Dialogue wheel, a great way to mask lacking dialogue

Post » Fri Dec 04, 2015 4:07 pm

Wow, I knew it was bad but I did not think it was as bad as this!

So, apaert from some 'yes' or 'no's, dialogue 'choices' do absolutely nothing?!
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Fri Dec 04, 2015 11:05 am

This.

User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Fri Dec 04, 2015 5:45 pm

No, no, no. Ths is exactly what a roleplaying game should never do. It's the opposite of roleplaying. It's even worse than the voiced protagonist we have now.

This is supposed to be a roleplaying game. To "roleplay" is to assume the role of a character in a game world. "Playing as myself" is not roleplaying. Playing as myself is what first-person-shooter gamers do. Speaking my character's lines, as the player, in my own voice, is exactly the opposite of what a roleplaying game is all about.

I am not my character. My voice is not my character's voice. What you propose is yet one more dumbed-down, gimmicky, step away from a true roleplaying game mechanic.

User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Fri Dec 04, 2015 9:44 pm

I think the real problem is that the guy just sounds so calm in most of the dialogue that he practically sounds bored. The female does a much better job at making things sound interesting. Plus most dialogue screens do have the option to ask more info its almost always the top choice.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri Dec 04, 2015 8:20 pm

hey look is the same ppl from the other post -.-

User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Sat Dec 05, 2015 12:52 am

Definitely, after doing both i don't think i can go back to the male now.

The more info option though is annoying though because half the time it will move the conversation forward as if you've agreed anyway.. like all the other options.

User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Fri Dec 04, 2015 3:56 pm

Fair enough on the moving things forward point.Hopefully the next game has more to it. I can't in good conscience call it "bad" though.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Sat Dec 05, 2015 12:26 am

Fallout 4's dialogue system is a great way of giving off the illusion of actual choice & consquence.

What's commical, The Witcher 3 does not offer more responses then four or five lines in responses but each choice can impact the result and progression of that dialogue. Your dialogue choices in the Witcher 3 can have some serious consquences.

Not wanting to start a A vs B comparison but Fallout 4's dialogue system could be completely removed and the results would still be the same.

Three ways of saying yes and then a No but yes later reaponse....shameful
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Dec 04, 2015 10:57 pm

Thing is, we had REAL choice in the past games. Which is why it's all the more weaker here. We KNOW it's an illusion at this point. We still knew it in past games but it didn't feel "as fake". It feels fake here.

Those in that shown example on the quote, it is a lazy illusion as well. But hey, "player" comments with added dialog by NPC's is still better then "NPC added line here because of single word choice and then the same anyway". Why not keep the sentences and do both?

User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Fri Dec 04, 2015 9:44 am

People are so quick to ignore or forget about Fallout: New Vegas. "It's not a Bethesda game though!"

It's still part of the franchise, just as Fallout and Fallout 2 are. The whole point of releasing multiple games in a franchise is to keep improving them, but it's pretty clear that the story and writing in Fallout 4 isn't an improvement at all. It is absolutely terrible.

Bethesda is just not good at that type of thing. They can build great worlds and detailed environments (even though they seem to have a fetish for making things look dirty when they shouldn't be), but they cannot write for the life of them. It wasn't so bad in Fallout 3, but now they have a voiced protagonist that severely limited their already crap writing abilities even more.

It's just so sad and depressing.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri Dec 04, 2015 11:24 pm

u know u get lie ALOT of the Witcher 3 dialogue too, right??? like at the end of the introduction, no meter how u want to solve it u always end murdering everyone on the inn. -.- ppl really need to stop been blind about Witcher 3

Most of the Dialogues on the game just make ur quest solve easy and avoid 1 part of it. nothing else.

User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Fri Dec 04, 2015 4:46 pm

I dunno what game you're playing but i didn't have to kill anyone.

User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri Dec 04, 2015 8:20 pm

The Witcher 3 is meant to tell a story about a singular character that you happen to control. You can make all the choices you want, but Geralt will always be Geralt and the story is always going to be narrated by someone else.

That isn't how Bethesda games are supposed to operate. It's player freedom that is supposed to be paramount, not the story. Yet Bethesda has given us less freedom in Fallout 4 to be able to tell a story that's really quite terrible because Bethesda doesn't have any talented writers like CDProjectRed and Obsidian do/did.

Or maybe they do, but the executives aren't giving them a chance to do better.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri Dec 04, 2015 12:43 pm

After several hours into the game I had actually made a similar comment to a friend of mine who had agreed.

In Skyrim there was often dialogue with only ONE "choice" to be made (just one line to choose from). It quickly became apparent that Fallout 4's dialogue system was just a way for them to attempt to disguise one of the large problems in Skyrim.

What I would like to know is after 7 years of planning and development, why can't they have as many dialogue choices as New Vegas which only had 18 months? I can't even fathom how much content Obsidian would deliver if they had 7 years to develop a new Fallout game.

User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri Dec 04, 2015 10:36 am

Wow. Seeing it all listed out like that really hammers the point home.

Compare it to examples from previous games: http://imgur.com/a/koaKe

Even if these choices didn't always change the game at all, I think they added flavor and let us flesh out our character's personality a bit. I think this is severely lacking in Fallout 4.

User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Sat Dec 05, 2015 12:46 am

Wow those screenshots are quite the eye opener tbh. I wasn't that fond of the idea of a dialogue wheel and the voiced protagonist, but the dialogue in FO4 is really extremely limited.

To me the odd little dialogue quirks were always one of the greatest things in Fallout. During one FO3 playthrough I went to Canterbury Commons early in the game, decided to kill off The Mechanist and take his armor and continue roleplaying as The Mechanist just for giggles. Then during Moira's quest where I had to visit the RobCo factory there was actually a speech option that said something like "This sounds like a job for... The Mechanist!". I couldn't believe my eyes, Bethesda went through the trouble of adding that little bit of dialogue on the off chance that someone would actually be wearing that armor.

There was the (in my opinion) single most awesome perk in FNV; Terrifying Presence. I love that perk so much. The dialogue it occasionally adds is so extreme and hillarious. I took the perk, a bit later Legion assassins came after me and said something like "You don't give up do you?" and I could tell him "Not while there are still spines left unshattered!". I mean what the hell haha, who even thinks of that.

And then there is Fallout 4. There is no Terrifying Presence. There couldn't be since there is no space for extra dialogue options because then there wouldn't be room for Yes, No, Maybe and Sarcastic. It's just such a shame. The list of stuff that can't happen in dialogue this time around is just endless. Comforting Christine in Dead Money because you happen you play as a female with the Cherchez La Femme perk. Telling off the AntAgonizer in FO3 because you happened to have visited Hubris Comics and learned about the planned fictional character she's based on. Impressing Dean Domino in Dead Money because you have knowledge about explosives. Siding with Father Elijah in dialogue because of your negative reputation with the NCR. Getting information from Manny Vargas because you happen to play as a male with the Confirmed Bachelor perk. Getting Arcade to come along with you because you have such low intelligence that he's worried about you. Guessing the correct password to get into New Vegas because of your high Luck stat. Using your Robotics Expert perk to convince Foreman Milo in the Nuka Cola plant that you are an employee. Using your high Intelligence stat to tell Dr 0 to put a slash through the '0' to make it different from the letter 'O'.

If you've played Honest Hearts you'll remember Ricky. That guy was a gem of dialogue checks:

- With a high Medicine skill you could recognize his Psycho addiction.

- With a high Science skill you could tell him his Pip Boy is broken.

- With Power Armor training you could tell him the PA eye slit is bulletproof (he claimed to have one-shot a BoS Paladin through one with a 11mm SMG).

- With a high Guns skill you could tell him there is no 11mm SMG.

- With a high Survival skill you could ask him if he meant 'Deathclaw' rather than 'Deathjaw', which he claims to have fought.

- With a high Perception you could recognize he wasn't actually from Vault 22.

- With the Black Widow perk you could intimidate him when he tries to flirt with you.

This is sadly the FO4 equivalent of a conversation with Ricky:

Ricky: I killed a BoS Paladin with a single shot through the eye slit.

Yes: That is very impressive.

No: I don't believe you.

Sarcastic: Wow, impressive.

BoS?: What's the BoS?

I love Fallout 4. I really do. But the dialogue is such a step backward in my opinion. It's a sacrifice that had to be made in order to allow a voiced protagonist but I really don't think it has been worth it. I applaud Bethesda for trying something new and innovative for the series but I think it's been a mistake in this instance. I hope the next installment will be a return to the old dialogue system.

User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri Dec 04, 2015 8:36 pm

I think Beth devs just don't give a toss about conversation these days. Not letting the scriptwriters make the best of it is probably closer to the truth more then anything. Probably going the way of LA Noir at this point where they just go "CHURN OUT GAME NOW! NOW I SAY! MY WAY NOT YOURS!" and damned if there's things left out that could make everyone happy in the long run. Maybe not that extreme, but still...

User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Fri Dec 04, 2015 11:44 am

Do you really believe they are trying to hide their poor skills? ...

Suggest you try to uninstall those dialog mods again and instead of looking at the difference between the words, then try to listen to the different vocals instead, which you obviously can't link a picture to. Beth developers actually "say" that all sentences are about the same, when they hint one selection with for example "sarcastic". If you try to listen to the vocal and try to determine whether or not it actually sounds sarcastic, maybe it will appear that they frankly have achieved with the dialog "system" what they wanted!

Perhaps they developed it thus, because they wanted the dialog more simple to just continue the story, or maybe they have hidden some consequences for your character.

One thing for sure is that you haven't figured it out yet, since it is simply not possible to "hide" lines. And it may also prove to be more skillful than previous versions, if they successfully managed to say exactly the same thing, but one way with sarcasm, another way with ... And if you're lying to some one, your charisma skill must be high enough to make it appear real to succeed! Perhaps it even sounds worse, when it fails. That's very "colorful" entertainment.

Actually those dialog mods make it worse, because they namely hide those choices that for example were marked sarcastic, which is important ...

User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Dec 04, 2015 5:44 pm

https://www.youtube.com/watch?v=W-_sABor77E

User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Fri Dec 04, 2015 9:13 pm

I don't play the Witcher for the same reasons I play Fallout 4. In the Witcher I'm playing as Geralt, not a character I create. I expect to be able to flesh my character's personality out in Fallout.

They're very different series with very different goals.

You've summed things up perfectly. I had no idea about the Mechanist dialogue option by the way! I thought I'd seen everything in Fallout 3!
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri Dec 04, 2015 7:44 pm

The internet consists of 10 people total.

3 Roleplayers that care.

2 PC minority that has all the right arguments, but nobody listens because most people are stupid on this planet.

5 Console Plebeans. Guess what group the PC crowd were referring to.

User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Sat Dec 05, 2015 1:35 am

There seems to be an insane amount of denial on this forum. You can objectively say that Fallout 4 has more simple dialogue than its predecessors. Not only is the dialogue lacking in skill checks, but it lacks the ability to steer the conversation in another direction and effect quests. In Fallout 4, you almost always reach the same conclusion no matter what options you choose. What makes it worse is that SPECIAL is completely gone in quests too. Those great medicine checks that we could do for the Boomers, or the Repair checks we could do for the Helios One quest? Completely gone Fallout 4, with the exception of literally just one quest.

User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Fri Dec 04, 2015 11:13 am

I really do miss the skill checks, it really did make the character you built matter.

And don't forget the low Intelligence dialogue, that stuff was gold.

User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Sat Dec 05, 2015 12:18 am

Yup, I missed it a lot too. If you haven't done it yet, the one quest involving skill checks was the USS Constitution questline. Evidently they didn't just forget about it, as it's in the game, but for some reason that was literally the only quest to involve it. I feel as if Bethesda made the active choice to remove the checks from their quests.

User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Fri Dec 04, 2015 8:08 pm

Well this thread answers my question on wether or not that particular mod would be helpfull...then again, you folks see a difference in the slowmo effect with the mod as opposed to the wheel thing when you hover over say, a companion? i think it's almost as annoying as the lack of choices in dialogues.

User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

PreviousNext

Return to Fallout 4