Dialogue wheel, a great way to mask lacking dialogue

Post » Fri Dec 04, 2015 3:59 pm

It is completely illogical to dismiss a source because it doesn't capture enough of the available pool. We don't dismiss presidential polls, for instance, because even though they're a small sample that is usually still enough to indicate a broader trend. Several thousand people can certainly indicate broader public opinion of a game. Skyrim was almost universally lauded, and its Metacritic user score showed that (before paid mods happened, of course).

As for the Steam reviews, I already addressed that.

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Baby K(:
 
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Post » Fri Dec 04, 2015 11:47 am

FNV and Witcher 3 share number of player is less that the positive review is getting on steam, im not saying to relay on the steam review u need to read to actually trust something.

But even the "professionals reviews" (lets face it all are opinions of 1 person) dont score Fallout 4 low, like the game still have 75% of the professional reviews rattting the game with over 8 or 80. That is a good score.

And metacritic as u post are a really really small number of player just look the number of total reviews there.

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Sarah Evason
 
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Post » Fri Dec 04, 2015 10:21 am

Well then i will just go to my own opinion. I want the voiced protag, and dialogue system in The next Elder Scrolls. Yes it needs work, but i want it.

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Beth Belcher
 
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Post » Sat Dec 05, 2015 1:04 am

Someone spoke on a topic any here in the forum, the Bethesda will adopt the protagonist voice in Fallout and keep the silent protagonist in TES.

I believe it, impossible to make a voice that fit well in all races, Orcs mostly.

Unless they call various voice actors, but this seems to me a waste of money.

:lol: :lol: :lol: That′s a hell blow. This one does not return here.

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Trent Theriot
 
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Post » Sat Dec 05, 2015 12:17 am

For all other games, people tend to call out the enormous difference between user scores and professional scores. If there is a massive discrepancy between scores for the latest COD, most people assume that the reviewers were simply afraid of panning one of the industry's giant titles. Why is the same logic not applied to Fallout? Because the large discrepancy exists, and this is the most logical explanation for why it does.

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Samantha Jane Adams
 
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Post » Fri Dec 04, 2015 10:09 pm

We're all entitled to our opinions :foodndrink:

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Symone Velez
 
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Post » Fri Dec 04, 2015 6:52 pm

There is also the possibility that some people just don't vote. I don't like FNV that much, or TW3, but i haven't been to metacritic and reviewed or voted on them.

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Jerry Cox
 
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Post » Fri Dec 04, 2015 8:50 pm

i guess is bc the share amount of bad bad reviews, =P. Something i metacritic reviews get discredit lately bc alot of super hard core fan ( speaking generally no just Fallout) have been doing bad reviews where they go give 0 and the post "someone on a forum told me give this game a 0" or "i dont like it so i put a 0". Lol even the witcher 3 got some of those reviews. Metacritic system can be alter really quick base on the number and giving 0 is super hard to contra rest when u do the final mat.

I understand someone dont like a game but giving a 0 is just to affect the end result. Someone that reviews on Metacritic suffer from lately.

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Racheal Robertson
 
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Post » Fri Dec 04, 2015 10:49 pm

Well of course, in fact, most people don't vote. But the law of averages still applies. A pool of several thousand people will filter out to equal what is roughly the public opinion of the game. This means that currently Fallout 4 is held as merely an acceptable game. Change is warranted.

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Lily Evans
 
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Post » Fri Dec 04, 2015 2:16 pm

True true, and i respect yours.

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Elisha KIng
 
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Post » Fri Dec 04, 2015 7:57 pm

As I've said, the law of averages will apply and balance everything out. In the end the number of trolls will be relatively inconsequential. Did trolls target TW3? Of course they did. This didn't stop the game from getting universal acclaim, as it deserved. Blaming trolls for Fallout 4 having mediocre review scores flies in the face of logic, because, on that same website, the best games seem to have no trouble maintaining high scores.

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bonita mathews
 
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Post » Sat Dec 05, 2015 1:44 am

yeah problem is The witcher 3 didnt suffer from hype the Fallout game or ES game suffer. I can tell u this right now and take a picture of this and wait and u can tell me i was wrong, but what happen to Fallout 4 and ppl complain about it, is going to be 10 time worst for the next TES game.

Not only that over the years there have been a growing community that share will is to troll Bethesda, something that Witcher doesnt suffer from. (sorry if u are part of it no everyone there are like that but the majority is). U can go to NMA forums or main website and u can read every single post about Fallout 3 and Fallout 4 and how much hate that community have for Bethesda.

Like i said DLC will tell for me where Bethesda is going with the Dialogue system, bc almost everyone hate or dont like the 4 options dialogue (no the voice actually voice protagonist get alot of love from what i see on the forums)

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C.L.U.T.C.H
 
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Post » Sat Dec 05, 2015 1:54 am

Again, this is all inconsequential. Trolls and people with overly-high expectations are usually filtered out by the vast majority that leave normal reviews reflecting their beliefs. Furthermore, The Witcher was not without it's own hype or controversy. Plenty of people were upset that they downgraded the graphics to make it run on console, and the game also sold millions of copies on the back of a large marketing campaign. In spite of the bitter people and the overhyped people this created, the game rose to have extremely high scores. This is how balance works, because the opinion of the majority will always come through in the end. That is why dismissing the Fallout 4 user scores as being down to trolls is illogical.

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Destinyscharm
 
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Post » Fri Dec 04, 2015 11:47 pm

I remember the first day after W3's release on metactritic. People were giving it 0s and 1s because of the graphics downgrade, and the fact that candles were placed next to containers (which could lead to activating the candle instead of opening the container). It had an average score of 4 lol.

And yeahh... I played FO4 for a short bit... The dialogue? Doesn't look so good. Skyrim suffered the same, it's just masked and written in a lazier style than before. For all I've tested with my friend the game will only accept 1 answer, or a procrastination (maybe), which would eventually lead to said answer again. We tired Codsworth entirely of his dialogue. Answer was always the same. We went to.... Uhm.... The minutemen? And tired out the dialogue again, in the hope we could find a second path at least... But nope! It's always the same answer. The only special check we found was charisma. And that only opened a new line of voiced dialogue or a small reward raise... Nothing more actually. But then again I haven't played the game thoroughly yet. Just saying it doesn't look good from 1 or 2 hours of gameplay.
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Gaelle Courant
 
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Post » Fri Dec 04, 2015 1:29 pm

If selections were in dialogs there wouldn't be need for any wasd and mousesteering, it would just be "I'm going to kill you!" - and then it would enter VATS and stay there for more dialogs. Selections in dialogs are something that belonged to TEXT adventures. Choices are now done, not said!

Any Loner character in Fallout would avoid dialog as much as possible. To sum up every sentence for a judgement of improvement would be just a spoiler thread.

The only real BUG there is about the dialog wheel is that it often disappears when your character is standing too close or distant from the NPC.

And another obvious improvement this dialog wheel have compared to previous is, that it is in realtime, since the character can quite it to enter a shootout just by looking elsewhere! pretty impressive!

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Anna S
 
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Post » Fri Dec 04, 2015 5:23 pm

i agree that have improvement the real time part is nice, but i still dislike that the cut the information alot, one of the cool think i always love from Fallout and ES is the amount of lore, sometime is silly but is funny.

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Rachael
 
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Post » Fri Dec 04, 2015 4:20 pm

Lore is possibly the biggest reason to dialogs. For example in the TV serie CSI Las Vegas that is very popular, one investigator often asks another only to explain stuff to the viewer. Even when probably only one investigator is necessary, but then the viewer would have to read the investigator's mind. So it is put in dialog for the entertainment.

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Dean Ashcroft
 
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Post » Fri Dec 04, 2015 3:55 pm

True. I didn't vote and neither did any of my friends, the majority of which would give bad reviews I would assume based on their remarks for the game (and they were tolerant of Skyrim).

As far as the numbers go.. The only numbers I have seen regarding the desire for a voiced protagonist and opinions regarding the dialogue system are polls on these forums. The vast majority of members who voted being against both (although I believe a more recent poll showed people actually liked the voiced protagonist).

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Markie Mark
 
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Post » Fri Dec 04, 2015 7:41 pm

There is no scene like that in TW3. WTF?

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Gavin boyce
 
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Post » Fri Dec 04, 2015 7:18 pm

It's at the beginning of the game, when the woman at the bar starts smashing the bartenders face into the bar itself, Geralt and his mentor intervene, and 3-4 men in the bar attack you. You kill them all in self-defense and the bartender tells you that you're no longer welcome there.
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Vicki Blondie
 
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Post » Fri Dec 04, 2015 10:09 pm

You can't really compare metacritic scores before and after hater culture and brigading took control of metacritic...

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Rachel Briere
 
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Post » Fri Dec 04, 2015 6:47 pm

I don't think we can say the reason Fallout 4 got low(they aren't really low but people expected it to be much higher) scores is because of "haters". Look at other games around the same score as Fallout 4 like Batman and Halo. Both games are consider very good but have flaws that hold them back just like what people say about Fallout 4. It's not that it's a bad game or it has haters but it's AAA game that didn't live up to a lot of people hype.

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Emma
 
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Post » Fri Dec 04, 2015 9:08 pm

I somewhat agree that the writing is lukewarm compared to previous instalments of the series, but I don't see the dialogue wheel as an issue. It is not that I am in denial, I just feel it is not important at all.

Then again I have been playing these games for 20 years. I have played Age of Decadence, and Pillars of Eternity recently, and there was so much dialogue that I just ended up playing it like a slot machine. Like so:

https://www.youtube.com/watch?v=DTtc0aH27lk

Just clicking away, skimming through dialogue as quickly as possible once the build to bypass the checks was known. I played Fallout 3 exactly the same.

I am a firm believer that stories are merely backdrops to video games. A game can quite happily exist without a story, but it can't ever exist without its gameplay.

Stories in games are of little relevance to me after so many years, and hence what a very vocal minority perceive as important is a non-issue. But hey, it is the internet after all, all it takes is constant reinforcements by a select few for plagues to spread very quickly.

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Enny Labinjo
 
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Post » Fri Dec 04, 2015 2:07 pm

Earlier I compared The Witcher 3 and Fallout 4, which only have 6 months between their respective releases. The culture of metacritic and the game consuming public did not change drastically over this period. I also pointed out how Skyrim retained high scores in spite of having been brigaded when paid mods occurred. This was all said to show how far this is from the reception normally given to a new Bethesda RPG. It indicates that the new design choices have rubbed people the wrong way this time around.

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Alexxxxxx
 
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Post » Sat Dec 05, 2015 12:05 am

The only objectionable thing I see here is lame radiant quests. Asking for a variety of dialogue on something that repeats in the exact same fashion is well, hmm... yeah.

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Hazel Sian ogden
 
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