Dialogue Confusion

Post » Tue Nov 20, 2012 12:29 pm

Hello,

I'm currently creating a custom follower in Skyrim; he's pretty damn cool.

I've hit a dead-end though: When he rejects you (if you already have a follower) or if you dismiss him, talking to him doesn't open up the recruit option at all, he just says hello. What I've done is have the player ask him a question and then he replies, which then branch links to the recruitment branch. It works fine, it's only a problem when he needs to be recruited again. For clarification: the opening dialogue is marked as top-level and the topics are only said once, then they branch off to the hire option that is marked as normal. I don't want to have the opening dialogue to be repeated once it has been said, I just want the hire option to be opened up straight away as a topic after you dismiss him or he refuses to follow you.

Is there perhaps a way to change the recruitment branch data to top-level after he responds to the player beforehand? That way it'll open up instead of relying on something that can't be said again.

Help?
-Jettblack
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Bellismydesi
 
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Post » Tue Nov 20, 2012 7:07 pm

The branch you started on is blocking the rest of the dialogue, because of the conditions on it. The linked branches won't show as they are, unless they to are Top-Level.

I'd suggest not linking the branches, if they have different outcomes. Just condition both so only one shows at a time.
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Mason Nevitt
 
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Post » Tue Nov 20, 2012 1:35 pm

The branch you started on is blocking the rest of the dialogue, because of the conditions on it. The linked branches won't show as they are, unless they to are Top-Level.

I'd suggest not linking the branches, if they have different outcomes. Just condition both so only one shows at a time.

Thank for the reply,

How would I go about conditioning them so they show up one at a time?
The reason why I created two separate dialogue quests was to have them show up one after the other in a certain order, haha.
I moved the branches into the same dialogue quest and they now show up spontaneously...


Ok, never mind that, I've got both the topics in a single branch, and they work in order etc.

I still have the problem where the topic that isn't set to be done once doesn't commence after the follower is dismissed or ends the recruit dialogue...
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Andrew Perry
 
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