Dialogue condition = a different quest complete?

Post » Sat Nov 17, 2012 8:38 am

Hey guys. I've made some dialogue, let's call it Dialgoue1. I've set the condition that only HunterFaction can use it. So the hunters in the game talk about my hunting guild.

I was wondering if it's possible to set a condition to some dialogue in that "quest" so that it gets said only when (lets call it) QuestA is complete.

So after completing QuestA, the hunters now also say something else.
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Silvia Gil
 
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Post » Sat Nov 17, 2012 8:47 am

There are loads of conditions for things like that. GetStage, GetStageDone, GetQuestCompleted, GetQuestRunning.
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Alexandra Ryan
 
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Post » Sat Nov 17, 2012 4:50 am

Thanks mate im not at home to check you see. Would QuestA need to be an alias or property of the Dialogue quest?
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Holli Dillon
 
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Post » Sat Nov 17, 2012 9:32 am

No, you can pick any quest from the conditions box.
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Lakyn Ellery
 
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Post » Sat Nov 17, 2012 4:46 am

No, you can pick any quest from the conditions box.

Well that seems a bit too easy lol :P thanks for your help.
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Chris Guerin
 
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