am

So far what we know is you can kill NPCs and theres choice quest, like whether to help someone or kill him.

Also I expect theres more. I remember they said guilds (rogue, mage, warrior etc) are alternative progression path. I'd imagine some stealing for rogues.

One article said there will be Dark Brotherhood, but I'm guessing assassinations never happen to players of your same faction, which sawks.
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Lexy Dick
 
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Post » Sun Jun 17, 2012 2:02 pm

One article said there will be Dark Brotherhood, but I'm guessing assassinations never happen to players of your same faction, which sawks.

Hmm, why not? Its very PVP focused game after all.
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Liv Brown
 
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Post » Sun Jun 17, 2012 7:41 am

Hmm, why not? Its very PVP focused game after all.
I wouldn't exactly say its PvP focused from the information we have got so far. I mean they have mentioned it quite a bit more than PvE but maybe they just don't know the direction they want to go yet for PvE.
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Chloe Botham
 
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Post » Sun Jun 17, 2012 10:19 am

I asked before if it was a pvp centric game and was told no pvp is completely optional. Has that changed in the last month?
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amhain
 
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Post » Sun Jun 17, 2012 8:51 am

I asked before if it was a pvp centric game and was told no pvp is completely optional. Has that changed in the last month?

Dont know for sure but I listened one interview partly and they said, if you pve you can get faction boost. PVE and PVP players fight for the same goal whats to win faction vs faction war.

But it seems theres lots of content within guild system thats probably PVE.
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Katie Pollard
 
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Post » Sun Jun 17, 2012 7:45 am

I would love all of these features. Having the ability to steal/hunt down players in TESO, even those on your own faction, would be pretty amazing. This would add a level of immersion that others games just don't have.
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carly mcdonough
 
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Post » Sun Jun 17, 2012 4:09 pm

I would love all of these features. Having the ability to steal/hunt down players in TESO, even those on your own faction, would be pretty amazing. This would add a level of immersion that others games just don't have.

Sounds a lot like UO, before they opened up the alternate world where pvp was turned off.
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XPidgex Jefferson
 
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Post » Sun Jun 17, 2012 11:50 am

One article said there will be Dark Brotherhood, but I'm guessing assassinations never happen to players of your same faction, which sawks.

Can I point out how useless a DB 'hit' on a player is? Without any major death penalty, it's just an annoyance, like DC-ing. Hostility probably isn't allowed in towns, so it just comes down to some awkward ganking while the target's out doing a quest; they respawn and continue on, suffering a time delay equivalent to that of a toilet break. It's worth no one's time or money.

I'd love it in a game where you could one-shot someone with crafty knives in the dark or stealthily fired arrows, alongside some good death penalties, but if any of that existed in their PvP I'm pretty sure they would've mentioned it.
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Breautiful
 
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Post » Sun Jun 17, 2012 2:12 pm

Can I point out how useless a DB 'hit' on a player is? Without any major death penalty, it's just an annoyance, like DC-ing. Hostility probably isn't allowed in towns, so it just comes down to some awkward ganking while the target's out doing a quest; they respawn and continue on, suffering a time delay equivalent to that of a toilet break. It's worth no one's time or money.

I'd love it in a game where you could one-shot someone with crafty knives in the dark or stealthily fired arrows, alongside some good death penalties, but if any of that existed in their PvP I'm pretty sure they would've mentioned it.

Who says there won't be any major death penalties? Developers should consider using heavy ones, really. Since all the rollercoasters right now work on the "next to no death penalty". Which is extremely boring concept and people get bored to the game way faster, when dying holds absolutely zero meaning. Also, if a criminal system is introduced, death penalties for criminals would be -severe-. Also, assassinating the emperor, well, that'd be fun.
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Kelly James
 
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Post » Sun Jun 17, 2012 5:04 pm

Who says there won't be any major death penalties? Developers should consider using heavy ones, really. Since all the rollercoasters right now work on the "next to no death penalty". Which is extremely boring concept and people get bored to the game way faster, when dying holds absolutely zero meaning. Also, if a criminal system is introduced, death penalties for criminals would be -severe-. Also, assassinating the emperor, well, that'd be fun.

As someone who plays hardcoe mode on everything that has it, and is an advocate of properly-implemented perma-death, I completely agree. But they've told us about the resurrection system, and frankly nothing else about the game's mechanics suggest a wild departure from the norm here. It'll be the basic time and perhaps durability/gold sink punishment, I'd put money on it. Again, I really, really hope I'm wrong here - I just don't think I will be.

To me, games like Wizardry Online and Day Z are far more fascinating 'social' games because they dare to implement mechanics driven by player interaction that go right to the core of the game, like the ability to genuinely murder someone and take their items, or put them in other compromising situations. But this doesn't sit with the expected model of what the majority MMO market will pay for - or at least that's the common opinion. Frankly I'd love to actually worry about having the DB on me, to be looking over my shoulders, but.... I just don't see it happening in any meaningful way.
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Jonathan Windmon
 
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Post » Sun Jun 17, 2012 8:38 am

i think generaly it will be more along the lines of SWTOR. as in you get "evil" choices to end quests, ruthlessly kill people and so on.
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Bee Baby
 
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Post » Sun Jun 17, 2012 4:33 pm

I dont see why cant they make somekind of bounty hunter/assassination system, lets see theres some good player in Cyrodil? People see it and put a bounty on his head, if he dies he get minor debuff for a few hour or so, if Assassin fails no reward.. That would be actually damn fun, when you spot good players in faction vs faction warzones, you could hire Assassin to kill them!

btw I found this.. Thief and Dark Brotherhood guilds arent confirmed yet.

Possibly the most enjoyable Guilds to be a part of are The Thieves Guild and of course The Dark Brotherhood. They will most definitely be in the game, however it is going to be a challenge for Zenimax Online as both of the questlines usually rely heavily on complex scripted and meticulously crafted set pieces which are difficult to construct successfully within an MMO. The studio hasn’t provided any detail regarding these two factions but Zenimax is very aware that fans expect these guilds to be in the game , hopefully they put in a lot of hard work and pull it off.
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Hot
 
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Post » Sun Jun 17, 2012 8:17 pm

I personally prefer all the PVP to be kept separate from the PVE. I prefer to fight other players with consent as it is a proper pain in the bum to be distracted from exploring the game world because someone who should be playing BF3 wants to have a go at you. If this is how you play google PVP full loot. There are a few games dedicated to this playstyle.

PVP for roleplay reasons would be cool (as long as everyone doesn't choose to be a serial killer). If you steal from an NPC they could put up a wanted poster about the player thief and then price on their head would provide a valid PVP role play reason plus a cash reward for their head once delivered to the questgiver. This should be proper role playing though in that you would know who you were looking for but not have a clue where they were (no maps pointing the way). Plus the hunted should know they are being chased but not by whom. It would give them a reason to get out of dodge.
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Elisabete Gaspar
 
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