The first is that everytime I try to open Dialogue Views when I've got my quest open I get an error saying "Could not get the FlowChart class object" and the only option is OK. I click okay and it says to me it says: "Dialogie View editing will not be available as the FlowChart X DLL failed to register successfully."
The second, and much more bothersome issue is the 2nd. Since I couldn't get that working I just worked on dialogue the old fashioned way with the Player Dialogue tab. Now I`ve got my little NPC and his little sentences all lined up and good to go and I launch them and they run by to fast because there`s no voice acting on them.
So I try and use the record feature and get this: "AUDIO: Unable to open Audio file: Data\Sound\Voice\Temp.wav Yes to all will disable all Warnings for this context" I pressed record, and I did in fact save it. I checked the directory stated above and the temp.wav is there, and when I open it it works fine. But when I press preview I get that. I went ahead and went in-game anyways: No Dice.
Then I tried something a bit more advanced, using this guy's oblivion tutorial: I used voice files from some TF2 mod just for kicks, and set to it.
I followed everything to the letter. I also converted my WAV to XWM and had both of those in there just in case, along with an MP3. Same error as before, but with the pathfile set for Data\Sound\Voice\Test01.esp\MaleNord
If anyone could help me, I'd really appreciate it. I'm at my wit's end here, literally spending, like, 4 hours trying to get this to work.
Thanks in Advance.
EDIT: The tutorial can be found by searching "Audio Settings For Dialogue Video Tutorial" at the old cs wiki. It involves the whole making a new filepath and altering the files to the correct bitrate and all that.